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- --------------------------------------------------------------------------
- MAGIC: The Gathering Card Checklist, with complete card texts, version 4.1
- --------------------------------------------------------------------------
- (Please note--this file has been reformatted to list all cards in alphabet-
- ical order, rather than by color first as in the original. This was done
- because I thought it makes it more useful when you know the card name but
- may not know its color. I also believe the changes made from the original
- make it more readable, especially when printed. If this reformatting
- seems to have introduced any errors not present in the original, please
- advise me--kermit.wolford@pcohio.com).
-
- If you find any errors or omissions on this list, send e-mail to
- devjoe@wilma.che.utexas.edu
-
- |I have added c?? rarity listings to those cards on the Chronicles list
- |that Wizards of the Coast distributed. We don't know how common or rare
- |each of these cards will be in Chronicles, so I used ?? on all these.
-
- (Please note--this alphabetical listing created from DEVJOES.LST now has
- rarity listed for all the Chronicles--kermit.wolford@pcohio.com).
-
- This list may be distributed freely; please do so!
-
- =====> This list is for educational use only and may NOT be sold
- or used in any product or program sold for profit. <=====
-
- "This listing is composed of copyrighted material from Magic:
- The Gathering, a product of Wizards of the Coast Inc. Wizards of the
- Coast{R}, Deckmaster{tm}, Magic: The Gathering{tm}, Magic{tm},
- Arabian Nights{tm}, Antiquities{tm}, Legends{tm}, The Dark{tm},
- Fallen Empires{tm}, Ice Age{tm}, Chronicles{tm}, and Homelands{tm}
- are registered trademarks of Wizards of the Coast Inc."
-
- Where did this information come from?:
- --------------------------------------
- The following checklist was compiled using the lists available at
- the anonymous FTP site (marvin.macc.wisc.edu/ftp.itis.com), as well
- as my own cards, the changes listed in the Pocket Players' Guide and
- Duelist Magazine (Supplement, and issue #4), personal e-mail, and
- messages on the newsgroups rec.games.deckmaster (defunct) and
- rec.games.trading-cards.misc and the mtg-l mailing list.
-
- Sources/contributors include Nick Sauer, Dan Reynolds, the Snark
- (Dave Howell), Shawn Marier, Paul Waterman, Eddy J. Gurney, Chris
- Feltham, Kevin Meyer, Dylan O'Donnell, Tom Wylie, Charles Denny,
- Pat Lett, Jim Salem, Steve Snodgrass, Tom Christiansen, and many
- others. Thanks goes out to everyone who has helped verify card text
- and/or correct errors.
-
- The printing numbers for Arabian Nights are taken from the Snark's
- "card codes" release. The cards on the common sheet add to 122 cards;
- Snark hasn't corrected this, but it is believed by many that Desert
- Nomads are really a C4 rather than a C5, so they are now listed that
- way. It is possible that the one Mountain on the AN common sheet was
- intended to be a Desert Nomads, but there is no way to verify this.
-
- Mana symbols:
- -------------
- U=blUe mana, B=Black, W=White, R=Red, G=Green, 1=any 1 mana, T=tap
- In card texts, these symbols are always shown between <>, using
- only one set of <> for several mana symbols in a row.
-
- In Alpha, Beta, Unlimited, Arabian Nights, and Antiquities cards,
- the Tap symbol hadn't been invented yet, so the cards either said
- "Tap to foo..." instead of "<T>: Foo..." or, in the case of
- artifacts, indicated the tapping by using the term "Mono Artifact".
- These changes aren't noted on the individual cards because it would
- waste a lot of space in the already-long listings; all cards are
- listed using the modern language.
-
- In Revised, Legends, Dark, Fallen Empires, and the the Arena promo
- card from the Magic novel of the same name, the tap symbol is a T,
- tilted to the right, in a gray mana circle. In the Ice Age promos,
- the Mana Crypt promo card from _Final Sacrifice_, and 4th edition,
- and in Ice Age, the tap symbol is a black diamond shape with a white
- curved arrow in it.
-
- In 4th edition and Ice Age cards, the white mana symbol is now a
- sun with 8 matching, jagged-looking points. All previous editions
- (A/B/UL/RV/AN/AQ/LG/DK/FE, and the Ice Age promo cards) have the
- original, scribble-looking 12-pointed-sun white mana symbol. The
- two white Ice Age promos appear with the old mana symbol even in
- Ice Age, most likely so as not to make the promos become rare
- collectors' items, as happened with the promo BEB and Fireball.
-
- The first promos have apparently experimental designs that were
- never used for a normal release. The Nalathni Dragon has the
- same red mana symbol as other cards, but the circle behind it is
- a weird pink color. The Sewers of Estark uses a black mana symbol
- in which the eyes and nose of the skull are smaller and lower
- on the skull -- more like a real skull -- and the cracks in the
- top of the skull are smaller and farther apart.
- These two cards and Arena all have deep, dark border colors, darker
- than even beta/unlimited cards.
-
- Many Arabian Nights cards use colorless mana symbols that are
- smaller than normal, and have a background the same color as the
- card, instead of gray. These same cards have differently-colored
- backgrounds behind the colored mana symbols. Some cards exist in
- two versions, one like this and one like other cards; see below
- in Frequency Data about these cards.
-
- Frequency data:
- ---------------
- C = Common, R = Rare, U = Uncommon, X = eXtra-common (basic lands;
- X is approximately U5C9 for each land in A/B/UL/RV, and they appear
- on their own printing sheet in 4E and IA, where each is an X24 or
- X25; each artwork is an X8 in 4E and an X6 in IA, except that one
- land art in each set appears one extra time).
-
- gKLM indicates a card in the Gathering that appeared as a K in alpha,
- beta, and unlimited editions, as an L in revised, and as an M in
- 4th edition. K, L, and M may be letters from the list above, or
- a dash meaning "not present."
-
- C1, C4, U2, etc. indicate number of times card appears on the common
- or uncommon sheet of an expansion set. (n=Arabian Nights,
- q=Antiquities, l=Legends, d=Dark, f=Fallen Empires, i=Ice Age,
- c=Chronicles, p=Promotional) For example: g-RqU1 means an
- Antiquities U1, which was added to the Revised as a rare. Ice Age did
- not have any cards (other than basic land) that appeared more than
- once on its printing sheet, so Ice Age cards are just listed as iC,
- etc., with no number. Promo cards are distributed differently, so
- they've just been classified as common (Norritt), uncommon (the others)
- and rare (what Nalathni Dragon would have been if it had not been
- reprinted in Duelist AND sent to Convocation members; no Magic promo
- so far is this rare.).
-
- The fourteen Arabian Nights commons which can be found in two different
- variations (check mana circles) are so indicated in the list, along
- with the relative frequencies of the two types.
-
- Information for Chronicles and Homelands will be added when available.
- c=Chronicles and h=Homelands when these sets come out.
-
- How many cards were printed?
- ----------------------------
- These are the best estimates to my knowledge of the overall print
- runs for each set.
-
- Alpha: 2.6 million (roughly 1100 of each rare)
- Beta: 7.8 million (3200 of each rare)
- Unlimited: 40 million (16,500 of each rare)
- Revised: estimated 500 million (est. 230,000 of each rare)
- Arabian Nights: 5 million (20,700 of each U2)
- Antiquities: 15 million (31,000 of each U1)
- Legends: 35 million (19,300 of each rare)
- Dark: 65 million (134,000 of each U1)
- Fallen Empires: 350-400 million (720,000 to 830,000 of each U1)
-
- From these numbers a bit of anaylsis can be performed to determine
- the actual number of each card printed. Cards are printed on sheets
- of 121 cards, with all cards on the same sheet being printed in equal
- quantities EXCEPT that (so far, only in expansion sets) some cards
- appear more than once on their sheet, so are twice or three times or
- however many times as common as other cards. In AN/AQ/DK/FE there
- were just two sheets, uncommon and common, printed in a 1 to 3 ratio
- (just like the cards in the packs). Legends had rare, uncommon, and
- common sheets printed in a 1:3:11 ratio. So divide any of the above
- numbers by 121 to find the total number of sheets printed, and divide
- that by 4 to get the number of uncommon sheets for any of the small
- expansions or by 15 to get the number of rare sheets of Legends.
-
- The Gathering sets are more difficult since there were both boosters
- and starter decks so we don't know the exact ratio. In Alpha and
- Beta WotC said they split the print run about evenly between starters
- and boosters; this is probably still true for Unlimited. This gives
- (using a starter and 4 boosters as a basis) a ratio of 6:25:89, or
- approximately 1:4:15. In revised it is likely the ratio was shifted
- more towards boosters, so if we use a starter and 8 boosters as the
- basis we get 10:37:133 or 1:3.7:13.3 -- uncommons are slightly more
- common than before, and rares are also more common, by a larger
- degree than uncommons -- now 1/18 of the cards are rares rather than
- 1/20 in A/B/UL. It's actually more than that since a lot of late-run
- starter decks were packed with 3 rares and 12 uncommons instead of
- the usual 2 and 13. If we estimate 1/5 of all the revised starter
- decks were like this, then we have 4 normal starters, 1 3-rare
- starter, and 40 boosters for a 51:184:665 ratio or 1:3.6:13. 4th
- edition rares and uncommons will be even more common compared to
- the uncommons and commons -- starters are 3:9:26:22 (22 land) and
- boosters are 1:3:11 so the overall ratio will be something like
- 1:3:10.4:2. For Ice Age, this means that there are 2x6=12 of each
- snow-covered basic land for each rare, making them only slightly
- more common than regular commons.
-
- Promotional Cards:
- ------------------
- In 1995 and late 1994, quite a few promotional Magic cards became
- available. Some of these are unique cards that will likely only
- be available through a special offer, while others were printed in
- 4th edition or Ice Age. The 4th edition promos differ from the
- actual cards in the copyright line only; the promos say 1994 but
- the actual cards say 1995. The Ice Age promos say 1995, and are
- identical to the real cards, even including the old white mana
- symbol on the white cards, although some people claimed that the
- promos and the regular cards felt different.
-
- Altogether, the promos are:
- 13 Ice Age cards (snowflake expansion icon)
- 2 4th edition cards (no icon)
- 5 cards from the novels (pen icon)
- 1 DragonCon card (dragon icon)
-
- The DragonCon card also appeared in Duelist #3 and three were
- packed with each copy of Duelist Companion #4. Along with Duelist
- Companion #8, each Convocation member received a packet of 20 of
- these cards -- Giant Badger, Sewers of Estark, 11 of the Ice Age
- cards, and duplicates of 7 Ice Age cards. In Companion #9, the
- two 4th edition previews and Gorilla Pack were included. Fylgja
- was the only Ice Age promo not mailed to Convocation members.
-
- Marc Schmalz (Sparky!!) said that there were a total of 4 million
- Ice Age promo cards distributed.
-
- There may be other promotional cards distributed later with other
- products.
-
- 4th edition test print
- ----------------------
- There was apparently a printing of cards in late summer 1994 which
- was intended to be 4th edition (back when it was going to be
- released in September 1994) which had borders and colors similar to
- (but not identical to) the now-released 4th edition. This was known
- to have the following features:
- * misprinted Hurricane with BLUE borders
- * correctly printed Serendib Efreet
- * 1994 copyright date, probably like Legends and Dark copyrights
-
- Tom Wylie just said this was a test print, and the cards were
- intended to be destroyed, but some were released accidentally.
-
- However (according to Eric Aldrich) at ConQuest in November, Richard
- Garfield spoke about this printing; this was intended to be the real
- 4th edition. Due to typos and other errors, like the Hurricane, the
- printing was stopped and 120 million cards were destroyed -- but
- apparently not all of them. This was probably part of the reason for
- the shortage of Revised cards that occurred in December 1994 --
- almost two months of printing (at that time) was wasted.
-
- I will not attempt to note the changes for these cards on my list
- unless somebody who has a bunch of the cards makes a spoiler list
- for the ones he has; as far as anyone knows, these cards are
- extremely scarce; possibly only one or a few sheets of the cards
- escaped, but considering the above it probably includes at least one
- sheet of uncommons and one of rares. Even if such a list comes out,
- it will probably be best to leave it as a separate list, since it's
- not of general interest to Magic players. If anybody reading this
- DOES have some of these cards, I'd like to hear about it; if
- possible, send a list of what you have, or maybe just a list of
- anything unusual (like misprints or cards not in the regular Revised
- edition).
-
- Foreign language editions:
- --------------------------
- Several printings of Magic in languages other than English have
- been released. I will try to list these here, but lists containing
- full text will be left to others. Some of this information may be
- inaccurate or incomplete.
-
- Italian Revised, limited edition
- Italian Revised, unlimited edition
- Italian Dark
- Italian Legends (has this been released yet? It is only being
- produced due to some really old contract WotC regrets making
- with Stratelibri.)
- German Revised, limited edition <--(were there ever white border
- French Revised, limited edition <-- prints of these cards?)
- Spanish 4th edition, limited edition (coming soon)
- Italian, German, French "Renaissance" sets -- short runs of limited
- edition cards of the 122 cards being added in to 4th edition.
- You may remember that WotC said they would never release a white
- bordered card without making a black bordered print first. Well
- this is it for the cards being added to 4th edition in these sets!
- I wonder if the Italian edition includes Dark and Legends cards.
- These include the original expansion set logos.
- Italian, German, French, Spanish 4th edition, unlimited edition
- (coming soon)
- Japanese 4th edition? (planned?)
-
- Multiple artworks:
- ------------------
- Each card with multiple artworks is only listed once.
-
- There are 3 different artworks for each basic land in B/UL/RV/4E.
- The 3rd artwork for each land was added in the beta printing; the
- alpha printing only had 2 artworks for each basic land.
-
- A Mountain (using one of the existing mountain artworks) appears
- in the Arabian Nights expansion set.
-
- Basic lands appear in Ice Age, with new art (3 different pictures
- for each land) and there is a 4th artwork for each basic land that
- is used exclusively for the "Snow-covered" lands. The 4 Plains
- artworks from Ice Age form one long picture if placed side by side.
-
- Alpha, Beta, and Unlimited lands had "Tap to add..." instead of
- "T: Add...".
-
- Most of the lands in Antiquities have 4 different versions of the
- artwork. A couple had cards on both the common and uncommon sheets,
- and thus have weird frequencies like qU3C1. The individual rarity
- of each artwork is noted for each card. These two cards were both
- added into 4th edition; an uncommon artwork was chosen for each;
- the art chosen is also listed.
-
- The C3 and C4 commons in Fallen Empires are actually 3 or 4 C1's
- with the same name and abilities but different art, and different
- flavor text if there is any.
-
- The artwork for Plateau changed in the revised edition, supposedly
- because Wizards of the Coast lost the original computer file and
- the original art itself could not be found or had been damaged.
-
- The artwork for Unholy Strength changed in 4th edition -- the
- burning pentagram in the background was removed.
-
- Sparky, the netrep for rec.games.trading-cards.magic.misc (Marc
- Schmalz), has stated that some commons in Homelands would have two
- different artworks for the same card.
-
- Changes in text for 4th edition, revised edition, and ERRATA:
- -------------------------------------------------------------
- The latest version of the text appears first. "Latest" refers to
- 4th edition first, then FE, DK, LG, RV, AQ, UL, AN, Beta, Alpha in
- that order. Earlier text (or just differences) follows, in {}.
- Errata, in card text, or in other parts of the card like casting
- cost, wrong artist, etc., follows the text changes.
-
- The global ERRATA that Mono Artifacts have <T> added to their
- activation costs is not listed, but just corrected within the text,
- and similarly any change that just changes "tap to" to a tap symbol
- is not noted, but any irregularities (see Nevinyrral's Disk and
- Bottle of Suleiman) are noted.
-
- General changes on most cards in Revised:
- -----------------------------------------
- All Mono-Artifact, Poly-Artifact, and Continuous-Artifact cards
- from the A/B/UL/AN/AQ printings are just Artifact in Revised, and
- Mono-Artifacts now have <T> in the activation cost. Any other card
- with <T> in the activation cost formerly required tapping, and
- unless otherwise stated, "<T>: Foo." was formerly "Tap to foo."
- All Mono, Poly, and Continuous artifacts are just listed as
- "Artifact" on this list, and a tap symbol is listed on Mono
- Artifacts, even if no printing of the card thus far actually has
- the symbol, since there is errata to put it there anyway.
- [Bottle of Suleiman is an exception to this.]
-
- In most places, the following changes were made to revised cards:
- -----------------------------------------------------------------
- 1. "May be played as an interrupt" was changed to "is played as an
- interrupt"; wherever the special abilities of permanents are
- referred to as "taps", this was changed to "abilities"
- 2. "Discard", when referring to permanents, was changed to "destroy"
- 3. Events which occur "each upkeep" now specify one player's upkeep
- 4. Cards which change land types say they create "basic" land types
- 5. "Until end of turn" was removed from <cost>:+X/+Y abilities
- (since it's in the rulebook)
- 6. X is changed to * except when referring to a variable in casting
- cost
- 7. "Destroyed without possibility of regeneration" is now "buried"
- 8. Some [un]helpful reminders were removed; new ones were added to
- other cards. Go figure.
- 9. "Restricted" creature enchantments were rewritten, generally
- allowing them to be cast (with no effect) on inapplicable
- creatures.
- 10. Untap costs are paid during upkeep rather than the untap phase.
- 11. Douglas Shuler's name was spelled correctly (of the pre-revised
- cards, only the beta and unlimited Icy Manipulator has it
- correct; Duelist #4 messed this up, saying on most cards that
- only the alpha has the error).
-
- General changes on most cards in 4th edition:
- ---------------------------------------------
- Again they tried to standardize the wording of the cards; this time
- they established templates for various kinds of effects. Almost
- every card with any text beyond simple abilities like Flying or
- First Strike or "counts as a wall" was changed somehow. The new
- templates tend to be more precise, but sometimes more difficult to
- understand, especially for new players. An effort was made to
- convert old passive voice text to active voice. Sometimes this
- sounds weird because a command form was chosen like "Tap X target
- creatures" instead of the more natural sounding "Word of Binding
- taps X target creatures".
-
- In general, the following changes were made to 4th edition cards:
- -----------------------------------------------------------------
- 1. Most effects that target now use the word explicitly, and try
- to use "that thing" when needed to refer to the same target again.
- 2. "This ability is played as an interrupt" changed to "Play this
- ability as an interrupt."
- 3. "Until end of turn" was added back to <cost>:+X/+Y abilities
- (where removed in revised, and finally added to Frozen Shade.)
- 4. "<foo>: Regenerates" now says "<foo>: Regenerate"
- 5. Some [un]helpful reminders were removed; new ones were added to
- other cards, just like in revised. Go figure. In at least one
- case, the text of a card was returned to its pre-revised form
- exactly.
- 6. Untap costs are written uniformly as "<foo>: Untap (self). Use
- this ability only during your upkeep." Also, text like "doesn't
- untap normally in untap phase" dropped the "normally".
- 7. Effects that occur when a permanent enters play now say that's
- when they happen. Many old cards (see the Clockworks' adding
- counters text) simply stated this without saying when, and it
- was implied.
- 8. Most counters are now named specifically, except for +X/+Y
- counters; abilities which use those counters (Tetravus,
- Triskelion) refer to "these counters".
- 9. Effects now last as long as some permanent "remains" tapped,
- rather than "is" tapped. This was already written this way on
- some cards.
- 10. "This card deals damage" rather than "does damage".
- 11. The somewhat confusing "or" wordings on Strip Mine and Mishra's
- Factory were split into separate abilities.
- 12. Things that do damage now say "any target player or creature"
- instead of just "any target".
- 13. Many cards were rewritten in the "do this to do that" form if
- that was intended. Errata was also issued for a couple old cards,
- because the rules about this changed also. See Eater of the Dead.
- 14. Enchantments that talk about the card they enchant use the form
- "target foo This Card enchants" where foo is the type of
- Enchantment it is. This was only applied in activated effects.
- See Regeneration vs. Fear.
- 15. "Your foo" was often changed to "foo you control", and similarly
- "his or her foo" is "foo he or she controls".
- 16. "In play" was dropped from a lot of texts where it was obvious.
- 17. "Bands" and "Banding" were unified as "Banding".
- 18. That awful "a player" is now "each player", except on Winter Orb
- which was reworded negatively (see #21). Unfortunately, it has
- shown up in new places where it means "any player" (see Mana Flare,
- which _should_ have been worded in parallel with Manabarbs).
- 19. Curiously enough, many cards that used to define the *'s in their
- power and toughness now just define the power and toughness. This
- is particularly confusing on the Shapeshifter.
- 20. Things that affected "non-foo things" now affect "things without
- foo"; in many places the similar change was made to positive cards,
- i.e., "foo things" is now "things with foo". The way flying
- creatures are referenced looks really weird.
- 21. Cards that restrict what can be untapped (Meekstone, Winter Orb)
- were reworded negatively: "No player may untap..."
- 22. All the basilisk-alikes (Thicket Basilisk, Cockatrice, Battering
- Ram, Abomination, Venom) were worded uniformly.
- 23. "May not" was changed to "cannot" where that is the meaning.
- 24. References to "points" of damage or mana were removed.
-
- In Ice Age, some of the templates had already been changed. The most
- notable change was that enchantments that the "Do X to target Y that
- This Card enchants" became "When This Card comes into play, choose
- target Y. ... Do X to Y that This Card enchants." These have already
- been errataed to remove everything before "choose", which makes them
- target as normally expected.
-
- Finally, the list!
-
- AErathi Berserker Red Summon Berserker lU1 2RRR
- 2/4, Rampage: 3.
-
- Abomination Black Summon Abomination g--UlU1 3BB
- 2/6, At the end of combat, destroy all green and white creatures blocking
- or blocked by Abomination. {LG text: "All green or white creatures
- blocking or blocked by Abomination are destroyed at the end of combat."}
-
- Abu Ja'far White Summon Leper nU3cU3 W
- 0/1, If Abu dies without regenerating while participating in an attack or
- defense, all creatures Abu is blocking or being blocked by are also killed
- and may not regenerate.
-
- Abyssal Specter Black Summon Specter iU 2BB
- 2/3, Flying. Whenever Abyssal Specter damages any player, that player
- chooses and discards a card from his or her hand. Ignore this ability if
- the player has no cards in hand.
-
- Acid Rain Blue Sorcery lR1 3U
- Destroys all forests in play.
-
- Active Volcano Red Instant lC2cC3 R
- Destroy target blue permanent or return target island to owner's hand.
- Enchantments on target land are destroyed. {ERRATA: should credit
- Justin Hampton as the artist.}
-
- Adarkar Sentinel Artif Artifact Creature iU 5
- 3/3, <1>: +0/+1 until end of turn
-
- Adarkar Unicorn White Summon Unicorn iC 1WW
- 2/2, <T>: Add either <U> or <U> and one colorless mana to your mana pool.
- This mana is usable only for cumulative upkeep. Play this ability as an
- interrupt.
-
- Adarkar Wastes Land Land iR
- <T>: Add <1> to your mana pool. <T>: Add <W> to your mana pool. Adarkar
- Wastes deals 1 damage to you. <T>: Add <U> to your mana pool. Adarkar
- Wastes deals 1 damage to you.
-
- Adun Oakenshield Multi Summon Legend lR1 GRB
- 1/2, <GRBT>: Select one creature from your graveyard and place it in your
- hand.
-
- Adventurers' Guildhouse Land Land lU1
- All your green legends gain bands with other legends.
-
- Aegis of the Meek Artif Artifact iR 3
- <1T>: Target 1/1 creature gets +1/+2 until end of turn.
-
- Aeolipile Artif Artifact fU1 2
- <1T>: Sacrifice Aeolipile to have it deal 2 damage to any target.
-
- Aggression Red Enchant Creature iU 2R
- Target non-wall creature gains first strike and trample. At the end of its
- controller's turn, destroy that creature if it did not attack that turn.
-
- Air Elemental Blue Summon Elemental gUUU 3UU
- 4/4, Flying
-
- Aisling Leprechaun Green Summon Faerie lC1 G
- 1/1, All creatures that block or are blocked by Leprechaun become green
- creatures. Use counters to indicate changed creatures. Cost to tap,
- maintain, or use a special ability of target creature remains entirely
- unchanged.
-
- Akron Legionnaire White Summon Legionnaire lR1cU1 6WW
- 8/4, None of your non-artifact creatures may attack except Akron
- Legionnaire. {ERRATA: "... except for Akron Legionnaires" -- they
- won't stop each other from attacking if you have more than one.}
-
- Al-abara's Carpet Artif Artifact lR1 5
- <5T>: Prevents all damage done to you by attacking non-flying creatures.
-
- Alabaster Potion White Instant g--ClC2 XWW
- Give target player X life, or prevent X damage to any creature or player.
- {LG text: "Target player gains X life or prevents X damage to any one
- creature or player."}
-
- Aladdin Red Summon Aladdin nU2cU1 2RR
- 1/1, <1RR> and tap to take control of an artifact from opponent. Artifact
- is returned when Aladdin is removed from play or when game ends.
-
- Aladdin's Lamp Artif Artifact g-RRnU2 10
- <XT>: Instead of drawing a card from the top of your library, draw X cards
- but choose only one to put into your hand. Shuffle the leftover cards and
- put them at the bottom of your library. X cannot be 0. {RV/AN: "in"
- instead of "into", "You must" before "shuffle", and no "X cannot be 0."
- AN: two <5> mana circles used to show casting cost instead of a <10>.
- ERRATA: add "X cannot be 0." to the RV/AN versions.}
-
- Aladdin's Ring Artif Artifact g-RRnU2 8
- <8T>: Aladdin's Ring deals 4 damage to target creature or player. {RV
- text: "<8T>: Aladdin's Ring does 4 damage to any target." AN text: "<8T>:
- Do 4 damage to any target."}
-
- Alchor's Tomb Artif Artifact lR1 4
- <2T>: Change the color of target permanent you control to a color of your
- choice. Use counters. Cost to cast, tap, maintain, or use a special ability
- of card remains unchanged.
-
- Ali Baba Red Summon Ali Baba g--UnU3 R
- 1/1, <R>: Tap target wall. {AN text: "<R>: Tap a wall."}
-
- Ali from Cairo Red Summon Ali from Cairo nU2 2RR
- 0/1, While Ali is in play, damage that would reduce you to less than 1 life
- lowers you to 1 life. All further damage is prevented.
-
- All Hallow's Eve Black Sorcery lR1 2BB
- Put two counters on this card. Remove a counter during your upkeep. When
- you remove the last counter from All Hallow's Eve, all players take all
- creatures from their graveyards and put them directly into play. Treat
- these creatures as though they were just summoned. You choose what order
- they come into play. {ERRATA: should be an Enchantment.}
-
- Altar of Bone Multi Sorcery iR WG
- Sacrifice a creature to look through your library for a creature card; put
- that card into your hand after showing it to all other players. Reshuffle
- your library afterwards.
-
- Amnesia Blue Sorcery dU2 3UUU
- Look at target player's hand. Target player discards all non-land cards in
- his or her hand.
-
- Amrou Kithkin White Summon Kithkin g--ClC2 WW
- 1/1, No creature with power greater than 2 may be assigned to block
- Kithkin. {LG text: "Creatures with power greater than 2 may not be
- assigned to block Kithkin. Blocker's power may be increased after blocking
- has been assigned."}
-
- Amulet of Kroog Artif Artifact g--CqC4 2
- <2T>: Prevent 1 damage to any creature or player. {AQ: "... any
- target"}
-
- Amulet of Quoz Artif Artifact iR 6
- Remove Amulet of Quoz from your deck before playing if you are not playing
- for ante. <0T>: Sacrifice Amulet of Quoz. Flip a coin; target opponent
- calls heads or tails while coin is in the air. If the flip ends up in your
- favor, that opponent loses the game. Otherwise, you lose the game. Effects
- that prevent or redirect damage cannot be used to prevent this loss of
- life. Use this ability only during your upkeep. The opponent may ante an
- additional card to counter this effect.
-
- Anarchy Red Sorcery iU 2RR
- Destroy all white permanents.
-
- Ancestral Recall Blue Instant gR-- U
- Draw 3 cards or force opponent to draw 3 cards.
-
- Angelic Voices White Enchantment lR1cU1 2WW
- As long as the only creatures you control are white or artifact creatures
- all your creatures gain +1/+1.
-
- Angry Mob White Summon Mob g--UdU2 2WW
- 2+*/2+*, Trample. During your turn, Angry Mob has power and toughness each
- equal to 2 plus the total number of swamps opponents control. During other
- turns, Angry Mob has power and toughness 2/2. {DK text: "During your
- turn, the *'s are both equal to the total number of swamps all opponents
- control. During any other player's turn, * equals 0."}
-
- Angus Mackenzie Multi Summon Legend lR1 WUG
- 2/2, <WUGT>: Creatures attack and block as normal, but none deal any damage
- during combat. All attacking creatures are still tapped. Use this ability
- any time before attack damage is dealt.
-
- Animate Artifact Blue Enchant Artifact gUUU 3U
- Target artifact becomes an artifact creature with power and toughness each
- equal to its casting cost; target retains all of its original abilities.
- Animate Artifact does not affect artifact creatures. {RV: "is now"
- instead of "becomes", "both" before "power", no "each", no "of" in "all of
- its", "as well" after "abilities". 2nd sentence was "Has no effect on
- artifact creatures." A/B/UL: like RV, but Spell type was "Enchant
- Non-creature Artifact", "a creature" instead of "an artifact creature",
- Misspelled Shuler, 2nd sentence was "This will destroy artifacts with 0
- casting cost."}
-
- Animate Dead Black Enchant Dead Creature gUUU 1B
- Take target creature from any graveyard and put it directly into play under
- your control with -1/-0. Treat this creature as though it were just
- summoned. If Animate Dead is removed, bury the creature in its owner's
- graveyard. {RV text: "Any creature in any graveyard comes into play on
- your side with -1 to its original power. At end of game, or if this
- enchantment is discarded without removing target creature from play, target
- creature is returned to its owner's graveyard. Target creature may be
- killed as normal." A/B/UL: like RV, but "either player's" instead of
- "any", 2nd sentence began "If this enchantment is removed, or at end of
- game, target"}
-
- Animate Wall White Enchant Wall gRRR W
- Target wall can now attack. {RV: add "Target wall's power and toughness
- are unchanged by this enchantment, even if its power is 0." A/B/UL: like
- RV, without "by this enchantment"}
-
- Ankh of Mishra Artif Artifact gRRR 2
- Each time a player puts a land into play, Ankh of Mishra deals 2 damage to
- that player. {A/B/UL/RV text: "Ankh does 2 damage to anyone who
- puts a new land into play."}
-
- Anti-Magic Aura Blue Enchant Creature lC1 2U
- All enchantments on target creature are destroyed. Target creature cannot
- be further targeted by instants, sorceries, or enchantments.
-
- Apprentice Wizard Blue Summon Wizard g--CdU1 1UU
- 0/1, <UT>: Add <3> to your mana pool. Play this ability as an interrupt.
- {DK: "... This ability is played as an interrupt."}
-
- Arboria Green Enchant World lU1 2GG
- If a player does not cast a spell or put a card into play on his or her
- turn, no creatures may attack that player until after his or her next turn.
-
- Arcades Sabboth Multi Summon Elder Dragon lR1cU1 2WWGGUU
- 7/7, Flying. <W>: +0/+1 until end of turn. Your untapped creatures gain
- +0/+2. Attacking creatures do not get this bonus. Pay <WGU> during your
- upkeep or Arcades Sabboth is buried.
-
- Arctic Foxes White Summon Foxes iC 1W
- 1/1, If defending player controls any snow-covered lands, no creature with
- power greater than 1 may be assigned to block Arctic Foxes.
-
- Arcum's Sleigh Artif Artifact iU 1
- <2T>: Attacking this turn does not cause target creature to tap. You
- cannot use this ability if defending player controls no snow-covered lands.
- {ERRATA: Second sentence should begin: "Ignore this effect if ...", which
- is supposed to mean the ability kicks in when it is declared as an
- attacker, and is ignored if the player that creature attacks controls no
- snow covered land at that time.}
-
- Arcum's Weathervane Artif Artifact iU 2
- <2T>: Target snow-covered land becomes a non-snow-covered land of the same
- type. Mark the changed land with a counter. <2T>: Target non-snow-covered
- basic land becomes a snow-covered land of the same type. Mark the changed
- land with a counter.
-
- Arcum's Whistle Artif Artifact iU 3
- <3T>: Target non-wall creature must attack. At end of turn, destroy that
- creature if it could not attack. Use this ability only during the
- creature's controller's turn before the attack. The creature's controller
- may counter this effect by paying X, where X is equal to the creature's
- casting cost. Arcum's Whistle does not affect creatures brought under
- their controller's control this turn. {Note: the first X should be in a
- colorless mana circle, but isn't.}
-
- Arena Land Land pU
- <3T>: Choose one of your creatures and have your opponent choose one of his
- or her creatures. Both target creatures become tapped. Your creature does
- its power in damage to your opponent's creature, and your opponent's
- creature does its power in damage to yours. {Distributed by mail to
- purchasers of the novel _Arena_, starting in November 1994.}
-
- Arena of the Ancients Artif Artifact lR1cU1 3
- All legends become tapped when Arena comes into play. Legends do not untap
- as normal during the untap phase.
-
- Arenson's Aura White Enchantment iC 2W
- <W>: Sacrifice an enchantment to destroy target enchantment. <3UU>: Counter
- target enchantment. {ERRATA: play the second ability as an
- interrupt}
-
- Argivian Archaeologist White Summon Archaeologist qU1 1WW
- 1/1, <WW>: Tap to bring one artifact from your graveyard to your hand.
-
- Argivian Blacksmith White Summon Smith qC4 1WW
- 2/2, Tap to prevent up to 2 damage to target artifact creature.
-
- Argothian Pixies Green Summon Faeries qC4cC3 1G
- 2/1, Cannot be blocked by artifact creatures. Any damage Argothian Pixies
- take from artifact creatures is reduced to 0.
-
- Argothian Treefolk Green Summon Treefolk qC4 3GG
- 3/5, Any damage Argothian Treefolk take from an artifact source is reduced
- to 0.
-
- Armageddon White Sorcery gRRR 3W
- Destroy all lands. {A/B/UL/RV text: "All lands in play are destroyed."}
-
- Armageddon Clock Artif Artifact g-RRqU2 6
- During your upkeep, put one doom counter on Armageddon Clock. At the end of
- your upkeep, Armageddon Clock deals X damage to each player, where X is the
- number of doom counters on Armageddon Clock. During any upkeep, any player
- may pay <4> to remove a doom counter from Armageddon Clock. {AQ/RV text:
- "Put one counter on Armageddon Clock during each of your upkeeps. At the
- end of your upkeep, each player takes damage equal to the number of
- counters on the Clock. Any player may spend <4> during any upkeep to
- remove a counter." ERRATA: During controller's upkeep, a counter must be
- added before the effect may be activated.}
-
- Armor Thrull Black Summon Thrull fC4 2B
- 1/3, <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target
- creature.
-
- Armor of Faith White Enchant Creature iC W
- Target creature gets +1/+1. <W>: Creature Armor of Faith enchants gets
- +0/+1 until end of turn.
-
- Army of Allah White Instant nC4 1WW
- All attacking creatures gain +2/+0 until end of turn. {The AN card
- appears as two different versions, one with smaller, darker mana circles
- than normal; this version is C3 and the usual- looking version is C1.}
-
- Arnjlot's Ascent Blue Enchantment iC 1UU
- Cumulative Upkeep: <U>. <1>: Target creature gains flying until end of
- turn.
-
- Artifact Blast Red Interrupt qC4 R
- Counters any artifact as it is being cast.
-
- Artifact Possession Black Enchant Artifact qC4 2B
- Artifact Possession does 2 damage to target artifact's controller each time
- target artifact is tapped or its activation cost is paid. Has no effect if
- cast on a continuous artifact.
-
- Artifact Ward White Enchant Creature qC4 W
- Target creature cannot be blocked by artifact creatures, and any damage
- taken from an artifact source is reduced to 0. Target creature is
- unaffected by any artifact effects that target it.
-
- Ashen Ghoul Black Summon Ghoul iU 3B
- 3/1, Ashen Ghoul can attack the turn it comes into play. <B>: Return Ashen
- Ghoul to play under your control. Use this ability only at the end of your
- upkeep and only if Ashen Ghoul is in your graveyard with at least three
- creature cards above it.
-
- Ashes to Ashes Black Sorcery g--UdC3 1BB
- Ashes to Ashes removes two target non-artifact creatures from the game and
- deals 5 damage to you. {DK: "does" instead of "deals"}
-
- Ashnod's Altar Artif Artifact qU2cC2 3
- <0>: Sacrifice one of your creatures to add 2 colorless mana to your mana
- pool. This effect is played as an interrupt. You may not sacrifice a
- creature that is already on its way to the graveyard.
-
- Ashnod's Battle Gear Artif Artifact g--UqU2 2
- <2T>: Target creature you control gets +2/-2 as long as Ashnod's Battle
- Gear remains tapped. You may choose not to untap Ashnod's Battle Gear
- during your untap phase. {AQ: Begins "Give a creature of yours
- +2/-2 ...", no "your" before "untap phase".}
-
- Ashnod's Transmogrant Artif Artifact qU3cC2 1
- <T>: Target non-artifact creature gains +1/+1 and is now considered an
- artifact creature, though it retains its original color. Discard Ashnod's
- Transmogrant after it is used. {ERRATA: add "The +1/+1 and artifact
- status are represented by a counter," indicating that this condition is
- permanent.}
-
- Aspect of Wolf Green Enchant Creature gRRR 1G
- Increase target creature's power and toughness by half the number of
- forests you control, rounding down for power and up for toughness.
- {A/B/UL/RV: "Target creature's power and toughness are increased by half
- the number of forests you have in play, rounding ..."}
-
- Atog Red Summon Atog g-C-qC4 1R
- 1/2, <0>: +2/+2. Each time you use this ability, you must sacrifice one of
- your artifacts in play. {AQ text: "<0>: +2/+2 until end of turn. Each
- time you use this ability, you must choose one of your artifacts in play
- and place it in the graveyard. This artifact cannot be one that is already
- one its way to the graveyard, and artifact creatures killed this way may
- not be regenerated."}
-
- Aurochs Green Summon Aurochs pUiC 3G
- 2/3, Trample. When attacking, Aurochs gets +1/+0 for each other Aurochs
- that attacks. {Ice Age promo. Two in Duelist Companion #8.
- Expected to appear in Duelist #5, since it's the last magazine to have Ice
- Age promos and this is the last promo.}
-
- Avalanche Red Sorcery iU X2RR
- Destroy X target snow-covered lands.
-
- Avoid Fate Green Interrupt lC1 G
- Counters target interrupt or enchantment. Can only counter spells that
- target a permanent under your control.
-
- Axelrod Gunnarson Multi Summon Legend lR1cU1 4BBRR
- 5/5, Trample. Each time a creature is placed in the graveyard during a
- turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1 damage
- to target player.
-
- Ayesha Tanaka Multi Summon Legend lR1cU1 UUWW
- 2/2, Banding. <T>: Artifact effect which requires an activation cost is
- countered unless its controller spends <W>. This ability is played as an
- interrupt.
-
- Azure Drake Blue Summon Drake lU1cU3 3U
- 2/4, Flying
-
- Backdraft Red Instant lU1 1R
- Backdraft does half of the damage (rounded down) done by one sorcery cast
- this turn to the caster of the sorcery.
-
- Backfire Blue Enchant Creature g--UlU1 U
- Backfire deals 1 damage to target creature's controller for each 1 damage
- dealt to you by that creature. {LG text: "For each point of damage done to
- you from target creature, Backfire does one point of damage to target
- creature's controller."}
-
- Bad Moon Black Enchantment gRRR 1B
- All black creatures get +1/+1. {A/B/UL/RV: "gain" instead of "get".}
-
- Badlands Land Land gRR-
- <T>: Add either <R> or <B> to your mana pool. Counts as both mountains and
- swamp and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both mountains and swamp and is affected by spells that affect
- either. Tap to add either <R> or <B> to your mana pool."}
-
- Balance White Sorcery gRRR 1W
- Each player sacrifices enough lands to equalize the number of lands all
- players control. The player who controls the fewest lands cannot sacrifice
- any in this way. All players then equalize cards in hand and then
- creatures in play the same way. {RV text: "Whichever player has more lands
- in play must discard enough lands of his or her choice to equalize the
- number of lands both players have in play. Next, equalize the cards in
- hand and then creatures in play the same way. Creatures lost in this
- manner are considered buried. A/B/UL like RV but 2nd sentence: "Cards in
- hand and creatures in play must be equalized the same way." and "are
- considered buried" instead of "may not be regenerated." A/B/UL/RV ERRATA:
- The last sentence should say: "All lands, cards, and creatures lost in this
- way are considered sacrificed." 4E ERRATA, and update to the old errata:
- Cards in hand should be discarded, not sacrificed.}
-
- Balduvian Barbarians Red Summon Barbarians pUiC 1RR
- 3/2, {Ice Age promo. Distributed with Pyramid Magazine #13, and two in
- Duelist Companion #8.}
-
- Balduvian Bears Green Summon Bears iC 1G
- 2/2
-
- Balduvian Conjurer Blue Summon Wizard iU 1U
- 0/2, <T>: Target snow-covered land becomes a 2/2 creature until end of
- turn. The target still counts as land but cannot be tapped for mana if it
- came into play on a side this turn.
-
- Balduvian Hydra Red Summon Hydra iR XRR
- 0/1, When Balduvian Hydra comes into play, put X +1/+0 counters on it. <0>:
- Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to
- Balduvian Hydra. <RRR>: Put a +1/+0 counter on Balduvian Hydra. Use this
- ability only during your upkeep.
-
- Balduvian Shaman Blue Summon Cleric iC U
- 1/1, <T>: Permanently change the text of target white enchantment you
- control that does not have cumulative upkeep by replacing all instances of
- one color word with another. For example, you may change "Counters black
- spells" to "Counters blue spells." Balduvian Shaman cannot change mana
- symbols. That enchantment now has Cumulative Upkeep: <1>.
-
- Ball Lightning Red Summon Ball Lightning g--RdU1 RRR
- 6/1, Trample. Ball Lightning can attack the turn it comes into play. At
- the end of any turn, bury Ball Lightning. {DK text: "Ball Lightning may
- attack on the turn during which it is summoned. Ball Lightning is buried at
- the end of the turn during which it is summoned." ERRATA: new 2nd sentence
- for DK version: "Bury Ball Lightning at end of any turn."}
-
- Balm of Restoration Artif Artifact fU1 2
- <1T>: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2
- damage to any player or creature.
-
- Banshee Black Summon Banshee dU2cU3 2BB
- 0/1, <XT>: Banshee does X damage--half (rounded up) to you and half
- (rounded down) to any one target.
-
- Barbarian Guides Red Summon Barbarians iC 2R
- 1/2, <2RT>: Target creature you control gains a snow-covered landwalk
- ability of your choice until end of turn. At end of turn, return that
- creature to its owner's hand.
-
- Barbary Apes Green Summon Apes lC1 1G
- 2/2
-
- Barbed Sextant Artif Artifact iC 1
- <1T>: Sacrifice Barbed Sextant to add one mana of any color to your mana
- pool. Play this ability as an interrupt. Draw a card at the beginning of
- the next turn's upkeep.
-
- Barktooth Warbeard Multi Summon Legend lU1 4BRR
- 6/5
-
- Barl's Cage Artif Artifact dU1cU1 4
- <3>: Target creature does not untap as normal during its controller's next
- untap phase.
-
- Bartel Runeaxe Multi Summon Legend lR1 3GRB
- 6/5, Bartel Runeaxe cannot be the target of enchant creature spells.
- Attacking does not cause Bartel Runeaxe to tap.
-
- Basal Thrull Black Summon Thrull fC4 BB
- 1/2, <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this
- ability as an interrupt.
-
- Basalt Monolith Artif Artifact gUU- 3
- <T>: Add 3 colorless mana to your mana pool. Does not untap as normal
- during untap phase; you may spend <3> at any other time to untap. Drawing
- mana from this artifact is played as an interrupt. {A/B/UL: "... during
- untap phase; spend <3> to untap. Tapping this artifact can be played as an
- interrupt." Alpha: plain 3 (not mana symbol) in untap cost. ERRATA: After
- the first sentence, add "This mana may not be used to untap any Basalt
- Monolith."}
-
- Baton of Morale Artif Artifact iU 2
- <2>: Target creature gains banding until end of turn.
-
- Battering Ram Artif Artifact Creature g--CqC4 2
- 1/1, Banding when attacking. At the end of combat, destroy all walls
- blocking Battering Ram. {AQ text: "Bands, but only when attacking.
- Any wall blocking Battering Ram is destroyed. Walls destroyed in this way
- deal their damage before dying."}
-
- Battle Cry White Instant iU 2W
- Untap all white creatures you control. Any creature that blocks this turn
- gets +0/+1 until end of turn.
-
- Battle Frenzy Red Instant iC 2R
- All green creatures you control get +1/+1 until end of turn. All non-green
- creatures you control get +1/+0 until end of turn.
-
- Bayou Land Land gRR-
- <T>: Add either <B> or <G> to your mana pool. Counts as both swamp and
- forest and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both swamp and forest and is affected by spells that affect
- either. Tap to add either <B> or <G> to your mana pool."}
-
- Bazaar of Baghdad Land Land nU3
- Tap to take two cards from your library, after which you must immediately
- discard three from your hand to your graveyard. If you don't have three or
- more cards in your hand, discard your whole hand. No spells may be cast
- between drawing and discarding cards.
-
- Beasts of Bogardan Red Summon Beasts lU1cU3 4R
- 3/3, Protection from red. Gains +1/+1 if an opponent controls any white
- cards.
-
- Benalish Hero White Summon Hero gCCC W
- 1/1, Banding. {A/B/UL/RV: "Bands" A/B/UL: Misspelled Shuler}
-
- Berserk Green Instant gU-- G
- Until end of turn, target creature's current power doubles and it gains
- trample ability. If it attacks, target creature is destroyed at end of
- turn. This spell cannot be cast after current turn's attack is completed.
- {ERRATA: "target creature gets +X/+0, where X is the creature's power as
- Berserk resolves" instead of "target creature's power doubles"}
-
- Binding Grasp Blue Enchant Creature iU 3U
- During your upkeep, pay <1U> or bury Binding Grasp. Gain control of target
- creature; that creature gets +0/+1.
-
- Bird Maiden Red Summon Bird Maiden g--CnC4 2R
- 1/2, Flying. {The AN card appears as two different versions, one with
- smaller, darker mana circles than normal; both versions are C2's}
-
- Birds of Paradise Green Summon Mana Birds gRRR G
- 0/1, Flying. <T>: Add one mana of any color to your mana pool. Play this
- ability as an interrupt. {RV: "... This ability is played as ..."
- A/B/UL: "... This tap may be played as ..." Alpha: no "of any color", has
- "//" after "Flying"}
-
- Black Knight Black Summon Knight gUUU BB
- 2/2, Protection from white, first strike
-
- Black Lotus Artif Artifact gR-- 0
- <T>: Adds 3 mana of any single color of your choice to your mana pool, then
- is discarded. Tapping this artifact can be played as an interrupt.
- {ERRATA: proper text is: "<T>: Sacrifice Black Lotus to add 3 mana of any
- single color to your mana pool. This ability is played as an interrupt."}
-
- Black Mana Battery Artif Artifact g--RlU1 4
- <2T>: Put one charge counter on Black Mana Battery. <T>: Add <B> to your
- mana pool and remove as many charge counters as you wish. For each charge
- counter removed from Black Mana Battery, add <B> to your mana pool. Play
- this ability as an interrupt. {LG: no "charge" anywhere, "... mana
- pool. Remove ...", no "from BMB", "This ability is played as ..."}
-
- Black Scarab White Enchant Creature iU W
- Target creatures gets +2/+2 as long as any opponent controls any black
- cards. That creature cannot be blocked by black creatures.
-
- Black Vise Artif Artifact gUUU 1
- At the end of target opponent's upkeep, Black Vise deals that player 1
- damage for each card in his or her hand in excess of four. {RV text:
- "If opponent has more than four cards in hand during his or her upkeep,
- Black Vise does 1 damage to opponent for each card in excess of four."
- A/B/UL: like RV but no "his or her", "Black Vise" was not capitalized in
- text.}
-
- Black Ward White Enchant Creature gUUU W
- Target creature gains protection from black. The protection granted by
- Black Ward does not destroy Black Ward. {A/B/UL/RV cards do not
- have the second sentence, but there is ERRATA to add it to those cards.}
-
- Blaze of Glory White Instant gR-- W
- Target defending creature can and must block all attacking creatures it can
- legally block. For example, a normal non-flying target defender can and
- must block all normal non-flying attackers at once, but it cannot block any
- flying attackers. Controller of target defender may distribute damage
- among attackers as desired. Play before defense is chosen.
-
- Blazing Effigy Red Summon Effigy lC2 1R
- 0/3, When placed in the graveyard from play, Effigy does 3 damage to target
- creature. If an Effigy is damaged by another Effigy in this manner and is
- placed in the graveyard that turn, it deals the amount of damage received
- from the other Effigy in addition to its normal 3.
-
- Blessed Wine White Instant iC 1W
- Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
-
- Blessing White Enchant Creature gRRR WW
- <W>: Target creature Blessing enchants gets +1/+1 until end of turn. {RV
- text: "<W>: +1/+1" A/B/UL text: "<W>: Target creature gains +1/+1 until end
- of turn."}
-
- Blight Black Enchant Land g--UlU1 BB
- If target land becomes tapped, destroy it at end of turn. {LG: "...
- it is destroyed at the end of the turn."}
-
- Blinking Spirit White Summon Blinking Spirit iR 3W
- 2/2, <0>: Return Blinking Spirit to owner's hand.
-
- Blizzard Green Enchantment iR GG
- Cumulative Upkeep: <2>. You cannot cast Blizzard if you control no
- snow-covered lands. Creatures with flying do not untap during their
- controller's untap phase.
-
- Blood Lust Red Instant g--ClU1 1R
- Target creature gets +4/-4 until end of turn. If this reduces creature's
- toughness to less than 1, creature's toughness becomes 1. {LG: begins
- "Target creatures gain", ends "toughness below 1, creature's toughness is
- 1." ERRATA: LG card should begin "Target creature gains"}
-
- Blood Moon Red Enchantment dU1cU1 2R
- All non-basic lands are now basic mountains.
-
- Blood of the Martyr White Instant dU2cU3 WWW
- For the remainder of the turn, you may redirect damage done to any number
- of creatures to yourself instead.
-
- Blue Elemental Blast Blue Interrupt gCCCpU U
- Counter target red spell or destroy target red permanent. {A/B/UL/RV text:
- "Counters a red spell being cast or destroys a red card in play." 4th
- edition promo distributed with issue #2 of the Shadow Mage comic book, and
- Duelist Companion #9. Promo differs from 4E card only in the copyright
- line, which says 1994 for the promo and 1995 for the 4E card.}
-
- Blue Mana Battery Artif Artifact g--RlU1 4
- <2T>: Put one charge counter on Blue Mana Battery. <T>: Add <U> to your
- mana pool and remove as many charge counters as you wish. For each charge
- counter removed from Blue Mana Battery, add <U> to your mana pool. Play
- this ability as an interrupt. {LG: no "charge" anywhere, "... mana
- pool. Remove ...", no "from BMB", "This ability is played as ..."}
-
- Blue Scarab White Enchant Creature iU W
- Target creatures gets +2/+2 as long as any opponent controls any blue
- cards. That creature cannot be blocked by blue creatures.
-
- Blue Ward White Enchant Creature gUUU W
- Target creature gains protection from blue. The protection granted by Blue
- Ward does not destroy Blue Ward. {A/B/UL/RV cards do not have the second
- sentence, but there is ERRATA to add it to those cards.}
-
- Bog Imp Black Summon Imp g--CdC3 1B
- 1/1, Flying
-
- Bog Rats Black Summon Rats dC3cC3 B
- 1/1 Cannot be blocked by walls.
-
- Bog Wraith Black Summon Wraith gUUU 3B
- 3/3, Swampwalk
-
- Bone Flute Artif Artifact dU2 3
- <2T>: All creatures get -1/-0 until end of turn.
-
- Bone Shaman Red Summon Giant pUiC 2RR
- 3/3, <B>: Any creature damaged by Bone Shaman this turn cannot regenerate
- until end of turn. {Ice Age promo. Distributed with issue #1 of
- the Ice Age comic book, and two in Duelist Companion #8. ERRATA: swap
- "this turn" and "until end of turn."}
-
- Book of Rass Artif Artifact dU2cU1 6
- <2>: Pay 2 life to draw one card. Effects that prevent or redirect damage
- may not be used to counter this loss of life.
-
- Boomerang Blue Instant lC2cC3 UU
- Return target permanent to owner's hand; enchantments on target permanent
- are destroyed. {Duelist #4 says to change "discarded" to
- "destroyed", but it already says "destroyed"!}
-
- Boris Devilboon Multi Summon Legend lR1 3BR
- 2/2, <2BRT>: Put a minor demon token into play. Treat this token as a 1/1
- red and black creature.
-
- Bottle of Suleiman Artif Artifact g-RRnU2 4
- <1>: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads
- or tails while coin is in the air. If the flip ends up in opponent's favor,
- Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token
- into play. Treat this token as a 5/5 artifact creature with flying.
- {AN/RV text: "<1>: Flip a coin, with opponent calling heads or tails while
- coin is in the air. If the flip ends up in opponent's favor, Bottle of
- Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately
- comes into play on your side. Use a counter to represent Djinn. Djinn is
- treated exactly like a normal artifact creature, except that if it leaves
- play it is removed from the game entirely. No matter how the flip turns
- out, Bottle of Suleiman is discarded after use." AN version was a mono
- artifact, but <T> was not added to activation cost of later editions.
- ERRATA: before activation effect, insert: "Sacrifice Bottle of Suleiman."
- on AN/RV cards.}
-
- Bottomless Vault Land Land fU1
- Comes into play tapped. You may choose not to untap Bottomless Vault during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Bottomless Vault. For each storage counter
- removed, add <B> to your mana pool.
-
- Braingeyser Blue Sorcery gRR- XUU
- Target player must draw X cards. {A/B/UL text: Draw X cards or force
- opponent to draw X cards.}
-
- Brainstorm Blue Instant iC U
- Draw three cards; then, take two cards from your hand and put them on top
- of your library in any order.
-
- Brainwash White Enchant Creature g--CdC3 W
- Target creature cannot attack unless its controller pays an additional <3>.
- {DK text: "Target creature may not attack unless its controller pays <3> in
- addition to any other costs required for the creature to attack."}
-
- Brand of Ill Omen Red Enchant Creature iR 3R
- Cumulative Upkeep: <R>. Target creature's controller cannot cast summon
- spells.
-
- Brass Man Artif Artifact Creature g-UUnU3 1
- 1/3, Brass Man does not untap during your untap phase. <1>: Untap Brass
- Man. Use this ability only during your upkeep. {RV text: "Brass Man
- does not untap as normal; you must pay <1> during your upkeep phase to
- untap it." AN: like RV but "untap" instead of "upkeep".}
-
- Brassclaw Orcs Red Summon Orcs fC4 2R
- 3/2, Cannot be assigned to block any creature of power greater than 1.
-
- Breath of Dreams Blue Enchantment iU 2UU
- Cumulative Upkeep: <U> Green creatures each require an additional
- Cumulative Upkeep: <1>.
-
- Breeding Pit Black Enchantment fU3 3B
- During your upkeep, pay <BB> or bury Breeding Pit. At the end of your turn,
- put a Thrull token into play. Treat this token as a 0/1 black creature.
-
- Brine Hag Blue Summon Hag lU1 2UU
- 2/2, On the turn during which Hag is placed in the graveyard, all creatures
- who dealt damage to Hag that turn become 0/2 creatures. Use counters to
- mark these creatures.
-
- Brine Shaman Black Summon Cleric iC 1B
- 1/1, <T>: Sacrifice a creature to give target creature +2/+2 until end of
- turn. <1UU>: Sacrifice a creature to counter target summon spell.
- {ERRATA: play the second ability as an interrupt}
-
- Bronze Horse Artif Artifact Creature lR1cU1 7
- 4/4, Trample. Damage done to Bronze Horse by spells which target it is
- reduced to zero as long as you control another creature.
-
- Bronze Tablet Artif Artifact g--RqU1 6
- Comes into play tapped. <4T>: Remove Bronze Tablet and target card opponent
- owns from the game. You become owner of opponent's card and opponent
- becomes owner of Bronze Tablet. Opponent may prevent this exchange by
- paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
- Play this ability as an interrupt. Remove Bronze Tablet from your deck
- before playing if not playing for ante. {AQ text: "<4T>: Target any
- card opponent has in play; remove it and Bronze Tablet from game. You
- become owner of that card, and your opponent becomes owner of Bronze
- Tablet. Exchange is permanent; play as interrupt. Opponent can prevent
- exchange by spending 10 life; this discards Bronze Tablet.
- Damage-preventing effects cannot counter such loss of life. Bronze Tablet
- comes into play tapped. Remove this card from deck if not playing for
- ante." 4E ERRATA: May only target cards in play.
-
- Brothers of Fire Red Summon Brothers g--CdU2 1RR
- 2/2, <1RR>: Brothers of Fire deals 1 damage to target creature or player
- and 1 damage to you. {DK: "do" instead of "deals", "any target"
- instead of "target creature or player"}
-
- Brown Ouphe Green Summon Ouphe iC G
- 1/1, <1GT>: Counter target artifact ability requiring an activation cost.
- Play this ability as an interrupt.
-
- Brushland Land Land iR
- <T>: Add <1> to your mana pool. <T>: Add <W> to your mana pool. Brushland
- deals 1 damage to you. <T>: Add <G> to your mana pool. Brushland deals 1
- damage to you.
-
- Burnt Offering Black Interrupt iC B
- Sacrifice a creature to add that creature's casting cost in any combination
- of red and/or black mana to your mana pool.
-
- Burrowing Red Enchant Creature gUUU R
- Target creature gains mountainwalk.
-
- Call to Arms White Enchantment iR 1W
- Choose a color. As long as target opponent controls more cards of that
- color than any other color, all white creatures get +1/+1. If at any time
- that opponent does not control more cards of that color than any other
- color, bury Call to Arms.
-
- Camel White Summon Camel nC5 W
- 0/1, Bands. All creatures attacking in a band with Camel are immune to
- damage done by deserts.
-
- Camouflage Green Instant gU-- G
- You may rearrange your attacking creatures and place them face down,
- revealing which is which only after defense is chosen. If this results in
- impossible blocks, such as non-flying creatures blocking flying creatures,
- illegal blockers cannot block this turn.
-
- Candelabra of Tawnos Artif Artifact qU1 1
- <XT>: Untap X separate lands.
-
- Caribou Range White Enchant Land iR 2WW
- When Caribou Range comes into play, choose target land you control. <WW>:
- Tap land Caribou Range enchants to put a Caribou token into play. Treat
- this token as a 0/1 white creature. <0>: Sacrifice a Caribou token to gain
- 1 life. {ERRATA: delete everything before "choose"}
-
- Carnivorous Plant Green Summon Wall g--CdC3 3G
- 4/5
-
- Carrion Ants Black Summon Ants g--UlR1 2BB
- 0/1, <1>: +1/+1 until end of turn.
-
- Castle White Enchantment gUUU 3W
- Untapped creatures you control get +0/+2 when not attacking. {RV text:
- "Your untapped creatures gain +0/+2. Attacking creatures do not get this
- bonus." A/B/UL: like RV but "lose" instead of "do not get"}
-
- Cat Warriors Green Summon Cat Warriors lC2cC3 1GG
- 2/2, Forestwalk
-
- Cathedral of Serra Land Land lU1
- All your white legends gain bands with other legends.
-
- Cave People Red Summon Cave People g--UdU2 1RR
- 1/4, When attacking, Cave People gets +1/-2 until end of turn. <1RRT>:
- Target creature gains mountainwalk until end of turn. {DK: begins
- "If declared as an attacker, Cave People get +1/-2"}
-
- Caverns of Despair Red Enchant World lR1 2RR
- All players may attack with no more than two creatures each turn and block
- with no more than two creatures each turn.
-
- Celestial Prism Artif Artifact gUUU 3
- <2T>: Add one mana of any color to your mana pool. Play this ability as an
- interrupt. {RV text: "<2T>: Provides 1 mana of any color. This use is
- played as an interrupt." A/B/UL: like RV but "can be played" instead of
- "is played".}
-
- Celestial Sword Artif Artifact iR 6
- <3T>: Target creature you control gets +3/+3 until end of turn. At end of
- turn, bury that creature.
-
- Centaur Archer Multi Summon Centaur iU 1RG
- 3/2, <T>: Centaur Archer deals 1 damage to target creature with flying.
-
- Chain Lightning Red Sorcery lC2 R
- Chain Lightning does 3 damage to one target. Each time Chain Lightning does
- damage, the target or target's controller may then pay <RR> to have Chain
- Lightning do 3 damage to any target of that player's choice.
-
- Chains of Mephistopheles Black Enchantment lR1 1B
- Every time a player draws a card, that player must first discard a card
- from his or her hand. If there are no cards in player's hand, take top card
- from library and place it in the graveyard instead of drawing. This
- enchantment does not apply to the first card drawn by a player during the
- draw phase.
-
- Channel Green Sorcery gUUU GG
- Until end of turn, you may add colorless mana to your mana pool at a cost
- of 1 life per one mana. Play these additions as interrupts. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
- {RV: "...pool at a cost of 1 life per point of mana. These additions are
- played with the speed of an interrupt. ... may not be used ..." B/UL:
- "...pool, at a cost of 1 life each. These additions are played with the
- speed of an interrupt. Effects that prevent damage may not be used..."
- Alpha: same as B/UL except last sentence missing.}
-
- Chaos Lord Red Summon Lord iR 4RRR
- 7/7, First strike. Chaos Lord can attack the first turn it comes into play
- on a side, except the turn it first comes into play. During your upkeep,
- count the number of permanents. If that number is even, target opponent
- gains control of Chaos Lord.
-
- Chaos Moon Red Enchantment iR 3R
- During each player's upkeep, count the number of permanents. If that
- number is odd, all red creatures get +1/+1 and mountains produce an
- additional <R> when tapped for mana until end of turn. If the number is
- even, all red creatures get -1/-1 and mountains produce colorless mana
- insteda of their normal mana until end of turn.
-
- Chaos Orb Artif Artifact gR-- 2
- <1T>: Flip Chaos Orb onto the playing area from a height of at least one
- foot. Chaos Orb must turn completely over at least once or it is discarded
- with no effect. When Chaos Orb lands, any cards in play that it touches
- are destroyed, as is Chaos Orb.
-
- Chaoslace Red Interrupt gRRR R
- Change the color of target spell or target permanent to red. Costs to
- cast, tap, maintain, or use a special ability of target remain unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to red. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
-
- Chromatic Armor Multi Enchant Creature iR 1WU
- When Chromatic Armor comes into play, put a sleight counter on it and
- choose a color. Any damage dealt to target creature by a source of that
- color is reduced to 0. <X>: Put a sleight counter on Chromatic Armor and
- change the color that it protects against. X is equal to the number of
- sleight counters on Chromatic Armor.
-
- Chromium Multi Summon Elder Dragon lR1cU1 2BBUUWW
- 7/7, Flying, Rampage: <2>. Pay <BUW> during your upkeep or Chromium is
- buried. {ERRATA: the "2" for Rampage is in a mana circle, but it
- shouldn't be.}
-
- Chub Toad Green Summon Toad pUiC 2G
- 1/1, Chub Toad gets +2/+2 until end of turn when blocking or blocked.
- {Ice Age promo. Distributed with issue #2 of the Ice Age comic book, and
- with Duelist Companion #8.}
-
- Circle of Protection: Artif White Enchantment g--UqU3 1W
- <2>: Prevent all damage against you from one artifact source. If a source
- deals damage to you more than once in a turn, you may pay <2> each time to
- prevent the damage. {AQ: "Prevents" instead of "Prevent", "any"
- before "one", "does" instead of "deals", "must" instead of "may", "you
- want" after "each time".}
-
- Circle of Protection: Black White Enchantment gCCCiC 1W
- <1>: Prevent all damage against you from one black source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time to
- prevent the damage. {RV: "Prevents" instead of "Prevent", "does" instead
- of "deals", "1 mana" instead of "<1>", "must" instead of "may", "you want"
- after "each time". B/UL: like RV but no "you want". This card was missing
- from the Alpha printing.}
-
- Circle of Protection: Blue White Enchantment gCCCiC 1W
- <1>: Prevent all damage against you from one blue source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time to
- prevent the damage. {RV: "Prevents" instead of "Prevent", "does" instead
- of "deals", "1 mana" instead of "<1>", "must" instead of "may", "you want"
- after "each time". A/B/UL: like RV but no "you want".}
-
- Circle of Protection: Green White Enchantment gCCCiC 1W
- <1>: Prevent all damage against you from one green source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time to
- prevent the damage. {RV: "Prevents" instead of "Prevent", "does" instead
- of "deals", "1 mana" instead of "<1>", "must" instead of "may", "you want"
- after "each time". A/B/UL: like RV but no "you want".}
-
- Circle of Protection: Red White Enchantment gCCCiC 1W
- <1>: Prevent all damage against you from one red source. If a source deals
- damage to you more than once in a turn, you may pay <1> each time to
- prevent the damage. {RV: "Prevents" instead of "Prevent", "does" instead
- of "deals", "1 mana" instead of "<1>", "must" instead of "may", "you want"
- after "each time". A/B/UL: like RV but no "you want". Alpha: miscredited
- the artwork to Anson Maddocks, should be Mark Tedin.}
-
- Circle of Protection: White White Enchantment gCCCiC 1W
- <1>: Prevent all damage against you from one white source. If a source
- deals damage to you more than once in a turn, you may pay <1> each time to
- prevent the damage. {RV: "Prevents" instead of "Prevent", "does" instead
- of "deals", "1 mana" instead of "<1>", "must" instead of "may", "you want"
- after "each time". A/B/UL: like RV but no "you want" and Misspelled
- Shuler.}
-
- Citanul Druid Green Summon Druid qU3 1G
- 1/1, Druid gains a +1/+1 counter each time opponent casts an artifact.
-
- City in a Bottle Artif Artifact nU2 2
- All cards from _Arabian Nights_ must be discarded from play, except for
- City in a Bottle. While City in a Bottle is in play, no further cards from
- _Arabian Nights_ can be played.
-
- City of Brass Land Land nU3cU1
- Tap to add 1 mana of any color to your mana pool. You suffer 1 damage
- whenever City of Brass becomes tapped.
-
- City of Shadows Land Land dU1
- <T>: Sacrifice one of your creatures, but remove it from the game instead
- of placing it in your graveyard. Put a counter on City of Shadows. <T>: Add
- X colorless mana to your mana pool, where X is the number of counters on
- City of Shadows.
-
- Clairvoyance Blue Instant iC U
- Look at target player's hand. Draw a card at the beginning of the next
- turn's upkeep.
-
- Clay Statue Artif Artifact Creature g--CqC4 4
- 3/1, <2>: Regenerate. {AQ: "<2>: Regenerates"}
-
- Cleanse White Sorcery lR1 2WW
- All black creatures in play are destroyed.
-
- Cleansing White Sorcery dU1 WWW
- All land is destroyed. Players may prevent Cleansing from destroying
- specific lands by paying 1 life for each land they wish to protect. Effects
- that prevent or redirect damage may not be used to counter this loss of
- life.
-
- Clergy of the Holy Nimbus White Summon Priest lC2 W
- 1/1, When Clergy are destroyed or take lethal damage, unless opponent pays
- <1> Clergy are regenerated.
-
- Cloak of Confusion Black Enchant Creature iC 1B
- If target creature you control attacks and is not blocked, you may choose
- to have it deal no damage to defending player this turn. If you do so,
- that player discards a card at random from his or her hand. Ignore this
- ability if that player has no cards in hand.
-
- Clockwork Avian Artif Artifact Creature g--RqU1 5
- 0/4, Flying. When Clockwork Avian comes into play, put four +1/+0 counters
- on it. At the end of any combat in which Clockwork Avian is assigned to
- attack or block, remove a counter. <XT>: Put X +1/+0 counters on Clockwork
- Avian. You may have no more than four of these counters on Clockwork Avian.
- Use this ability only during your upkeep. {AQ text: "Put four +1/+0
- counters on Avian. After Avian attacks or blocks a creature, discard a
- counter. During his or her upkeep, controller may buy back lost counters
- for <1> per counter; this taps Avian." ERRATA to AQ version: The counter
- is not removed until the end of combat.}
-
- Clockwork Beast Artif Artifact Creature gRRR 6
- 0/4, When Clockwork Beast comes into play, put seven +1/+0 counters on it.
- At the end of any combat in which Clockwork Beast is assigned to attack or
- block, remove a counter. <XT>: Put X +1/+0 counters on Clockwork Beast. You
- may have no more than seven of these counters on Clockwork Beast. Use this
- ability only during your upkeep. {RV text: "Put seven +1/+0 counters
- on Beast. After Beast attacks or blocks a creature, discard a counter.
- During the upkeep phase, controller may buy back lost counters for <1> per
- counter; this taps Beast." A/B/UL: like RV but "untap" instead of
- "upkeep", "... for 1 mana per counter instead of untapping beast; this taps
- Beast if it wasn't tapped already." ERRATA to A/B/UL/RV: The counter is
- not removed until the end of combat.}
-
- Clone Blue Summon Clone gUU- 3U
- */*, Upon summoning, Clone acquires all characteristics, including color,
- of any one creature in play on either side; any creature enchantments on
- original creature are not copied. Clone retains these characteristics even
- after original creature is destroyed. Clone cannot be summoned if there are
- no creatures in play. {A/B/UL: all "normal" characteristics, no
- "creature" before "enchantments", "played" instead of "summoned"}
-
- Coal Golem Artif Artifact Creature dU2 5
- 3/3, <3>: Sacrifice Coal Golem to add <RRR> to your mana pool. This ability
- is played as an interrupt.
-
- Cockatrice Green Summon Cockatrice gRRR 3GG
- 2/4, Flying. At the end of combat, destroy all non-wall creatures blocking
- or blocked by Cockatrice. {A/B/UL/RV text: "Any non-wall creature
- blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice.
- Creatures destroyed in this way deal their damage before dying."}
-
- Cocoon Green Enchant Creature lU1cU3 G
- Tap target creature you control and put three counters on it. Target
- creature does not untap as normal while it has one or more of these
- counters on it. Remove one counter during your upkeep. During the upkeep
- phase after the one in which the last counter was removed, Cocoon is
- destroyed and target creature gains a +1/+1 counter and flying ability.
- {ERRATA: put the three counters on Cocoon.}
-
- Cold Snap White Enchantment iU 2W
- Cumulative Upkeep: <2>. During each player's upkeep, Cold Snap deals 1
- damage to that player for each snow-covered land he or she controls.
-
- Colossus of Sardia Artif Artifact Creature g--RqU1 9
- 9/9, Trample. Colossus does not untap during your untap phase. <9>: Untap
- Colossus. Use this ability only during your upkeep. {AQ text:
- "Trample, Colossus does not untap normally during untap phase; you may
- spend <9> during your upkeep to untap Colossus."}
-
- Combat Medic White Summon Soldier fC4 2W
- 0/2, <1W>: Prevent 1 damage to any player or creature.
-
- Conch Horn Artif Artifact fU1 2
- <1T>: Sacrifice Conch Horn. Draw two cards, then put any one card from your
- hand back on top of your library.
-
- Concordant Crossroads Green Enchant World lR1cU1 G
- Creatures may attack or use abilities that include the <T> symbol during
- the turn they are brought into play. {ERRATA: should make summoning
- sickness always be ignored, instead of just being ignored the turn things
- come into play.}
-
- Conquer Red Enchant Land iU 3RR
- Gain control of target land.
-
- Consecrate Land White Enchant Land gU-- W
- All enchantments on target land are destroyed. Land cannot be destroyed or
- further enchanted until Consecrate Land has been destroyed.
-
- Conservator Artif Artifact gUUU 4
- <3T>: Prevent up to 2 damage to you. {A/B/UL/RV: "<3T>: Prevent the loss
- of up to 2 life." A/B/UL/RV ERRATA: should say "<3T>: Prevent up to 2
- damage to any player." Note that the 4E Conservator is more restricted
- than this errata.}
-
- Contract from Below Black Sorcery gRR- B
- Discard your current hand and draw eight new cards, adding the first drawn
- to your ante. Remove this card from your deck before playing if you are
- not playing for ante. {A/B/UL: Misspelled Shuler}
-
- Control Magic Blue Enchant Creature gUUU 2UU
- Gain control of target creature. {RV: "You control target creature until
- enchantment is discarded or game ends. If target creature is already
- tapped it stays tapped until you can untap it. If destroyed, target
- creature is put in its owner's graveyard." A/B/UL: like RV, but "You can't
- tap target creature this turn, but if it was..." instead of "If target
- creature is..." A/B/UL/RV ERRATA: 1st sentence should be "You control
- target creature until Control Magic is removed or game ends."}
-
- Conversion White Enchantment gUUU 2WW
- All mountains become basic plains. During your upkeep, pay <WW> or destroy
- Conversion. {RV text: "All mountains are considered basic plains
- while Conversion is in play. Pay <WW> during upkeep, or Conversion is
- discarded." A/B/UL: like RV, without "basic". A/B/UL/RV ERRATA: Replace
- "discarded" with "destroyed."}
-
- Cooperation White Enchant Creature iC 2W
- Target creature gains banding.
-
- Copper Tablet Artif Artifact gU-- 2
- Copper Tablet does 1 damage to each player during his or her upkeep.
-
- Copy Artifact Blue Enchantment gRR- 1U
- Select any artifact in play. This enchantment acts as a duplicate of that
- artifact; it is affected by cards that affect either enchantments or
- artifacts. The copy remains even if the original artifact is destroyed.
- Enchantments on the original artifact are not copied. {A/B/UL:
- "enchantment copy is..." instead of "it is...", "Enchantment copy" instead
- of "The copy", last sentence not present.}
-
- Coral Helm Artif Artifact g--RqU1 3
- <3>: Discard a card at random from your hand to give target creature +2/+2
- until end of turn. {AQ text: "<3>: Give target creature +2/+2 until end
- of turn. Each time you use this ability, you must discard one card at
- random from your hand. Coral Helm cannot be used if you have no cards in
- your hand."}
-
- Cosmic Horror Black Summon Horror g--RlR1 3BBB
- 7/7, First strike. During your upkeep, pay <3BBB> or destroy Cosmic
- Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to
- you. {LG text: "Pay <3BBB> during your upkeep or Cosmic Horror does 7
- damage to you and is destroyed." ERRATA to 4E version: the second part of
- the penalty for not paying upkeep always occurs if upkeep was not paid, and
- is not triggered upon successfully destroying Cosmic Horror.}
-
- Counterspell Blue Interrupt gUUUiC UU
- Counter target spell. {A/B/UL/RV text: "Counters target spell as it is
- being cast."}
-
- Craw Giant Green Summon Giant lU1cU3 3GGGG
- 6/4, Trample, Rampage: 2.
-
- Craw Wurm Green Summon Wurm gCCC 4GG
- 6/4
-
- Creature Bond Blue Enchant Creature gCCC 1U
- If target creature is put into the graveyard, Creature Bond deals damage
- equal to the creature's toughness to that creature's controller. {RV:
- "placed in" instead of "put into", "does an amount of" instead of "deals",
- no "the" and "that" before the two "creature's". A/B/UL: like RV, but
- "destroyed" instead of "placed in graveyard".}
-
- Crevasse Red Enchantment lU1 2R
- Creatures with mountainwalk may be blocked as if they did not have this
- ability.
-
- Crimson Kobolds Red Summon Kobolds lC2 0
- 0/1, This card is a red spell when cast and Kobolds are a red creature.
-
- Crimson Manticore Red Summon Manticore g--RlR1 2RR
- 2/2, Flying. <RT>: Manticore deals 1 damage to target attacking or
- blocking creature. {LG: "does" instead of "deals"}
-
- Crookshank Kobolds Red Summon Kobolds lC2 0
- 0/1, This card is a red spell when cast and Kobolds are a red creature.
-
- Crown of the Ages Artif Artifact iR 2
- <4T>: Switch target enchantment from one creature to another; the
- enchantment's new target must be legal. The controller of the enchantment
- does not change. Treat the enchantment as though it were just cast on the
- new target.
-
- Crumble Green Instant g-UUqC4 G
- Bury target artifact. Artifact's controller gains life equal to the
- artifact's casting cost. {RV text: "Buries target artifact. Artifact's
- controller gains life points equal to target artifact's casting cost." AQ:
- like RV, but 1st sentence: "Destroy target artifact; artifact creatures may
- not regenerate."}
-
- Crusade White Enchantment gRRR WW
- All white creatures get +1/+1. {A/B/UL/RV: "gain" instead of "get"}
-
- Crystal Rod Artif Artifact gUUU 1
- <1>: Gain 1 life for a successfully cast blue spell. Use this effect either
- when the spell is cast or later in the turn but only once for each blue
- spell cast. {RV text: "<1>: Any blue spell cast gives you 1 life.
- Can only give 1 life each time a blue spell is cast." A/B/UL text: "<1>:
- Any blue spell cast by any player gives you 1 life."}
-
- Cuombajj Witches Black Summon Witches nC4cC3 BB
- 1/3, Tap to do 1 damage to any target; opponent may also do 1 damage to any
- target. You choose your target before opponent does, but damage is
- inflicted simultaneously.
-
- Curse Artifact Black Enchant Artifact dU2 2BB
- During his or her upkeep, controller of target artifact may choose to bury
- target artifact. If controller chooses not to bury target artifact, Curse
- Artifact does 2 damage to him or her.
-
- Curse of Marit Lage Red Enchantment iR 3RR
- When Curse of Marit Lage comes into play, tap all islands. Islands do not
- untap during their controller's untap phase.
-
- Cursed Land Black Enchant Land gUUU 2BB
- Cursed Land deals 1 damage to target land's controller during his or her
- upkeep. {A/B/UL/RV: "does" instead of "deals". A/B/UL: "each"
- instead of "his or her".}
-
- Cursed Rack Artif Artifact g--UqC1 4
- Target opponent discards down to four cards during his or her discard
- phase. {AQ: "Opponent must discard down ..."}
-
- Cyclone Green Enchantment nU3cU1 2GG
- Put one chip on cyclone each round during your upkeep, then pay <G> for
- each chip or discard Cyclone. If not discarded, Cyclone immediately does 1
- damage per chip to each player and each creature in play. {ERRATA:
- replace "discarded" with "destroyed"}
-
- Cyclopean Mummy Black Summon Mummy g--ClC2 1B
- 2/1, If Mummy is put into the graveyard from play, remove it from the game.
- {LG: "placed in" instead of "put into".}
-
- Cyclopean Tomb Artif Artifact gR-- 4
- <2T>: Turn any one non-swamp land into swamp during upkeep. Mark the
- changed lands with tokens. If Cyclopean Tomb is destroyed, remove one
- token of your choice each upkeep, returning that land to its original
- nature. {Alpha: Casting cost missing. ERRATA: All versions: "leaves
- play" instead of "is destroyed", Alpha version: casting cost is <4>.}
-
- D'Avenant Archer White Summon Archer lC2cC3 2W
- 1/2, <T>: Archer does 1 damage to target attacking or blocking creature.
-
- Dakkon Blackblade Multi Summon Legend lR1cU1 2BUUW
- */*, The *'s equal the number of lands you control.
-
- Damping Field White Enchantment qU3 2W
- Players may not untap more than one artifact during each of their own untap
- phases.
-
- Dance of Many Blue Enchantment dU1cU1 UU
- When Dance of Many is brought into play, choose a target summon card in
- play. Then put a token creature in play and treat it as if you have just
- brought an exact copy of target summon card into play. If Dance of Many
- leaves play, remove token creature from game. If token creature leaves
- play, destroy Dance of Many. If you do not pay <UU> during your upkeep,
- Dance of Many is destroyed.
-
- Dance of the Dead Black Enchant Dead Creature iU 1B
- Take target creature from any graveyard and put it directly into play under
- your control, tapped, with +1/+1. Treat that creature as though it were
- just summoned. The creature does not untap during its controller's untap
- phase. At the end of his or her upkeep, its controller may pay an
- additional <1B> to untap it. If Dance of the Dead is removed, bury the
- creature in its owner's graveyard.
-
- Dancing Scimitar Artif Artifact Creature g-RRnU2 4
- 1/5, Flying.
-
- Dandan Blue Summon Dandan nC4c?/ UU
- 4/1, Dandan cannot attack unless opponent has islands in play. Dandan is
- destroyed immediately if at any time you have no islands in play.
-
- Dark Banishing Black Instant iC 2B
- Bury target non-black creature.
-
- Dark Heart of the Wood Multi Enchantment dC3 BG
- You may sacrifice a forest to gain 3 life. Counts as both a black card and
- a green card.
-
- Dark Ritual Black Interrupt gCCCiC B
- Add <BBB> to your mana pool. {A/B/UL: "Add 3 black mana to your mana
- pool."}
-
- Dark Sphere Artif Artifact dU2 0
- <T>: Sacrifice Dark Sphere to prevent half of the damage done to you by a
- single source, rounded down.
-
- Darkness Black Instant lC1 B
- Creatures attack and block as normal, but none deal any damage. All
- attacking creatures are still tapped. Play any time before attack damage is
- assigned.
-
- Darkpact Black Sorcery gRR- BBB
- Swap top card of your library with either card of the ante; this swap is
- permanent. You must have a card in your library to cast this spell. Remove
- this card from your deck before playing if you are not playing for ante.
- {A/B/UL: "Without looking at it first, swap..."}
-
- Deadfall Green Enchantment lU1 2G
- Creatures with forestwalk may be blocked as if they did not have this
- ability.
-
- Death Ward White Instant gCCCiC W
- Regenerate target creature. {A/B/UL/RV text: "Regenerates target
- creature." Alpha: artwork miscredited to Dan Frazier, should be Mark
- Poole.}
-
- Deathgrip Black Enchantment gUUU BB
- <BB>: Counter target green spell. Play this ability as an interrupt.
- {RV: "<BB>: Counter a green spell as it is being cast. This ability is
- played as an interrupt, and does not affect green cards already in play."
- A/B/UL: like RV, but "Destroy" instead of "Counter", "action may be"
- instead of "ability is".}
-
- Deathlace Black Interrupt gRRR B
- Change the color of target spell or target permanent to black. Costs to
- cast, tap, maintain, or use a special ability of target remain unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to black. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
-
- Deep Spawn Blue Summon Homarid fU3 5UUU
- 6/6, Trample. During your upkeep, take two cards from the top of your
- library and put them in your graveyard, or destroy Deep Spawn. <U>: Deep
- Spawn may not be the target of spells or effects until end of turn and does
- not untap as normal during your next untap phase. If Deep Spawn is
- untapped, tap it.
-
- Deep Water Blue Enchantment dC3 UU
- <U>: All mana-producing lands you control provide <U> instead of their
- normal mana until end of turn.
-
- Deflection Blue Interrupt iR 3U
- Target spell, which must have a single target, targets a new legal target
- of your choice.
-
- Delif's Cone Artif Artifact fC1 0
- <T>: Sacrifice Delif's Cone. If target creature you control attacks and is
- not blocked, you may choose to gain its power in life. If you do so, it
- deals no damage to opponent this turn.
-
- Delif's Cube Artif Artifact fU1 1
- <2T>: If target creature you control attacks and is not blocked, it deals
- no damage to opponent. Instead, put a cube counter on Delif's Cube. <2>:
- Remove a cube counter to regenerate a target creature.
-
- Demonic Attorney Black Sorcery gRR- 1BB
- If opponent doesn't concede the game immediately, each player must ante an
- additional card from the top of his or her library. Remove this card from
- your deck before playing if you are not playing for ante.
-
- Demonic Consultation Black Instant iU B
- Name a card. Remove the top six cards of your library from the game and
- reveal the next card to all players. If it is the card named, put it into
- your hand. If not, remove that card from the game and continue revealing
- the top card of your library and removing it from the game until the named
- card appears.
-
- Demonic Hordes Black Summon Demons gRR- 3BBB
- 5/5, <T>: Destroy 1 land. Pay <BBB> during your upkeep or the Hordes
- become tapped and you lose a land of opponent's choice. {Alpha:
- Letters BBB used instead of black mana symbols.}
-
- Demonic Torment Black Enchant Creature lU1 2B
- Target creature deals no damage during combat. Creature cannot attack.
-
- Demonic Tutor Black Sorcery gUU- 1B
- Search your library for one card and take it into your hand. Reshuffle your
- library afterwards. {A/B/UL: "You may search...", and Misspelled
- Shuler}
-
- Derelor Black Summon Thrull fU1 3B
- 4/4, Your black spells cost an additional <B> to cast.
-
- Desert Land Land nC11
- Tap to add 1 colorless mana to your mana pool OR do 1 damage to an
- attacking creature after it deals its damage. {ERRATA: new text:
- "<T>: Add <1> to your mana pool. <T>: Target attacking creature takes 1
- damage at the end of combat. Play this ability before attack damage is
- dealt."}
-
- Desert Nomads Red Summon Nomads nC4 2R
- 2/2, Desertwalk Desert Nomads are immune to damage done by deserts.
- {Listed as an nC5 on Snark's card codes list, but several people who have a
- lot of AN seem to think that this is his one error which makes his list
- have one-too-many cards to fit on the common sheet.}
-
- Desert Twister Green Sorcery g-UUnU3 4GG
- Destroy target permanent. {AN/RV: "Destroy any card in play."}
-
- Despotic Scepter Artif Artifact iR 1
- <T>: Bury target permanent you own.
-
- Detonate Red Sorcery g--UqU3 XR
- Bury target artifact. Detonate deals X damage to the artifact's
- controller, where X is the casting cost of the artifact. {AQ text:
- "Targets any artifact; X is the casting cost of target artifact. Target
- artifact is destroyed, and Detonate does X points of damage to artifact's
- controller. Artifact creatures destroyed in this manner may not be
- regenerated."}
-
- Devouring Deep Blue Summon Devouring Deep lC2 2U
- 1/2, Islandwalk
-
- Diabolic Machine Artif Artifact Creature g--UdU2 7
- 4/4, <3>: Regenerate. {DK: "<3>: Regenerates"}
-
- Diabolic Vision Multi Sorcery iU UB
- Look at the top five cards of your library and put one of them into your
- hand. Put the remaining four on top of your library in any order.
-
- Diamond Valley Land Land nU2
- Tap to sacrifice one of your creatures in exchange for a number of life
- points equal to its toughness. Note that this ability may be used after
- blocking has been declared.
-
- Dingus Egg Artif Artifact gRRR 4
- Each time a player puts a land into the graveyard from play, Dingus Egg
- deals 2 damage to that land's controller. {A/B/UL/RV text: "Whenever
- anyone loses a land, Dingus Egg does 2 damage to that player for each land
- lost."}
-
- Dire Wolves Green Summon Wolves pUiC 2G
- 2/2, Gains banding if you control any plains. {Ice Age promo. Distributed
- with Scrye #7; two in Duelist Companion #8.}
-
- Disenchant White Instant gCCCiC 1W
- Destroy target artifact or enchantment. {4E text: "Destroy target
- enchantment or artifact." RV text: "Target enchantment or artifact is
- destroyed." A/B/UL text: "Target enchantment or artifact must be
- discarded."}
-
- Disharmony Red Instant lR1 2R
- Target attacking creature comes under your control untapped. Return to
- former controller at end of turn. This creature is no longer considered to
- have attacked. Play before defense is chosen. {ERRATA: should
- credit Bryon Wackwitz for the art.}
-
- Disintegrate Red Sorcery gCCC XR
- Disintegrate deals X damage to target creature or player. The target
- cannot regenerate until end of turn. If the target receives lethal damage
- this turn, remove it from the game entirely. {RV text: "Disintegrate does
- X damage to one target. If target dies this turn, it is removed from the
- game entirely." A/B/UL: same as RV but add "and cannot be regenerated.
- Return target to its owner's deck only when game is over." ERRATA: add
- "and cannot be regenerated" to the end of the revised text.}
-
- Disrupting Scepter Artif Artifact gRRR 3
- <3T>: Target player chooses and discards one card from his or her hand. Use
- this ability only during your turn. {RV text: "<3T>: Opponent must
- discard one card of his or her choice. Can only be used during controller's
- turn." A/B/UL: same as RV but ends "... during your turn."}
-
- Divine Intervention White Enchantment lR1 6WW
- Put two counters on this card. Remove a counter during your upkeep. When
- you remove the last counter from Divine Intervention, the game is over and
- considered a draw.
-
- Divine Offering White Instant lC2cC3 1W
- Destroy target artifact. You gain life points equal to casting cost of
- artifact.
-
- Divine Transformation White Enchant Creature g--UlR1 2WW
- Target creature gets +3/+3. {LG: "gains" instead of "gets"}
-
- Draconian Cylix Artif Artifact fU1 3
- <2T>: Discard a card at random from your hand to regenerate a target
- creature.
-
- Drafna's Restoration Blue Sorcery qC4 U
- Take any number of artifacts of your choice from target player's graveyard
- and place them on top of that player's library, in any order.
-
- Dragon Engine Artif Artifact Creature g-RRqC4 3
- 1/3, <2>: +1/+0 until end of turn. {RV only: no "until end of turn."}
-
- Dragon Whelp Red Summon Dragon gUUU 2RR
- 2/3, Flying. <R>: +1/+0 until end of turn. If you spend more than <RRR>
- in this way during one turn, destroy Dragon Whelp at end of turn. {RV
- text: "<R>: +1/+0; if more than <RRR> is spent in this way during one turn,
- Dragon Whelp is killed at end of turn." A/B/UL: Activation effect is like
- 4E text, rest is like RV but "during one turn" is omitted, "destroyed"
- instead of "killed"}
-
- Drain Life Black Sorcery gCCC 1B
- Drain Life deals 1 damage to a target creature or player for each <B> you
- pay in addition to the casting cost. You then gain 1 life for each 1
- damage dealt. You cannot gain more life than the toughness of the creature
- or the total life of the player Drain Life damages. {RV text:
- "Drain Life does 1 damage to a single target for each <B> spent in addition
- to the casting cost. Caster gains 1 life for each damage inflicted. If
- you drain life from a creature, you cannot gain more life than the
- creature's current toughness." A/B/UL: like RV, but no "current", and
- Misspelled Shuler. Alpha: letter B appears in place of black mana symbol.
- A/B/UL/RV ERRATA: add "If you drain life from a player, you cannot gain
- more life than that player's life total."}
-
- Drain Power Blue Sorcery gRRR UU
- Target player must draw all mana from his or her available lands; then, all
- mana in target player's mana pool drains into your mana pool. {RV:
- "Opponent must draw all mana from available lands; this mana and all mana
- in opponent's mana pool drains into your mana pool. You can't take less
- than all your opponent's mana." A/B/UL: "Tap all opponent's lands, taking
- all this mana and all mana in opponent's mana pool into your mana pool.
- You can't tap fewer than all opponent's lands." and Misspelled Shuler.}
-
- Dread Wight Black Summon Wight iR 3BB
- 3/4, At end of combat, put a paralyzation counter on any creature blocking
- or blocked by Dread Wight and tap that creature. As long as the creature
- has a paralyzation counter on it, it does not untap during its controller's
- untap phase. As a non-interrupt fast effect, the creature's controller may
- pay <4> to remove a paralyzation counter.
-
- Dream Coat Blue Enchant Creature lU1 U
- Caster may change target creature's color to any other color. This ability
- is played as an interrupt. Limit of one change per turn. Cost to tap,
- maintain, or use a special ability of target creature remains entirely
- unchanged.
-
- Dreams of the Dead Blue Enchantment iU 3U
- <1U>: Take target white or black creature from your graveyard and put it
- directly into play as though it were just summoned. That creature now
- requires an additional Cumulative Upkeep: <2>. If the creature leaves
- play, remove it from the game.
-
- Drift of the Dead Black Summon Wall iU 3B
- */*, Drift of the Dead has power and toughness each equal to the number of
- snow-covered lands you control.
-
- Drop of Honey Green Enchantment nU2 G
- During your upkeep, the creature in play with the lowest power is destroyed
- and cannot be regenerated. If there is a tie you choose which to destroy.
- Drop of honey must be discarded if there are no creatures in play.
-
- Drought White Enchantment iU 2WW
- During your upkeep, pay <WW> or destroy Drought. Before a spell that
- requires <B> as part of its casting cost may be cast, or an ability that
- requires <B> as part of its activation cost may be played, the controller
- of that spell or ability sacrifices a swamp for each <B> in the spell's
- casting cost or the ability's activation cost.
-
- Drowned Blue Summon Zombies dC3 1U
- 1/1, <B>: Regenerates
-
- Drudge Skeletons Black Summon Skeletons gCCC 1B
- 1/1, <B>: Regenerate. {A/B/UL/RV: "<B>: Regenerates"}
-
- Durkwood Boars Green Summon Boars g--ClC2 4G
- 4/4
-
- Dust to Dust White Sorcery dC3 1WW
- Removes two target artifacts from the game.
-
- Dwarven Armorer Red Summon Dwarf fU1 R
- 0/2, <RT>: Discard a card from your hand to put either a +0/+1 or a +1/+0
- counter on a target creature.
-
- Dwarven Armory Red Enchantment iR 2RR
- <2>: Sacrifice a land to put a +2/+2 counter on target creature. Use this
- ability only during upkeep.
-
- Dwarven Catapult Red Instant fU3 XR
- Dwarven Catapult does X damage, divided evenly among all of opponent's
- creatures (round down).
-
- Dwarven Demolition Team Red Summon Dwarves gU-- 2R
- 1/1, Tap to destroy a wall.
-
- Dwarven Hold Land Land fU1
- Comes into play tapped. You may choose not to untap Dwarven Hold during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Dwarven Hold. For each storage counter
- removed, add <R> to your mana pool.
-
- Dwarven Lieutenant Red Summon Dwarf fU3 RR
- 1/2, <1R>: Target Dwarf gets +1/+0 until end of turn.
-
- Dwarven Ruins Land Land fU2
- Comes into play tapped. <T>: Add <R> to your mana pool. <T>: Sacrifice
- Dwarven Ruins to add <RR> to your mana pool.
-
- Dwarven Soldier Red Summon Dwarf fC3 1R
- 2/1, If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until
- end of turn.
-
- Dwarven Song Red Instant lU1 R
- Changes the color of one or more target creatures to red until end of turn.
- You choose which and how many creatures are affected. Cost to tap,
- maintain, or use a special ability of target creatures remains entirely
- unchanged.
-
- Dwarven Warriors Red Summon Dwarves gCCC 2R
- 1/1, <T>: Target creature with power no greater than 2 becomes unblockable
- until end of turn. Other effects may later be used to increase the
- creature's power beyond 2. {RV: Begins "<T>: Make a creature of power",
- no "becomes", "cards" instead of "effects", no "the" before "creature's".
- A/B/UL: like RV but no "later", add "after defense is chosen" at end, and
- Misspelled Shuler}
-
- Dwarven Weaponsmith Red Summon Dwarves g-U-qU3 1R
- 1/1, <T>: During your upkeep add a permanent +1/+1 counter to any creature.
- Each time you use this ability, you must sacrifice one of your artifacts in
- play. {AQ: "choose" instead of "sacrifice", and add "and place it in
- the graveyard. This artifact cannot be one that is already on the way to
- the graveyard, and artifact creatures killed this way may not be
- regenerated."}
-
- Earth Elemental Red Summon Elemental gUUU 3RR
- 4/5
-
- Earthbind Red Enchant Creature gCC- R
- If cast on a flying creature, Earthbind removes flying ability and does 2
- damage to target creature; this damage occurs only once, at the time
- Earthbind is cast. If another spell or effect later gives target creature
- flying ability, Earthbind does not affect this. Earthbind has no effect on
- non-flying creatures. {A/B/UL: Was "Enchant Flying Creature"; text:
- "Earthbind does 2 damage to target flying creature, which also loses flying
- ability." ERRATA: all versions should be Enchant Creature spells, and
- should say "When Earthbind comes into play, it deals 2 damage to target
- creature it enchants if that creature has flying. That creature loses
- flying."}
-
- Earthlink Multi Enchantment iR 3BRG
- During your upkeep, pay <2> or bury Earthlink. Whenever a creature is put
- into the graveyard from play, that creature's controller sacrifices a land.
- Ignore this effect if that player controls no lands.
-
- Earthlore Green Enchant Land iC G
- When Earthlore comes into play, choose target land you control. <0>: Tap
- land Earthlore enchants to give target blocking creature +1/+2 until end of
- turn. {ERRATA: delete everything before "choose"}
-
- Earthquake Red Sorcery gRRR XR
- Earthquake deals X damage to each player and each creature without flying.
- {A/B/UL/RV text: "Does X damage to each player and each non-flying creature
- in play."}
-
- Eater of the Dead Black Summon Eater dU2 4B
- 3/4, <0>: Take one creature from any graveyard and remove it from the game.
- Untap Eater of the Dead. {ERRATA for 4E rules: "0: Untap Eater of
- the Dead to remove target creature in the graveyard from the game."}
-
- Ebon Praetor Black Summon Avatar fU1 4BB
- 5/5, Trample, first strike. During your upkeep, put a -2/-2 counter on Ebon
- Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2
- counter from Ebon Praetor. If the creature sacrificed was a Thrull, also
- put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in
- this manner each turn.
-
- Ebon Stronghold Land Land fU2
- Comes into play tapped. <T>: Add <B> to your mana pool. <T>: Sacrifice Ebon
- Stronghold to add <BB> to your mana pool.
-
- Ebony Horse Artif Artifact g-RRnU2 3
- <2T>: Untap target attacking creature you control. That creature neither
- receives nor deals damage during combat this turn. {AN/RV text: "<2T>:
- Remove one of your attacking creatures from combat. Treat this as if the
- creature never attacked, except that defenders assigned to block it cannot
- choose to block another creature."}
-
- El-Hajjaj Black Summon El-Hajjaj g-RRnU2 1BB
- 1/1, Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more
- life in this way than the toughness of the creature or the total life of
- the player that El-Hajjaj damages. {AN/RV text: "You gain 1 life for
- every point of damage El-Hajjaj inflicts."}
-
- Elder Druid Green Summon Cleric iR 3G
- 2/2, <3GT>: Tap or untap target artifact, creature, or land.
-
- Elder Land Wurm White Summon Wurm g--RlR1 4WWW
- 5/5, Trample. Cannot attack until assigned as a blocker. {LG text:
- "Wurm cannot attack until it has been assigned as a blocker."}
-
- Elder Spawn Blue Summon Spawn lR1 4UUU
- 6/6 Elder Spawn cannot be blocked by red creatures. Sacrifice one of your
- islands during your upkeep or Elder Spawn does 6 damage to you and is
- buried.
-
- Electric Eel Blue Summon Eel dU2 U
- 1/1, <RR>: +2/+0, Electric Eel does 1 damage to you. Electric Eel does 1
- damage to you when it is brought into play.
-
- Elemental Augury Multi Enchantment iR UBR
- <3>: Look at the top three cards of target player's library. Put them on
- the top of that player's library in any order.
-
- Elephant Graveyard Land Land nU2
- Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or
- Mammoth.
-
- Elkin Bottle Artif Artifact iR 3
- <3T>: Take the top card from your library and place it face up in front of
- you. You may play that card as though it were in your hand; if you do not
- play it by your next upkeep, remove it from the game.
-
- Elven Fortress Green Enchantment fC4 G
- <1G>: Target blocking creature gets +0/+1 until end of turn.
-
- Elven Lyre Artif Artifact fU1 2
- <1T>: Sacrifice Elven Lyre to give a target creature +2/+2 until end of
- turn.
-
- Elven Riders Green Summon Riders g--UlR1 3GG
- 3/3, Cannot be blocked except by walls and by creatures with flying.
- {LG text: "Cannot be blocked by any creatures except walls and flying
- creatures."}
-
- Elves of Deep Shadow Green Summon Elves dU2 G
- 1/1, <T>: Add <B> to your mana pool, and Elves of Deep Shadow do 1 damage
- to you. This ability is played as an interrupt.
-
- Elvish Archers Green Summon Elves gRRR 1G
- 2/1, First strike. {Alpha: power and toughness was 1/2}
-
- Elvish Farmer Green Summon Elf fU1 1G
- 0/2, During your upkeep, put a spore counter on Elvish Farmer. <0>: Remove
- three spore counters from Elvish Farmer to put a Saproling token into play.
- Treat this token as a 1/1 green creature. <0>: Sacrifice a Saproling to
- gain 2 life.
-
- Elvish Healer White Summon Cleric iC 2W
- 1/2, <T>: Prevent 1 damage to any non-green creature or any player or up to
- 2 damage to any green creature.
-
- Elvish Hunter Green Summon Elf fC3 1G
- 1/1, <1GT>: Target creature does not untap as normal during its
- controller's next untap phase.
-
- Elvish Scout Green Summon Elf fC3 G
- 1/1, <GT>: Untap a target attacking creature you control. That creature
- neither receives nor deals damage during combat this turn.
-
- Emerald Dragonfly Green Summon Dragonfly lC2cC3 1G
- 1/1, Flying. <GG>: First strike until end of turn.
-
- Enchanted Being White Summon Being lC1 1WW
- 2/2, Any damage dealt to Enchanted Being during combat by creatures with
- one or more enchantment cards played on them is reduced to 0.
-
- Enchantment Alteration Blue Instant lC1cU3 U
- Switch target enchantment from one creature to another or from one land to
- another. The controller of the enchantment does not change. New target of
- enchantment must be valid or this spell has no effect. Treat this as if the
- enchantment had just been cast on the new target.
-
- Enduring Renewal White Enchantment iR 2WW
- Play with the cards in your hand face up on the table. If you draw a
- creature card from your library, discard it. Whenever a creature goes to
- your graveyard from play, put that creature into your hand.
-
- Energy Flux Blue Enchantment g-UUqU3 2U
- During each player's upkeep, destroy all artifacts that player controls.
- The player may pay an additional <2> for each artifact he or she wishes to
- prevent Energy Flux from destroying. {AQ/RV text: "All artifacts in
- play now require an upkeep cost of <2> in addition to any other upkeep
- costs they may have. If the upkeep cost for an artifact is not paid, the
- artifact must be discarded." AQ/RV ERRATA: replace "discarded" with
- "destroyed".}
-
- Energy Storm White Enchantment iR 1W
- Cumulative Upkeep: <1>. Damage dealt by instants, interrupts, and
- sorceries is reduced to 0. Creatures with flying do not untap during their
- controller's untap phase.
-
- Energy Tap Blue Sorcery g--ClC2 U
- Tap target creature you control. Add an amount of colorless mana equal to
- that creature's casting cost to your mana pool. {LG text: "Target
- untapped creature you control becomes tapped. Add an amount of colorless
- mana equal to target creature's casting cost to your mana pool." ERRATA:
- The 4th edition card needs "untapped" after "target".}
-
- Enervate Blue Instant iC 1U
- Tap target artifact, creature, or land. Draw a card at the beginning of
- the next turn's upkeep.
-
- Equinox White Enchant Land lC1 W
- Tap land enchanted with Equinox to counter a spell that destroys one or
- more of your lands. This ability is played as an interrupt. {ERRATA:
- should say "Choose target land you control. <0>: Tap land Equinox enchants
- to counter target spell that will send one or more lands you control to the
- graveyard. Play this ability as an interrupt."}
-
- Erg Raiders Black Summon Raiders g-CCnC5 1B
- 2/3, If you do not attack with Erg Raiders during your turn, it deals 2
- damage to you at end of turn. Erg Raiders deals no damage to you the turn
- it comes into play on your side. {RV: text "If you do not attack with
- Raiders, they do 2 damage to you at end of turn. Raiders do no damage to
- you during the turn in which they are summoned." AN: like RV, but "were"
- instead of "are". The AN card appears as two different versions, one with
- smaller, darker mana circles than normal; this version is a C3 and the
- usual-looking one is C2.}
-
- Erhnam Djinn Green Summon Djinn nU2cU3 3G
- 4/5, During your upkeep, you must choose one of opponent's non-wall
- creatures in play. Until your next upkeep, that creature gains the
- forestwalk ability. If opponent has no creatures, ignore this effect.
-
- Erosion Blue Enchant Land g--CdC3 UUU
- During his or her upkeep, target land's controller pays <1> or 1 life, or
- target land is destroyed. Effects that prevent or redirect damage cannot
- be used to counter this loss of life. {DK: 1st sentence: "Target land
- is destroyed unless its controller pays <1> or pays 1 life during his or
- her upkeep.", "may not" instead of "cannot".}
-
- Errant Minion Blue Enchant Creature iC 2U
- During target creature's controller's upkeep, Errant Minion deals 2 damage
- to him or her. He or she may pay <1> for each 1 damage he or she wishes to
- prevent from Errant Minion.
-
- Errantry Red Enchant Creature iC 1R
- Target creature gets +3/+0. If that creature attacks, no other creatures
- can attack this turn.
-
- Essence Filter Green Sorcery iC 1GG
- Destroy all enchantments or destroy all non-white enchantments.
-
- Essence Flare Blue Enchant Creature pUiC U
- Target creature gets +2/+0. During each of its controller's upkeeps, put a
- -0/-1 counter on the creature. These counters remain even if Essence Flare
- is removed. {Ice Age promo. Distributed with issue #18 of Shadis
- Magazine, and two in Duelist Companion #8.}
-
- Essence Vortex Multi Instant iU 1UB
- Bury target creature. That creature's controller may counter this spell by
- paying the creature's toughness in life. Effects that prevent or redirect
- damage cannot be used to counter this loss of life.
-
- Eternal Flame Red Sorcery dU1 2RR
- Eternal Flame does an amount of damage to your opponent equal to the number
- of mountains you control, but it also does half that amount of damage to
- you, rounding up.
-
- Eternal Warrior Red Enchant Creature g--ClU1 R
- Attacking does not cause target creature to tap. {LG text:
- "Attacking does not tap target creature."}
-
- Eureka Green Sorcery lR1 2GG
- Both players may take any permanent in their hand and put it directly into
- play. Players take turns playing one card from their hand until neither
- wants to play more permanents. No other spells or effects of any kind may
- be used while Eureka is in effect. If a spell has an <X> in its casting
- cost, X is 0.
-
- Evil Eye of Orms-by-Gore Black Summon Evil Eye lU1 4B
- 3/6, None of your creatures can attack except for Evil Eyes. Evil Eye can
- only be blocked by walls.
-
- Evil Presence Black Enchant Land gUUU B
- Target land becomes a basic swamp. {A/B/UL/RV: "is now" instead of
- "becomes". A/B/UL: no "basic"}
-
- Exorcist White Summon Exorcist dU1 WW
- 1/1, <1WT>: Target black creature is destroyed.
-
- Eye for an Eye White Instant g-RRnU3 WW
- You may cast Eye for an Eye only when a creature, spell, or effect deals
- damage to you. Eye for an Eye deals an equal amount of damage to the
- controller of that creature, spell, or effect. If another spell or effect
- reduces the amount of damage you receive, it does not reduce the damage
- dealt by Eye for an Eye. {RV: first sentence "Can be cast only when a
- creature, spell, or effect does damage to you", "does" instead of the first
- "deals", "some" instead of "another". AN: like RV but "or spell" instead
- of "spell, or effect", both times it appears.}
-
- Fallen Angel Black Summon Angel lU1cU3 3BB
- 3/3, Flying. Sacrifice a creature to give Fallen Angel +2/+1 until end of
- turn.
-
- Falling Star Red Sorcery lR1 2R
- Flip Star onto the playing area from a height of at least one foot. Star
- must turn at least 360 degrees or it has no effect. When Falling Star
- lands, Falling Star does 3 damage to each creature that it touches. Any
- creatures damaged by Falling Star that are not destroyed become tapped.
-
- False Orders Red Instant gC-- R
- You decide whether and how one defending creature blocks, though you can't
- make a choice the defender couldn't legally make. Play after defender has
- chosen defense but before damage is dealt.
-
- Fanatical Fever Green Instant iU 2GG
- Target creature gains trample and gets +3/+0 until end of turn.
-
- Farmstead White Enchant Land gRR- WWW
- Target land's controller gains 1 life if <WW> is spent during controller's
- upkeep. You cannot gain more than 1 life each turn through this
- enchantment. {A/B/UL text: "Target land's controller gains 1 life
- each upkeep if <WW> is spent. Target land still generates mana as usual."
- ERRATA: All versions of Farmstead are usable only once during your upkeep,
- even if you don't control the land it enchants.}
-
- Farrel's Mantle White Enchant Creature fU3 2W
- If target creature attacks and is not blocked, it may deal X+2 damage to
- any other target creature, where X is the power of the creature Farrel's
- Mantle enchants. If it does so, it deals no damage to opponent this turn.
- {ERRATA: Substitute "defending player" for "opponent". This actually has a
- real impact on how the card works when it is on an opponent's creature.}
-
- Farrel's Zealot White Summon Townsfolk fC3 1WW
- 2/2, If Farrel's Zealot attacks and is not blocked, you may choose to have
- it deal 3 damage to a target creature. If you do so, it deals no damage to
- opponent this turn.
-
- Farrelite Priest White Summon Cleric fU3 1WW
- 1/3, <1>: Add <W> to your mana pool. Play this ability as an interrupt. If
- more than <3> is spent in this way during one turn, bury Farrelite Priest
- at end of turn.
-
- Fastbond Green Enchantment gRR- G
- You may put as many lands into play as you want each turn. Fastbond does 1
- damage to you for every land beyond the first that you play in a single
- turn.
-
- Fasting White Enchantment dU2 W
- You may choose to skip your draw phase; if you do so, you gain 2 life. If
- you draw a card for any reason, Fasting is destroyed. During your upkeep,
- put a hunger counter on Fasting. When Fasting has five hunger counters on
- it, it is destroyed.
-
- Fear Black Enchant Creature gCCCiC BB
- Target creature cannot be blocked except by artifact creatures or black
- creatures. {4E: "... except by black creatures and artifact
- creatures." RV: like 4E, "by any creatures except" instead of "except by"
- A/B/UL: "by any creatures other than" instead of "except by"; "black" and
- "artifact" are switched.}
-
- Feedback Blue Enchant Enchantment gUUU 2U
- Feedback deals 1 damage to controller of target enchantment during that
- player's upkeep. {RV: "does" instead of "deals", "its controller's"
- instead of "that player's" A/B/UL: "does" instead of "deals", "each"
- instead of "that player's"}
-
- Feint Red Instant lC1 R
- All creatures blocking target attacking creature become tapped. Target
- attacking creature and all creatures blocking it deal no damage during
- combat.
-
- Feldon's Cane Artif Artifact qC1cC2 1
- <0T>: Reshuffle your graveyard into your library. If Feldon's Cane is
- used, remove it from the game, returning it to its owner's deck only when
- the game is over.
-
- Fellwar Stone Artif Artifact g--UdU2 2
- <T>: Add one mana to your mana pool. This mana may be of any type that any
- land opponent controls can produce. Play this ability as an interrupt.
- {DK text: "<T>: Add 1 mana to your mana pool. This mana may be of any color
- that any of opponent's lands can produce. This ability is played as an
- interrupt."}
-
- Feral Thallid Green Summon Fungus fU3 3GGG
- 6/3, During your upkeep, put a spore counter on Feral Thallid. <0>: Remove
- three spore counters from Feral Thallid to regenerate it.
-
- Festival White Instant dC3 W
- Opponent may not declare an attack this turn. Play during opponent's upkeep
- phase.
-
- Field of Dreams Blue Enchant World lR1 U
- The top card of each player's library is always face up.
-
- Fiery Justice Multi Sorcery iR WRG
- Fiery Justice deals 5 damage divided any way you choose among any number of
- target creatures and/or players. Target opponent gains 5 life.
-
- Fire Covenant Multi Instant iU 1BR
- Fire Covenant deals X damage, divided any way you choose among any number
- of target creatures, where X is equal to the amount of life you pay.
- Effects that prevent or redirect damage cannot be used to counter this loss
- of life.
-
- Fire Drake Red Summon Drake dU2cU3 1RR
- 1/2, Flying. <R>: +1/+0 until end of turn. No more than <R> may be spent
- in this way each turn.
-
- Fire Elemental Red Summon Elemental gUUU 3RR
- 5/4
-
- Fire Sprites Green Summon Faeries lC2 1G
- 1/1, Flying. <GT>: Add <R> to your mana pool. This ability is played as an
- interrupt.
-
- Fire and Brimstone White Instant dU2 3WW
- Fire and Brimstone does 4 damage to target player and 4 damage to you. Can
- only be used during a turn in which target player has declared an attack.
-
- Fireball Red Sorcery gCCCpU XR
- Fireball deals X damage, divided evenly (round down) among any number of
- target creatures and/or players. Pay an additional <1> for each target
- beyond the first. {A/B/UL/RV text: "Fireball does X damage total,
- divided evenly (round down) among any number of targets. Pay 1 extra mana
- for each target beyond the first." The 4th edition promo was distributed
- with issue #1 of the Shadow Mage comic book, and with Duelist Companion #9.
- The promo differs from the 4th ediiton card only in the copyright line,
- which says 1994 on the promo and 1995 in 4E.}
-
- Firebreathing Red Enchant Creature gCCC R
- <R>: Target creature Firebreathing enchants gets +1/+0 until end of turn.
- {A/B/UL/RV text: "<R>: +1/+0"}
-
- Firestorm Phoenix Red Summon Phoenix lR1 4RR
- 3/2, Flying. If Phoenix is placed in the graveyard from play, return it to
- owner's hand instead. It may not be summoned again until owner's next turn.
- {ERRATA: delete "instead"}
-
- Fishliver Oil Blue Enchant Creature nC4cC3 1U
- Target creature gains islandwalk ability.
-
- Fissure Red Instant g--CdC3 3RR
- Bury target land or creature. {DK text: "Target land or creature is
- buried."}
-
- Flame Spirit Red Summon Spirit iU 4R
- 2/3, <R>: +1/+0 until end of turn
-
- Flare Red Instant iC 2R
- Flare deals 1 damage to target creature or player. Draw a card at the
- beginning of the next turn's upkeep.
-
- Flash Counter Blue Interrupt lC2 1U
- Counters target interrupt or instant spell.
-
- Flash Flood Blue Instant lC2cC3 U
- Destroy target red permanent, or return target mountain to owner's hand.
- Enchantments on target land are destroyed.
-
- Flashfires Red Sorcery gUUU 3R
- Destroy all plains. {A/B/UL/RV text: "All plains in play are destroyed."}
-
- Flight Blue Enchant Creature gCCC U
- Target creature gains flying. {A/B/UL/RV text: "Target creature is now a
- flying creature."}
-
- Flood Blue Enchantment g--CdU2 U
- <UU>: Tap target creature without flying. {DK text: "<UU>: Target
- non-flying creature becomes tapped." ERRATA: Dennis Detwiller's name is
- misspelled in the DK version.}
-
- Flooded Woodlands Multi Enchantment iR 2UB
- No green creature can attack unless its controller sacrifices a land
- whenever that creature attacks.
-
- Floral Spuzzem Green Summon Spuzzem lU1 3G
- 2/2, If Floral Spuzzem attacks an opponent and is not blocked, then Floral
- Spuzzem may choose to destroy a target artifact under that opponent's
- control and deal no damage.
-
- Flow of Maggots Black Summon Insects iR 2B
- 2/2, Cumulative Upkeep: <1>. Cannot be blocked by non-wall creatures.
-
- Flying Carpet Artif Artifact g-RRnU3 4
- <2T>: Target creature gains flying until end of turn. If that creature is
- put into the graveyard before end of turn, destroy Flying Carpet. {AN/RV
- text: "<2T>: Gives one creature flying ability until end of turn. If that
- creature is destroyed before end of turn, so is Flying Carpet."}
-
- Flying Men Blue Summon Flying Men nC5 U
- 1/1, Flying
-
- Fog Green Instant gCCC G
- No creatures deal damage in combat this turn. {RV text: "Creatures attack
- and block as normal, but none deal any damage or otherwise affect any
- creature as a result of an attack or block. All attacking creatures are
- still tapped. Play any time before attack damage is dealt." A/B/UL: like
- RV without "or otherwise ... block."}
-
- Folk of the Pines Green Summon Dryads iC 4G
- 2/5, <1G>: +1/+0 until end of turn
-
- Forbidden Lore Green Enchant Land iR 2G
- When Forbidden Lore comes into play, choose target land. <0>: Tap land
- Forbidden Lore enchants to give target creature +2/+1 until end of turn.
- {ERRATA: 1st sentence should read "Choose target land you control."}
-
- Force Spike Blue Interrupt lC2 U
- Target spell is countered unless its caster spends an additional <1>.
-
- Force Void Blue Interrupt iU 2U
- Counter target spell unless that spell's caster pays an additional <1>.
- Draw a card at the beginning of the next turn's upkeep.
-
- Force of Nature Green Summon Force gRRR 2GGGG
- 8/8, Trample. During your upkeep, pay <GGGG> or Force of Nature deals 8
- damage to you. {A/B/UL/RV text: "You must pay <GGGG> during your
- upkeep or Force of Nature does 8 damage to you. You may still attack with
- Force of Nature even if you failed to pay the upkeep." A/B/UL: Misspelled
- Shuler. Alpha: letters GGGG instead of green mana symbols.}
-
- Forcefield Artif Artifact gR-- 3
- <1>: Lose only 1 life to an unblocked creature. {ERRATA: should say "<1>:
- Prevent all but one damage to you from an unblocked attacking creature."
- This errata has been misprinted in official releases with an activation
- cost of <3T>; however, WotC never intended to make that modification.}
-
- Forest Land Land gXXXiX
- <T>: Add <G> to your mana pool.
-
- Forethought Amulet Artif Artifact lR1 5
- Pay <3> during your upkeep or Forethought Amulet is destroyed. If you
- receive more than 2 damage from a sorcery or instant source, that damage
- is reduced to 2.
-
- Forgotten Lore Green Sorcery iU G
- Target opponent chooses target card from your graveyard. You may pay <G>
- to have that opponent choose a new target that he or she has not already
- chosen. Put the last target card in your hand.
-
- Fork Red Interrupt gRR- RR
- Any one sorcery or instant spell just cast is duplicated. Treat Fork as an
- exact copy of target spell except that Fork remains red. Caster of Fork
- chooses the copy's target. {A/B/UL: no "one", "doubled" instead of
- "duplicated", last sentence reads: "Copy and original may have different
- targets."}
-
- Formation White Instant iR 1W
- Target creature gains banding until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
-
- Fortified Area White Enchantment g--ClU1 1WW
- All walls you control gain banding and get +1/+0. {LG text: "All your
- walls gain +1/+0 and banding."}
-
- Foul Familiar Black Summon Spirit iC 2B
- 3/1, Cannot be declared as a blocking creature. <B>: Pay 1 life to return
- Foul Familiar to owner's hand. Effects that prevent or redirect damage
- cannot be used to counter this loss of life.
-
- Fountain of Youth Artif Artifact dU2cC2 0
- <2T>: Gain 1 life.
-
- Foxfire Green Instant iC 2G
- Untap target attacking creature. That creature neither receives nor deals
- damage in combat this turn. Draw a card at the beginning of the next
- turn's upkeep.
-
- Frankenstein's Monster Black Summon Monster dU1 XBB
- 0/1, When Frankenstein's Monster is brought into play, if you do not take X
- creatures from your graveyard and remove them from the game, Frankenstein's
- Monster is countered. For each creature removed from your graveyard in this
- way, you may choose to give Frankenstein's Monster a permanent +2/+0,
- +1/+1, or +0/+2.
-
- Freyalise Supplicant Green Summon Cleric iU 1G
- 1/1, <T>: Sacrifice a red or white creature to have Freyalise Supplicant
- deal an amount of damage equal to half the creature's power, rounded down,
- to target creature or player.
-
- Freyalise's Charm Green Enchantment iU GG
- <GG>: When any opponent successfully casts a black spell, draw a card. Use
- this ability only once each time a black spell is cast. <GG>: Return
- Freyalise's Charm to owner's hand.
-
- Freyalise's Winds Green Enchantment iR 2GG
- Whenever a permanent becomes tapped, put a wind counter on it. Permanents
- with any wind counters on them do not untap during their controller's untap
- phase; instead, remove all wind counters from those permanents.
-
- Frost Giant Red Summon Giant lU1 3RRR
- 4/4, Rampage: 2.
-
- Frozen Shade Black Summon Shade gCCC 2B
- 0/1, <B>: +1/+1 until end of turn. {A/B/UL/RV: no "until end of turn".
- A/B/UL: Misspelled Shuler}
-
- Fumarole Multi Sorcery iU 3BR
- Pay 3 life to destroy target creature and target land. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
-
- Fungal Bloom Green Enchantment fU1 GG
- <GG>: Put a spore counter on a target Fungus.
-
- Fungusaur Green Summon Fungusaur gRRR 3G
- 2/2, At the end of any turn in which Fungusaur receives damage but does not
- leave play, put a +1/+1 counter on it. {RV text: "At the end of any turn
- during which Fungusaur was damaged but not destroyed, put a +1/+1 counter
- on it." A/B/UL: like RV but begins "Each time Fungusaur is damaged but not
- destroyed..."}
-
- Fylgja White Enchant Creature pUiC W
- When Fylgja comes into play, put four healing counters on it. <0>: Remove a
- healing counter from Fylgja to prevent 1 damage to creature Fylgja
- enchants. <2W>: Put a healing counter on Fylgja. {Ice Age promo.
- Distributed with Cards Illustrated #18. Note: The Ice Age Fylgja uses the
- old white mana symbols, like the promo.}
-
- Fyndhorn Bow Artif Artifact iU 2
- <3T>: Target creature gains first strike until end of turn.
-
- Fyndhorn Brownie Green Summon Brownie iC 2G
- 1/1, <2GT>: Untap target creature.
-
- Fyndhorn Elder Green Summon Elf iU 2G
- 1/1, <T>: Add <GG> to your mana pool. Play this ability as an interrupt.
-
- Fyndhorn Elves Green Summon Elves iC G
- 1/1, <T>: Add <G> to your mana pool. Play this ability as an interrupt.
-
- Fyndhorn Pollen Green Enchantment iR 2G
- Cumulative Upkeep: <1> All creatures get -1/-0. <1G>: All creatures get
- -1/-0 until end of turn.
-
- Gabriel Angelfire Multi Summon Legend lR1cU1 3WWGG
- 4/4, During your upkeep, Gabriel gains one of the following abilities until
- your next upkeep: flying, first strike, trample, or rampage: 3.
-
- Gaea's Avenger Green Summon Gaea's Avenger qU1 1GG
- *+1/*+1, The *s below are the number of artifacts opponent has in play.
-
- Gaea's Liege Green Summon Gaea's Liege gRRR 3GGG
- */*, Gaea's Liege has power and toughness each equal to the number of
- forests you control; when Gaea's Liege attacks, these are instead equal to
- the number of forests defending player controls. <T>: Target land becomes a
- basic forest until Gaea's Liege leaves play. {RV text: "<T>: Turn any
- one land into a basic forest. Mark changed lands with counters, removing
- the counters when Gaea's Liege leaves play. Gaea's Liege has power and
- toughness equal to the number of forests controller has in play; when it's
- attacking, they are equal to the number of forests defending player has in
- play." A/B/UL text: "When defending, Gaea's Liege has power and toughness
- equal to the number of forests you have in play; when it's attacking, they
- are equal to the number of forests opponent has in play. Tap to turn any
- one land into a forest until Gaea's Liege leaves play. Mark changed lands
- with counters, removing the counters when Gaea's Liege leaves play."}
-
- Gaea's Touch Green Enchantment dC3 GG
- You may put one additional land in play during each of your turns, but that
- land must be a basic forest. You may sacrifice Gaea's Touch to add <GG> to
- your mana pool. This ability is played as an interrupt.
-
- Game of Chaos Red Sorcery iR RRR
- Flip a coin; target opponent calls heads or tails while coin is in the air.
- If the flip ends up in your favor, you gain 1 life and that opponent loses
- 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects
- that prevent or redirect damage cannot be used to counter this loss of
- life. The winner of each round decides whether to continue. Double the
- stakes in life each round.
-
- Gangrenous Zombies Black Summon Zombies iC 1BB
- 2/2, <T>: Sacrifice Gangrenous Zombies to have it deal 1 damage to each
- creature and player. If you control any snow-covered swamps, Gangrenous
- Zombies instead deals 2 damage to each creature and player.
-
- Gaseous Form Blue Enchant Creature g--ClC1 2U
- Target creature neither deals nor receives damage during combat. {LG
- text: "Damage done to target creature by creatures it blocks, or that block
- it, is reduced to 0. Creature deals no damage during combat." Note: this
- is a huge change from LG to 4E. The 4E version is much more of a penalty
- on the creature. since now it can't be banded to something and absorb the
- blockers' damage, and trample damage blows over it.}
-
- Gate to Phyrexia Black Enchantment qU3 BB
- Sacrifice one of your creatures during your upkeep to destroy any one
- artifact. You may not sacrifice a creature that is already on its way to
- the graveyard.
-
- Gauntlet of Might Artif Artifact gR-- 4
- All red creatures gain +1/+1, and all mountains provide an extra red mana
- when tapped.
-
- Gauntlets of Chaos Artif Artifact lR1cU1 5
- <5>: Sacrifice Gauntlets of Chaos. Take control of target land, creature,
- or artifact. Then give the former controller of that permanent control of a
- target permanent of the same type under your control. You each control
- these permanents until game ends. Gauntlets of Chaos does not tap or untap
- these permanents. Enchantments on traded permanents are destroyed.
-
- Gaze of Pain Black Sorcery pUiC 1B
- For each creature you control that attacks and is not blocked, you may
- choose to have it deal no damage to defending player this turn. If you do
- so, it instead deals damage equal to its power to any target creature.
- {Ice Age promo. Distributed with volume 6, #2 of Non-sports update, and
- with Duelist Companion #8.}
-
- General Jarkeld White Summon Legend iR 3W
- 1/2, <T>: Switch the blocking creatures of two target attacking creatures;
- all defense must remain legal. Use this ability only during combat after
- defense is chosen and before damage is dealt.
-
- Ghazban Ogre Green Summon Ogre nC4cC3 G
- 2/2, During its current controller's upkeep, the player with the highest
- life total takes control of Ghazban Ogre.
-
- Ghost Ship Blue Summon Ship g--UdC3 2UU
- 2/4, Flying, <UUU>: Regenerate {DK: "<UUU>: Regenerates"}
-
- Ghostly Flame Multi Enchantment iR BR
- Both black and red permanents and spells are considered colorless sources
- of damage.
-
- Ghosts of the Damned Black Summon Ghosts lC2 1BB
- 0/2, <T>: Target creature gets -1/-0 until end of turn.
-
- Giant Badger Green Summon Badger pU 1GG
- 2/2, If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.
- {Distributed by mail to purchasers of the novel _Shattered Chains_,
- starting in March 1995, and with Duelist Companion #8.}
-
- Giant Growth Green Instant gCCCiC G
- Target creature gets +3/+3 until end of turn. {A/B/UL/RV: "gains" instead
- of "gets"}
-
- Giant Shark Blue Summon Shark dC3 5U
- 4/4, If Giant Shark blocks or is blocked by a creature that has taken
- damage this turn, Giant Shark gains +2/+0 and trample until end of turn.
- Giant Shark cannot attack unless opponent controls at least one island.
- Giant Shark is buried immediately if at any time controller controls no
- islands.
-
- Giant Slug Black Summon Slug lC2cC3 1B
- 1/1, <5>: During controller's next upkeep Giant Slug gains landwalk ability
- of controller's choice until end of turn. The type of landwalk chosen must
- correspond with one of the five basic land types.
-
- Giant Spider Green Summon Spider gCCC 3G
- 2/4, Can block creatures with flying. {A/B/UL/RV text: "Does not
- fly, but can block flying creatures."}
-
- Giant Strength Red Enchant Creature g--ClC2 RR
- Target creature gets +2/+2. {LG: "gains" instead of "gets"}
-
- Giant Tortoise Blue Summon Tortoise g--CnC4 1U
- 1/1, Giant Tortoise gets +0/+3 while untapped. {AN: "gains" instead
- of "gets". The AN card appears as two different versions, one with
- smaller, darker mana circles than normal; this version is C3 and the
- usual-looking one is C1.}
-
- Giant Trap Door Spider Multi Summon Spider iU 1RG
- 2/3, <1RGT>: Remove from the game target creature, which doesn't have
- flying and is attacking you, and Giant Trap Door Spider.
-
- Giant Turtle Green Summon Turtle lC2 1GG
- 2/4, Giant Turtle may not attack if it attacked during your last turn.
-
- Glacial Chasm Land Land iU
- Cumulative Upkeep: 2 life. When Glacial Chasm comes into play, sacrifice
- a land. You cannot attack. All damage dealt to you is reduced to 0.
-
- Glacial Crevasses Red Enchantment iR 2R
- <0>: Sacrifice a snow-covered mountain. No creatures deal damage in combat
- this turn.
-
- Glacial Wall Blue Summon Wall iU 2U
- 0/7
-
- Glaciers Multi Enchantment iR 2WU
- During your upkeep, pay <WU> or destroy Glaciers. All mountains become
- plains.
-
- Glasses of Urza Artif Artifact gUUU 1
- <T>: Look at target player's hand. {A/B/UL/RV text: "<T>: You may look at
- opponent's hand." A/B/UL: Misspelled Shuler}
-
- Gloom Black Enchantment gUUU 2B
- White spells cost an additional <3> to cast. White enchantments with
- activation costs require an additional <3> to use. {RV: "3 more
- mana" instead of "an additional <3>" both places it appears. A/B/UL like
- RV, but 2nd sentence: "Circles of Protection cost 3 more mana to use."}
-
- Glyph of Delusion Blue Instant lC1 U
- Put X counters on one target creature that target wall blocked during this
- turn; X is the power of the blocked creature. Creature does not untap as
- normal while it has one or more of these counters on it. Remove one counter
- during creature's controller's upkeep.
-
- Glyph of Destruction Red Instant lC2 R
- Target wall you control gains +10/+0 when blocking. Any damage dealt to
- target wall is reduced to zero. Target wall is destroyed at end of turn.
- {ERRATA: should say "Target blocking wall you control gets +10/+0 until end
- of turn. Until end of turn, any damage dealt to that wall is reduced to 0.
- Destroy the wall at end of turn."}
-
- Glyph of Doom Black Instant lC2 B
- All creatures blocked by target wall are destroyed at the end of combat.
-
- Glyph of Life White Instant lC2 W
- Damage done to target wall by attacking creatures is added to your life
- point total.
-
- Glyph of Reincarnation Green Instant lC1 G
- Play after combat is over. All surviving creatures blocked by target wall
- this turn are buried. For each creature buried in this manner, choose one
- creature from attacker's graveyard and return it to play under attacker's
- control. Treat these creatures as if they were just summoned. If there are
- not enough creatures in attacker's graveyard, all creatures in attacker's
- graveyard are returned to play.
-
- Goblin Artisans Red Summon Goblins qU3cU3 R
- 1/1, You may tap Goblin Artisans as you cast an artifact. Then flip a
- coin; opponent calls heads or tails while coin is in the air. If the flip
- ends up in opponent's favor, your artifact is countered. Otherwise, draw
- another card from your library. You can only use this ability once for
- each time you cast an artifact. {ERRATA: add "This ability is played as
- an interrupt."}
-
- Goblin Balloon Brigade Red Summon Goblins gUUU R
- 1/1, <R>: Flying until end of turn. {RV: "Gains flying ability ..."
- A/B/UL text: "<R>: Goblins gain flying ability until end of turn.
- Controller may not choose to make goblins fly after they have been
- blocked."}
-
- Goblin Caves Red Enchant Land dC3 1RR
- If target land is a basic mountain, all Goblins gain +0/+2.
-
- Goblin Chirurgeon Red Summon Goblin fC3 R
- 0/2, <0>: Sacrifice a Goblin to regenerate a target creature.
-
- Goblin Digging Team Red Summon Goblins dC3cC3 R
- 1/1, <T>: Sacrifice Goblin Digging Team to destroy target wall.
-
- Goblin Flotilla Red Summon Goblins fU1 2R
- 2/2, Islandwalk At the beginning of the attack, pay <R> or any creatures
- blocking or blocked by Goblin Flotilla gain first strike until end of turn.
-
- Goblin Grenade Red Sorcery fC3 R
- Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
-
- Goblin Hero Red Summon Goblin dC3 2R
- 2/2
-
- Goblin King Red Summon Lord gRRR 1RR
- 2/2 All Goblins gain mountainwalk and get +1/+1. {RV text: "All goblins
- in play gain mountainwalk and +1/+1 while this card remains in play."
- A/B/UL: same as RV but was "Summon Goblin King" and omitted "All".}
-
- Goblin Kites Red Enchantment fU3 1R
- <R>: A target creature you control, which cannot have a toughness greater
- than 2, gains flying until end of turn. Other effects may later be used to
- increase the creature's toughness. At end of turn, flip a coin; opponent
- calls heads or tails while coin is in the air. If the flip ends up in
- opponent's favor, bury that creature.
-
- Goblin Lyre Artif Artifact iR 3
- <0>: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or
- tails while coin is in the air. If the flip ends up in your favor, Goblin
- Lyre deals * damage to that opponent, where * is equal to the number of
- creatures you control. Otherwise, Goblin Lyre deals * damage to you, where
- * is equal to the number of creatures the opponent controls.
-
- Goblin Mutant Red Summon Goblin iU 2RR
- 5/3, Trample. Cannot attack if defending player controls an untapped
- creature with power greater than 2. Cannot be assigned to block any
- creature with power greater than 2.
-
- Goblin Rock Sled Red Summon Rock Sled g--CdC3 1R
- 3/1, Trample. Cannot attack if defending player controls no mountains.
- Rock Sled does not untap during your untap phase if it attacked during your
- last turn. {DK text: "Rock Sled may not attack unless opponent
- controls at least one mountain. Rock Sled does not untap as normal during
- your untap phase if it attacked during your last turn." ERRATA: Dennis
- Detwiller's name is misspelled; this was missed in Duelist #4.}
-
- Goblin Sappers Red Summon Goblins iC 1R
- 1/1, <RRT>: Target creature you control cannot be blocked this turn. At
- end of combat, destroy that creature and Goblin Sappers. <RRRRT>: Target
- creature you control cannot be blocked this turn. At end of combat,
- destroy that creature.
-
- Goblin Shrine Red Enchant Land dC3cC3 1RR
- If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine
- does 1 damage to all Goblins if it leaves play.
-
- Goblin Ski Patrol Red Summon Goblins iC 1R
- 1/1, <1R>: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use
- this ability only once and only if you control any snow-covered mountains.
-
- Goblin Snowman Red Summon Goblins iU 3R
- 1/1, When blocking, Goblin Snowman neither deals nor receives damage in
- combat. <T>: Goblin Snowman deals 1 damage to target creature it blocks.
-
- Goblin War Drums Red Enchantment fC4 2R
- Each attacking creature you control that opponent chooses to block may not
- be blocked with fewer than two creatures.
-
- Goblin Warrens Red Enchantment fU1 2R
- <2R>: Sacrifice two Goblins to put three Goblin tokens into play. Treat
- these tokens as 1/1 red creatures.
-
- Goblin Wizard Red Summon Goblin dU1 2RR
- 1/1, <T>: Take a Goblin from your hand and put it directly into play. Treat
- this goblin as if it were just summoned. <R>: Target Goblin gains
- protection from white until end of turn.
-
- Goblins of the Flarg Red Summon Goblins dC3cC3 R
- 1/1, Mountainwalk. Goblins of the Flarg are buried if controller controls
- any Dwarves.
-
- Golgothian Sylex Artif Artifact qU1 4
- <1T>: All cards from the _Antiquities_ expansion, including Golgothian
- Sylex, must be discarded from play.
-
- Gorilla Pack Green Summon Gorilla Pack pUiC 2G
- 3/3, Gorilla Pack cannot attack if defending player controls no forests.
- Bury Gorilla Pack if you control no forests. {Ice Age promo.
- Distributed with Hero Illustrated #23 and with Duelist Companion #9.}
-
- Gosta Dirk Multi Summon Legend lR1 3WWUU
- 4/4, First strike. Creatures with islandwalk may be blocked as if they did
- not have this ability.
-
- Granite Gargoyle Red Summon Gargoyle gRR- 2R
- 2/2, Flying. <R>: +0/+1. {A/B/UL: "... until end of turn."}
-
- Grapeshot Catapult Artif Artifact Creature g--CqC4 4
- 2/3, <T>: Grapeshot Catapult deals 1 damage to target creature with flying.
- {AQ text: "Tap to deal 1 damage to target flying creature."}
-
- Grave Robbers Black Summon Robbers dU1 1BB
- 1/1, <BT>: Take one artifact from any graveyard and remove it from the
- game. Gain 2 life.
-
- Gravebind Black Instant iR B
- Target creature cannot regenerate this turn. Draw a card at the beginning
- of the next turn's upkeep.
-
- Gravity Sphere Red Enchant World lR1 2R
- All creatures lose flying ability.
-
- Gray Ogre Red Summon Ogre gCCC 2R
- 2/2
-
- Great Defender White Instant lU1 W
- Target creature gains +0/+X until end of turn where X is the creature's
- casting cost.
-
- Great Wall White Enchantment lU1 2W
- Creatures with plainswalk may be blocked as if they did not have this
- ability.
-
- Greater Realm of Preservation White Enchantment lU1 1W
- <1W>: Prevents all damage against you from one red or black source. If a
- source does damage to you more than once in a turn, you must pay <1W> each
- time you want to prevent the damage.
-
- Greed Black Enchantment g--RlR1 3B
- <B>: Pay 2 life to draw a card. Effects that prevent or redirect damage
- cannot be used to counter this loss of life. {LG: 1st sentence "<B>: Draw
- a card and lose 2 life.", "may not" instead of "cannot". ERRATA: the LG
- version's first sentence should read like the 4E version.}
-
- Green Mana Battery Artif Artifact g--RlU1 4
- <2T>: Put one charge counter on Green Mana Battery. <T>: Add <G> to your
- mana pool and remove as many charge counters as you wish. For each charge
- counter removed from Green Mana Battery, add <G> to your mana pool. Play
- this ability as an interrupt. {LG: no "charge" anywhere, "... mana
- pool. Remove ...", no "from GMB", "This ability is played as ..."}
-
- Green Scarab White Enchant Creature iU W
- Target creatures gets +2/+2 as long as any opponent controls any green
- cards. That creature cannot be blocked by green creatures.
-
- Green Ward White Enchant Creature gUUU W
- Target creature gains protection from green. The protection granted by
- Green Ward does not destroy Green Ward. {A/B/UL/RV cards do not
- have the second sentence, but there is ERRATA to add it to those cards.}
-
- Grizzled Wolverine Red Summon Wolverine iC 1RR
- 2/2, <R>: +2/+0 until end of turn. Use this ability only when a creature
- is assigned to block Grizzled Wolverine and only once each turn.
-
- Grizzly Bears Green Summon Bears gCCC 1G
- 2/2
-
- Guardian Angel White Instant gCC- XW
- Prevents X damage from being dealt to any one target. Any further damage
- to the same target this turn can be canceled by spending 1 mana per point
- of damage to be canceled. {A/B/UL: "done" instead of "dealt".}
-
- Guardian Beast Black Summon Guardian nU2 3B
- 2/4, As long as guardian Beast is untapped, your non-creature artifacts
- cannot be further enchanted, destroyed, or taken under someone else's
- control. If something occurs that would destroy the Guardian Beast and
- artifacts simultaneously, the Guardian Beast is destroyed but your
- artifacts are not. If an artifact is enchanted or stolen while Guardian
- Beast is tapped, it remains so when Guardian Beast becomes untapped.
-
- Gwendlyn Di Corci Multi Summon Legend lR1 RBBU
- 3/5, <T>: Target player discards one card from his or her hand at random.
- This power may only be used during your turn.
-
- Halfdane Multi Summon Legend lR1 1BUW
- */*, When Halfdane come into play he is a 3/3. During your upkeep, Halfdane
- acquires the current power and toughness of target creature other than
- Halfdane. If there are no legal targets, Halfdane becomes 3/3.
-
- Hallowed Ground White Enchantment iU 1W
- <WW>: Return target non-snow-covered land you control to owner's hand.
-
- Halls of Mist Land Land iR
- Cumulative Upkeep: <1>. No creature can attack if it attacked during its
- controller's last turn.
-
- Hammerheim Land Legendary Land lU2
- <T>: Add <R> to your mana pool. <T>: Remove all landwalking ability from
- target creature until end of turn.
-
- Hand of Justice White Summon Avatar fU1 5W
- 2/6, <T>: Tap three target white creatures you control to destroy any
- target creature.
-
- Hasran Ogress Black Summon Ogre nC5cC3 BB
- 3/2, Unless you pay <2> each time Hasran Ogress attacks, Hasran Ogress does
- 3 damage to you. {The AN card appears as two different versions,
- one with smaller, darker mana circles than normal; both versions are C2.}
-
- Haunting Wind Black Enchantment qU3 3B
- Each time an artifact in play is tapped or its activation cost is paid,
- Haunting Wind does 1 damage to that artifact's controller. Is not
- triggered by continuous artifacts.
-
- Havenwood Battleground Land Land fU2
- Comes into play tapped. <T>: Add <G> to your mana pool. <T>: Sacrifice
- Havenwood Battleground to add <GG> to your mana pool.
-
- Hazezon Tamar Multi Summon Legend lR1 4WGR
- 2/4, On your next upkeep after Hazezon is put into play, put * token Sand
- Warriors into play, where * is the number of lands under your control.
- Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon
- leaves play, all Sand Warriors are also removed from the game.
-
- Headless Horseman Black Summon Horseman lC1 2B
- 2/2
-
- Heal White Instant iC W
- Prevent 1 damage to any creature or player. Draw a card at the beginning
- of the next turn's upkeep.
-
- Healing Salve White Instant gCCC W
- Give target player 3 life, or prevent up to 3 damage to any creature or
- player. {A/B/UL/RV text: "Gain 3 life, or prevent up to 3 damage
- from being dealt to a single target."}
-
- Heaven's Gate White Instant lU1 W
- Changes the color of one or more target creatures to white until end of
- turn. You choose which and how many creatures are affected. Costs to tap,
- maintain, or use a special ability of target creatures remains entirely
- unchanged.
-
- Hecatomb Black Enchantment iR 1BB
- When Hecatomb comes into play, sacrifice four creatures. <0>: Tap target
- swamp you control to have Hecatomb deal 1 damage to target creature or
- player. {ERRATA: add to 1st sentence "... or bury Hecatomb."}
-
- Hell Swarm Black Instant lC1 B
- All creatures get -1/-0 until end of turn.
-
- Hell's Caretaker Black Summon Hell's CaretakerlR1cU1 3B
- 1/1, <T>: During your upkeep sacrifice a creature and take a creature from
- your graveyard and put it directly into play. Treat this creature as though
- it were just summoned.
-
- Hellfire Black Sorcery lR1 2BBB
- All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X
- is the number of creatures placed in the graveyard.
-
- Helm of Chatzuk Artif Artifact gRRR 1
- <1T>: Target creature gains banding until end of turn. {RV text: "You may
- give one creature the banding ability until end of turn." A/B/UL: same as
- RV with "ability to band" instead of "banding ability"}
-
- Hematite Talisman Artif Artifact iU 2
- <3>: Untap target permanent. Use this ability only when a red spell is
- successfully cast and only once for each red spell cast.
-
- Heroism White Enchantment fU3 2W
- <0>: Sacrifice a white creature to have attacking red creatures deal no
- damage during combat this turn. The attacking player may pay <2R> for an
- attacking creature to have it deal damage as normal.
-
- Hidden Path Green Enchantment dU1 2GGGG
- All green creatures gain forestwalk.
-
- High Tide Blue Instant fC3 U
- Until end of turn, all islands produce an additional <U> when tapped for
- mana.
-
- Hill Giant Red Summon Giant gCCC 3R
- 3/3
-
- Hipparion White Summon Hipparion iU 1W
- 1/3, Cannot be assigned to block a creature with power 3 or greater unless
- you pay an additional <1>.
-
- Hoar Shade Black Summon Shade iC 3B
- 1/2, <B>: +1/+1 until end of turn
-
- Hollow Trees Land Land fU1
- Comes into play tapped. You may choose not to untap Hollow Trees during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Hollow Trees. For each storage counter
- removed, add <G> to your mana pool.
-
- Holy Armor White Enchant Creature gCCC W
- Target creature gets +0/+2. <W>: Target creature Holy Armor enchants gets
- +0/+1 until end of turn. {RV text: "Target creature gains +0/+2. <W>:
- +0/+1" A/B/UL like RV but "Target creature gets extra +0/+1 until end of
- turn" instead of "+0/+1"}
-
- Holy Day White Instant lC1 W
- Creatures attack and block as normal, but none deal any damage. All
- attacking creatures are still tapped. Play any time before attack damage is
- assigned.
-
- Holy Light White Instant dC3 2W
- All non-white creatures get -1/-1 until end of turn.
-
- Holy Strength White Enchant Creature gCCC W
- Target creature gets +1/+2. {A/B/UL/RV: "gains" instead of "gets"}
-
- Homarid Blue Summon Homarid fC4 2U
- 2/2, Put a tide counter on Homarid when it is brought into play and during
- your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If
- there are three tide counters on Homarid, it gets +1/+1. When there are
- four tide counters on Homarid, remove them all.
-
- Homarid Shaman Blue Summon Homarid fU1 2UU
- 2/1, <U>: Tap a target green creature.
-
- Homarid Spawning Bed Blue Enchantment fU3 UU
- <1UU>: Sacrifice a blue creature to put X Camarid tokens into play, where X
- is the casting cost of the sacrificed creature. Treat these tokens as 1/1
- blue creatures.
-
- Homarid Warrior Blue Summon Homarid fC3 4U
- 3/3, <U>: Homarid Warrior may not be the target of spells or effects until
- end of turn and does not untap as normal during your next untap phase. If
- Homarid Warrior is untapped, tap it.
-
- Horn of Deafening Artif Artifact lR1cU1 4
- <2T>: Target creature deals no damage during combat this turn.
-
- Hornet Cobra Green Summon Cobra lC2 1GG
- 2/1, First strike
-
- Horror of Horrors Black Enchantment lU1 3BB
- Allows caster to sacrifice a swamp to regenerate a target black creature.
-
- Hot Springs Green Enchant Land iR 1G
- When Hot Springs comes into play, choose target land you control. <0>: Tap
- land Hot Springs enchants to prevent 1 damage to any creature or player.
- {ERRATA: delete everything before "choose"}
-
- Howl from Beyond Black Instant gCCCiC XB
- Target creature gets +X/+0 until end of turn. {A/B/UL/RV: "gains" instead
- of "gets".}
-
- Howling Mine Artif Artifact gRRR 2
- Each player draws one extra card during his or her draw phase. {RV text:
- "Each player must draw one extra card during the draw phase of each of his
- or her turns." A/B/UL: same as _4E_ but insert "each turn" after "card".}
-
- Hunding Gjornersen Multi Summon Legend lU1 3UUW
- 5/4, Rampage: 1.
-
- Hurkyl's Recall Blue Instant g-RRqU1 1U
- All artifacts in play owned by target player are returned to that player's
- hand. {AQ/RV: "target" instead of "that", added: "Any enchantments
- on those artifacts are discarded." AQ: also added "Cannot be played during
- the damage-dealing phase of an attack." AQ/RV ERRATA: replace "discarded"
- with "destroyed".}
-
- Hurloon Minotaur Red Summon Minotaur gCCC 1RR
- 2/3
-
- Hurr Jackal Red Summon Jackal g--RnC4 R
- 1/1, <T>: Target creature cannot regenerate this turn. {AN text: "Tap
- to prevent a target creature from regenerating for the remainder of the
- turn."}
-
- Hurricane Green Sorcery gUUUiU XG
- Hurricane deals X damage to each creature with flying and each player.
- {4E: "...to each player and each creature with flying." A/B/UL/RV text:
- "All players and flying creatures suffer X damage."}
-
- Hyalopterous Lemure Black Summon Lemure iU 4B
- 4/3, <0>: Flying and -1/-0 until end of turn.
-
- Hydroblast Blue Interrupt iC U
- Counter target spell if it is red or destroy target permanent if it is red.
-
- Hymn of Rebirth Multi Sorcery iU 3WG
- Take target creature from any graveyard and put it directly into play under
- your control as though it were just summoned.
-
- Hymn to Tourach Black Sorcery fC4 BB
- Target player discards two cards at random from his or her hand. If target
- player does not have enough cards, his or her entire hand is discarded.
-
- Hyperion Blacksmith Red Summon Smith lU1 1RR
- 2/2, <T>: Target artifact controlled by opponent becomes tapped or
- untapped.
-
- Hypnotic Specter Black Summon Specter gUUU 1BB
- 2/2, Flying. An opponent damaged by Specter discards a card at random from
- his or her hand. Ignore this effect if opponent has no cards in hand.
- {A/B/UL/RV: "must discard" instead of "discards", "left" before "in hand".
- A/B/UL: Misspelled Shuler}
-
- Icatian Infantry White Summon Soldiers fC4 W
- 1/1, <1>: Bands until end of turn. <1>: First strike until end of turn.
-
- Icatian Javelineers White Summon Soldiers fC3 W
- 1/1, When Icatian Javelineers is brought into play, put a javelin counter
- on it. <T>: Remove the javelin counter to have Icatian Javelineers deal 1
- damage to any target.
-
- Icatian Lieutenant White Summon Soldier fU1 WW
- 1/2, <1W>: Target Soldier gets +1/+0 until end of turn.
-
- Icatian Moneychanger White Summon Townsfolk fC3 W
- 0/2, Moneychanger deals 3 damage to you when summoned; put three credit
- counters on Moneychanger at that time. During your upkeep, put one credit
- counter on Moneychanger. <0>: Sacrifice Moneychanger to gain 1 life for
- each credit counter on it. Use this ability only during your upkeep.
-
- Icatian Phalanx White Summon Soldiers fU3 4W
- 2/4, Bands
-
- Icatian Priest White Summon Cleric fU3 W
- 1/1, <1WW>: Target creature gets +1/+1 until end of turn.
-
- Icatian Scout White Summon Soldier fC4 W
- 1/1, <1T>: Target creature gains first strike until end of turn.
-
- Icatian Skirmishers White Summon Soldiers fU1 3W
- 1/1, Bands, first strike. All creatures that band with Skirmishers to
- attack gain first strike until end of turn.
-
- Icatian Store Land Land fU1
- Comes into play tapped. You may choose not to untap Icatian Store during
- your untap phase and instead put a storage counter on it. <T>: Remove any
- number of storage counters from Icatian Store. For each storage counter
- removed, add <W> to your mana pool.
-
- Icatian Town White Sorcery fU1 5W
- Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.
-
- Ice Cauldron Artif Artifact iR 4
- <XT>: Put a charge counter on Ice Cauldron, and put a spell card face up on
- Ice Cauldron. Note the type and amount of mana used to pay this activation
- cost. Use this ability only if there are no charge counters on Ice
- Cauldron. You may play that spell as though it were in your hand. <T>:
- Remove the charge counter from Ice Cauldron to add mana of the type and
- amount last used to put a charge counter on Ice Cauldron to your mana pool.
- This mana is usable only to cast the spell on top of Ice Cauldron.
-
- Ice Floe Land Land iU
- You may choose not to untap Ice Floe during your untap phase. <T>: Tap
- target creature without flying that is attacking you. As long as Ice Floe
- remains tapped, that creature does not untap during its controller's untap
- phase.
-
- Ice Storm Green Sorcery gU-- 2G
- Destroys any one land.
-
- Iceberg Blue Enchantment iU XUU
- When Iceberg comes into play, put X ice counters on it. <3>: Put an ice
- counter on Iceberg. <0>: Remove an ice counter from Iceberg to add one
- colorless mana to your mana pool. Play this ability as an interrupt.
-
- Icequake Black Sorcery iU 1BB
- Destroy target land. If that land is a snow-covered land, Icequake deals 1
- damage to the land's controller.
-
- Ichneumon Druid Green Summon Druid lU1 1GG
- 1/1, Ichneumon Druid does 4 damage to any opponent casting an instant. This
- does not apply to the first instant cast by that opponent in each turn.
-
- Icy Manipulator Artif Artifact gU--iU 4
- <1T>: Tap target artifact, creature, or land. {B/UL text: "<1T>: You may
- tap any land, creature, or artifact in play on either side. No effects are
- generated by the target card. {Alpha: like B/UL but second sentence not
- present; Douglas Shuler's name spelled "Schuler" -- corrected in B/UL,
- unlike most "Schuler" cards which were not corrected until revised.}
-
- Icy Prison Blue Enchantment iR UU
- When Icy Prison comes into play, remove target creature from the game. When
- Icy Prison leaves play, return that creature to play under its owner's
- control as though it were just summoned. During your upkeep, destroy Icy
- Prison. Any player may pay <3> to prevent this.
-
- Ifh-Biff Efreet Green Summon Efreet nU2 2GG
- 3/3, Flying. While Ifh-Biff Efreet is in play, any player can pay <G> to
- have Ifh-Biff Efreet do 1 damage to each player and each flying creature in
- play. This ability does not tap the Ifh-Biff Efreet, and can be used as
- soon as it is successfully summoned.
-
- Illusionary Forces Blue Summon Illusion iC 3U
- 4/4, Flying, Cumulative Upkeep: <U>
-
- Illusionary Mask Artif Artifact gR-- 2
- <X>: You can summon a creature face down so opponent doesn't know what it
- is. The X cost can be any amount of mana, even 0; it serves to hide the
- true casting cost of the creature, which you still have to spend. As soon
- as a face-down creature receives damage, deals damage, or is tapped, you
- must turn it face up.
-
- Illusionary Presence Blue Summon Illusion iR 1UU
- 2/2, Cumulative Upkeep: <U> During your upkeep, Illusionary Presence gains
- a landwalk ability of your choice until end of turn.
-
- Illusionary Terrain Blue Enchantment iU UU
- Cumulative Upkeep: <2> All basic lands of one type become basic lands of a
- different type of your choice.
-
- Illusionary Wall Blue Summon Wall iC 4U
- 7/4, Flying, first strike, CU: <U>
-
- Illusions of Grandeur Blue Enchantment iR 3U
- Cumulative Upkeep: <2> When Illusions of Grandeur comes into play, gain 20
- life. When Illusions of Grandeur leaves play, lose 20 life. Effects that
- prevent or redirect damage cannot be used to counter this loss of life.
-
- Immolation Red Enchant Creature g--ClC1 R
- Target creature gets +2/-2. {LG: "gains" instead of "gets"}
-
- Implements of Sacrifice Artif Artifact fU1 2
- <1T>: Sacrifice Implements of Sacrifice to add 2 mana of any one color to
- your mana pool. Play this ability as an interrupt.
-
- Imposing Visage Red Enchant Creature iC R
- Target creature cannot be blocked by only one creature.
-
- Imprison Black Enchant Creature lR1 B
- Pay <1> each time target creature attempts to attack, block, or tap. That
- action is prevented and the creature becomes tapped. Destroy enchantment
- if mana is not paid. {ERRATA: Gray circle for mana symbol is one line
- too high.}
-
- In the Eye of Chaos Blue Enchant World lR1 2U
- All instants and interrupts are countered unless their caster pays an
- additional X, where X is the casting cost of the spell being cast.
-
- Incinerate Red Instant iC 1R
- Incinerate deals 3 damage to target creature or player. No creature
- damaged by Incinerate can regenerate this turn.
-
- Indestructible Aura White Instant lC2cC3 W
- Any damage dealt to target creature for remainder of turn is reduced to 0.
-
- Infernal Darkness Black Enchantment iR 2BB
- Cumulative Upkeep: <B> and 1 life. All mana-producing lands produce <B>
- instead of their normal mana.
-
- Infernal Denizen Black Summon Infernal DenizeniR 7B
- 5/7, During your upkeep, sacrifice two swamps. If you cannot, tap Infernal
- Denizen, and target opponent may gain control of target creature of his or
- her choice you control. The opponent loses control of that creature if
- Infernal Denizen leaves play. <T>: Gain control of target creature. Lose
- control of that creature if Infernal Denizen leaves play.
-
- Infernal Medusa Black Summon Medusa lU1 3BB
- 2/4, All non-wall creatures blocking Medusa are destroyed at the end of
- combat, as are all creatures blocked by Medusa.
-
- Inferno Red Instant g--RdU1 5RR
- Inferno deals 6 damage to all players and all creatures. {DK: "does"
- instead of "deals}
-
- Infinite Authority White Enchant Creature lR1 WWW
- All creatures with toughness 3 or less blocking target creature or blocked
- by target creature are destroyed at end of combat. At the end of the turn
- put a +1/+1 counter on the target creature for each creaeture destroyed in
- this manner during the turn. Counters remain on creature even if
- enchantment leaves play. {ERRATA: Yes, this card has a misspelled
- word in its text (creaeture).}
-
- Infinite Hourglass Artif Artifact iR 4
- During your upkeep, put a time counter on Infinite Hourglass. During any
- upkeep, any player may pay <3> to remove a time counter from Infinite
- Hourglass. All creatures get +1/+0 for each time counter on Infinite
- Hourglass.
-
- Infuse Blue Instant iC 2U
- Untap target artifact, creature, or land. Draw a card at the beginning of
- the next turn's upkeep.
-
- Initiates of the Ebon Hand Black Summon Clerics fC3 B
- 1/1, <1>: Add <B> to your mana pool. Play this ability as an interrupt. If
- more than <3> is spent in this way during one turn, bury Initiates of the
- Ebon Hand at end of turn.
-
- Inquisition Black Sorcery dC3 2B
- Look at target player's hand. Inquisition does 1 damage to target player
- for each white card in his or her hand.
-
- Instill Energy Green Enchant Creature gUUU G
- Target creature can attack the turn it comes into play on your side. <0>:
- During your turn, untap target creature Instill Energy enchants. Use this
- ability only once each turn. {RV: "You may untap target creature one
- additional time during your turn. Target creature may also attack the turn
- it comes into play." A/B/UL: like RV text but insert "both during your
- untap phase and" before "one additional"}
-
- Invisibility Blue Enchant Creature gC-- UU
- Target creature can be blocked only by walls.
-
- Invoke Prejudice Blue Enchantment lR1 UUUU
- If opponent casts a Summon spell that does not match the color of one of
- the creatures under your control, that spell is countered unless the caster
- pays an additional <X>, where X is the casting cost of the Summon spell.
-
- Iron Star Artif Artifact gUUU 1
- <1>: Gain 1 life for a successfully cast red spell. Use this effect either
- when the spell is cast or later in the turn but only once for each red
- spell cast. {RV text: "<1>: Any red spell cast gives you 1 life. Can
- only give 1 life each time a red spell is cast." A/B/UL text: "<1>: Any
- red spell cast by any player gives you 1 life."}
-
- Ironclaw Orcs Red Summon Orcs gC-C 1R
- 2/2, Cannot be assigned to block any creature with power greater than 1.
- {A/B/UL: "used" instead of "assigned", "of" instead of "with", "more"
- instead of "greater".}
-
- Ironroot Treefolk Green Summon Treefolk gCCC 4G
- 3/5
-
- Island Land Land gXXXiX
- <T>: Add <U> to your mana pool.
-
- Island Fish Jasconius Blue Summon Island Fish g-RRnU2 4UUU
- 6/8, Does not untap during your untap phase. Cannot attack if defending
- player controls no islands. If at any time you control no islands, bury
- Island Fish Jasconius. <UUU>: Untap Island Fish. Use this ability only
- during your upkeep. {RV: "You must pay <UUU> during your upkeep phase
- to untap Island Fish. Island Fish cannot attack unless opponent has islands
- in play. Island Fish is destroyed immediately if at any time you have no
- islands in play." AN: like RV, but "untap" phase instead of "upkeep".
- AN/RV ERRATA: add "Island Fish Jasconius does not untap as normal during
- the untap phase."}
-
- Island Sanctuary White Enchantment gRRR 1W
- During your draw phase, you may draw one less card from your library. If
- you do so, until start of your next turn the only creatures that can attack
- you are those with flying or islandwalk. {RV: begins "You may decline to
- draw a card from your library during draw phase. In exchange, until", and
- uses "may" instead of "can". B/UL: like RV but comma after "next turn", and
- uses "can" as in 4E. Alpha: like beta but "damage" instead of "attack".}
-
- Island of Wak-Wak Land Land nU2
- Tap to reduce target flying creature's power to 0.
-
- Ivory Cup Artif Artifact gUUU 1
- <1>: Gain 1 life for a successfully cast white spell. Use this effect
- either when the spell is cast or later in the turn but only once for each
- white spell cast. {RV text: "<1>: Any white spell cast gives you 1
- life. Can only give 1 life each time a white spell is cast." A/B/UL text:
- "<1>: Any white spell cast by any player gives you 1 life."}
-
- Ivory Guardians White Summon Guardians lU1cU3 4WW
- 3/3, Protection from red. All guardians gain +1/+1 if an opponent controls
- any red cards.
-
- Ivory Tower Artif Artifact g-RRqU3 1
- At the beginning of your upkeep, gain 1 life for each card in your hand in
- excess of four. {AQ/RV text: "During your upkeep phase, gain 1 life
- for each card in your hand above four."}
-
- Jacques le Vert Multi Summon Legend lR1 1WGR
- 3/2, All your green creatures gain +0/+2.
-
- Jade Monolith Artif Artifact gRRR 4
- <1>: Redirect to yourself all damage done to any creature. The source of
- the damage does not change. {A/B/UL/RV text: "<1>: You may take damage
- done to any creature on yourself instead, but you must take all of it.
- Source of damage is unchanged."}
-
- Jade Statue Artif Artifact gU-- 4
- 3/6, <2>: Jade Statue becomes a creature for the duration of the current
- attack exchange. Can be a creature only during an attack or defense.
- {This is the only Artifact not marked as Mono, Poly, Continuous, or
- Creature before the revised edition was printed.}
-
- Jalum Tome Artif Artifact qU2cU1 3
- <2T>: Draw a card from your library, then immediately discard a card of
- your choice to your graveyard.
-
- Jandor's Ring Artif Artifact g-R-nU2 6
- <2T>: Discard a card you just drew from your library, and draw another card
- to replace it.
-
- Jandor's Saddlebags Artif Artifact g-RRnU2 2
- <3T>: Untap target creature. {AN/RV: "a" instead of "target"}
-
- Jasmine Boreal Multi Summon Legend lU1 3WG
- 4/5
-
- Jayemdae Tome Artif Artifact gRRR 4
- <4T>: Draw one card. {RV text: "Draw one extra card." A/B/UL text: "You
- may draw one extra card."}
-
- Jedit Ojanen Multi Summon Legend lU1 4UWW
- 5/5
-
- Jerrard of the Closed Fist Multi Summon Legend lU1 3GGR
- 6/5
-
- Jester's Cap Artif Artifact iR 4
- <2T>: Sacrifice Jester's Cap to look through target player's library and
- remove any three of those cards from the game. Reshuffle that library
- afterwards.
-
- Jester's Mask Artif Artifact iR 5
- Comes into play tapped. <1T>: Sacrifice Jester's Mask to look through
- target opponent's hand and library. Give that player a new hand of as many
- cards as he or she had before. Reshuffle the remaining cards afterwards.
-
- Jeweled Amulet Artif Artifact iU 0
- <1T>: Put a charge counter on Jeweled Amulet. Note what type of mana was
- used to pay this activation cost. Use this ability only if there are no
- charge counters on Jeweled Amulet. <T>: Remove the charge counter from
- Jeweled Amulet to add one mana of the type last used to put a charge
- counter on Jeweled Amulet to your mana pool. Play this ability as an
- interrupt.
-
- Jeweled Bird Artif Artifact nU3cU1 1
- <T>: Draw a card, and exchange Jeweled Bird for your contribution to the
- ante. Your former contribution goes to your graveyard. Remove this card
- from your deck before playing if you are not playing for ante.
-
- Jihad White Enchantment nU2 WWW
- Choose a color. As long as opponent has cards of this color in play, all
- white creatures gain +2/+1. Jihad must be discarded immediately if at any
- time opponent has no cards of this color in play.
-
- Johan Multi Summon Legend lR1cU1 3WGR
- 5/4, If Johan does not attack and is not tapped, any of your creatures may
- attack without tapping.
-
- Johtull Wurm Green Summon Wurm iU 5G
- 6/6, For each blocking creature assigned to Johtull Worm beyond the first,
- Johtull Worm gets -2/-1 until end of turn. {Yes, the name of this
- card is misspelled twice in its text.}
-
- Jokulhaups Red Sorcery iR 4RR
- Bury all artifacts, creatures, and lands.
-
- Jovial Evil Black Sorcery lR1 2B
- Jovial Evil does 2 damage to opponent for each white creature he or she
- controls.
-
- Juggernaut Artif Artifact Creature gUU- 4
- 5/3, Must attack each turn if possible. Can't be blocked by walls.
-
- Jump Blue Instant gCCC U
- Target creature gains flying until end of turn. {A/B/UL/RV: "is a flying
- creature" insteda of "gains flying"}
-
- Juniper Order Druid Green Summon Cleric iC 2G
- 1/1, <T>: Untap target land. Play this ability as an interrupt.
-
- Junun Efreet Black Summon Efreet g--UnU2 1BB
- 3/3, Flying. During your upkeep, pay <BB> or bury Junun Efreet. {AN
- text: "You must pay <BB> during your upkeep or Junun Efreet is destroyed
- and may not regenerate."}
-
- Justice White Enchantment iU 2WW
- During your upkeep, pay <WW> or destroy Justice. Whenever a red creature
- or spell deals damage, Justice deals an equal amount of damage to the
- controller of that creature or spell. If another spell or effect reduces
- the amount of damage a red creature or spell deals, it does not reduce the
- amount of damage dealt by Justice.
-
- Juxtapose Blue Sorcery lR1cU1 3U
- Target Player and caster each choose one of the creatures they control with
- the highest casting cost. Exchange control of these creatures. Then do the
- same for artifacts. Juxtapose does not tap or untap these cards. The
- control of any enchantment cards played on these permanents is unchanged.
- If one player does not have an artifact or creature do not trade that type
- of card.
-
- Juzam Djinn Black Summon Djinn nU2 2BB
- 5/5, Juzam Djinn does 1 damage to you during your upkeep.
-
- Karakas Land Legendary Land lU2
- <T>: Add <W> to your mana pool. <T>: Return target legend to owner's hand;
- enchantments on target legend are destroyed.
-
- Karma White Enchantment gUUU 2WW
- During each player's upkeep, Karma deals 1 damage to that player for each
- swamp he or she controls. {RV text: "During a player's upkeep, Karma
- does 1 point of damage to that player for each swamp he or she has in
- play." B/UL text: "Karma does 1 damage to player for each swamp player has
- in play. Damage occurs during player's upkeep. Affects both players."
- Alpha text: "For each swamp in play, Karma does 1 damage to the swamp owner
- during the swamp owner's upkeep."}
-
- Karplusan Forest Land Land iR
- <T>: Add <1> to your mana pool. <T>: Add <R> to your mana pool. Karplusan
- Forest deals 1 damage to you. <T>: Add <G> to your mana pool. Karplusan
- Forest deals 1 damage to you.
-
- Karplusan Giant Red Summon Giant iU 6R
- 3/3, <0>: Tap target snow-covered land you control to give Karplusan Giant
- +1/+1 until end of turn.
-
- Karplusan Yeti Red Summon Yeti iR 3RR
- 3/3, <T>: Karplusan Yeti deals an amount of damage equal to its power to
- target creature. That creature deals an amount of damage equal to its
- power to Karplusan Yeti.
-
- Kasimir the Lone Wolf Multi Summon Legend lU1 4UW
- 5/3
-
- Keepers of the Faith White Summon Keepers lC2cC3 1WW
- 2/3
-
- Kei Takahashi Multi Summon Legend lR1cC1 2WG
- 2/2, <T>: Prevent up to 2 damage to one creature.
-
- Keldon Warlord Red Summon Lord gUUU 2RR
- */*, Keldon Warlord has power and toughness each equal to the number of
- non-wall creatures you control, including Warlord. For example, if you
- control two other non-wall creatures, Warlord is 3/3. If one of those
- creatures leaves play, Warlord immediately becomes 2/2. {RV text:
- "The *s below are the number of non-wall creatures on your side, including
- Warlord. Thus, if you have two other non-wall creatures, Warlord is 3/3.
- If one of those creatures is killed during the turn, Warlord immediately
- becomes 2/2." A/B/UL: like RV but uses Xs instead of *s, adds "in play"
- before "on your side", uses "2" instead of "two" in the example.}
-
- Kelsinko Ranger White Summon Ranger iC W
- 1/1, <1W>: Target green creature gains first strike until end of turn.
-
- Khabal Ghoul Black Summon Ghoul nU3 2B
- 1/1, At the end of each turn, put a +1/+1 counter on Khabal Ghoul for each
- other creature that died during the turn and was not regenerated.
-
- Killer Bees Green Summon Bees g--UlR1 1GG
- 0/1, Flying. <G>: +1/+1 until end of turn.
-
- King Suleiman White Summon King nU2 1W
- 1/1, Tap to destroy an Efreet or Djinn.
-
- Kird Ape Red Summon Ape g-C-nC5 R
- 1/1, While controller has forests in play, Kird Ape gains +1/+2. {AN
- text: "Kird Ape gains +1/+2 if you have any forests in play."}
-
- Kismet White Enchantment g--UlU1 3W
- All of target player's creatures, lands, and artifacts come into play
- tapped. {LG text: "All creatures, lands, and artifacts played by opponent
- come into play tapped."}
-
- Kjeldoran Dead Black Summon Dead iC B
- 3/1, <B>: Regenerate. When Kjeldoran Dead comes into play, sacrifice a
- creature. {Note: this card has the special ability at the end of the
- text.}
-
- Kjeldoran Elite Guard White Summon Soldier iU 3W
- 2/2, <T>: Target creature gets +2/+2 until end of turn. If that creature
- leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only
- when attack or defense is announced.
-
- Kjeldoran Frostbeast Multi Summon Frostbeast iU 3WG
- 2/4, At end of combat, destroy all creatures blocking or blocked by
- Kjeldoran Frostbeast.
-
- Kjeldoran Guard White Summon Soldier iC 1W
- 1/1, <T>: Target creature gets +1/+1 until end of turn. If that creature
- leaves play this turn, bury Kjeldoran Guard. Use this ability only when
- attack or defense is announced and only if defending player controls no
- snow-covered lands.
-
- Kjeldoran Knight White Summon Knight iR WW
- 1/1, Banding. <1W>: +1/+0 until end of turn <WW>: +0/+2 until end of turn
-
- Kjeldoran Phalanx White Summon Soldiers iR 5W
- 2/5, Banding, first strike.
-
- Kjeldoran Royal Guard White Summon Soldiers iR 3WW
- 2/5, <T>: Redirect to Kjeldoran Royal Guard all damage dealt to you from
- unblocked creatures this turn.
-
- Kjeldoran Skycaptain White Summon Soldier iU 4W
- 2/2, Banding, flying, first strike.
-
- Kjeldoran Skyknight White Summon Soldier iC 2W
- 1/1, Banding, flying, first strike.
-
- Kjeldoran Warrior White Summon Hero iC W
- 1/1, Banding.
-
- Knight of Stromgald Black Summon Knight iU BB
- 2/1, Protection from white <BB>: +1/+0 until end of turn <B>: First
- strike until end of turn
-
- Knights of Thorn White Summon Knights dU1 3W
- 2/2, Protection from red, banding.
-
- Knowledge Vault Artif Artifact lR1 4
- <2T>: Take a card from your library without looking at it and place it face
- down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire
- hand and take the cards under the vault into your hand. If Knowledge Vault
- leaves play, put all cards under it in your graveyard. {ERRATA: after
- "leaves play" insert "or your control"}
-
- Kobold Drill Sergeant Red Summon Drill Sergeant lU1 1R
- 1/2, All your Kobolds gain +0/+1 and Trample.
-
- Kobold Overlord Red Summon Lord lR1 1R
- 1/2, First strike. All your kobolds gain first strike.
-
- Kobold Taskmaster Red Summon Taskmaster lU1 1R
- 1/2, All your Kobolds gain +1/+0.
-
- Kobolds of Kher Keep Red Summon Kobolds lC2 0
- 0/1, This card is a red spell when cast and Kobolds are a red creature.
-
- Kormus Bell Artif Artifact gRRR 4
- All swamps become 1/1 black creatures. The swamps still count as lands,
- but cannot be tapped for mana the turn they come into play. {A/B/UL/RV
- text: "Treat all swamps in play as 1/1 creatures. Now they can be
- enchanted, killed, and so forth, and they can be tapped either for mana or
- to attack." ERRATA: 4E Bell should not have the word "black."}
-
- Krovikan Elementalist Black Summon Wizard iU BB
- 1/1,<2R>: Target creature gets +1/+0 until end of turn. <UU>: Target
- creature you control gains flying until end of turn. At end of turn, bury
- that creature.
-
- Krovikan Fetish Black Enchant Creature iC 2B
- Draw a card at the beginning of the upkeep of the turn after Krovikan
- Fetish comes into play. Target creature gets +1/+1.
-
- Krovikan Sorcerer Blue Summon Wizard iC 2U
- 1/1, <T>: Choose and discard a card from your hand to draw a card. If the
- card discarded was black, draw two cards instead of one; keep one and
- discard the other.
-
- Krovikan Vampire Black Summon Vampire iU 3BB
- 3/3, At the end of a turn in which any creature is damaged by Krovikan
- Vampire and put into any graveyard, put that creature directly into play
- under your control. Treat the creature as though it were just summoned.
- If you lose control of Krovikan Vampire or Krovikan Vampire leaves play,
- bury the creature.
-
- Kry Shield Artif Artifact lU1 2
- <2T>: Target creature you control deals no damage this turn, but gains
- +0/+X until end of turn, where X is the casting cost of target creature.
-
- Kudzu Green Enchant Land gRR- 1GG
- When target land becomes tapped, it is destroyed. Unless that was the last
- land in play, Kudzu is not discarded; instead the player whose land it just
- destroyed may place it on any other land in play. {A/B/UL: "is"
- instead of "becomes"; "another land of his or her choice" rather than "any
- other land in play". ERRATA: should say: "If target land becomes tapped,
- target land's controller moves Kudzu to another land in play and destroys
- the previous target. Destroy Kudzu if it has no valid target."}
-
- Lady Caleria Multi Summon Legend lR1 3WWGG
- 3/6, <T>: Lady Caleria does 3 damage to target attacking or blocking
- creature.
-
- Lady Evangela Multi Summon Legend lR1 BUW
- 1/2, <BWT>: Target creature does no damage during combat this turn.
-
- Lady Orca Multi Summon Legend lU1 5BR
- 7/4
-
- Lance White Enchant Creature gUU- W
- Target creature gains first strike.
-
- Land Cap Land Land iR
- If there are any depletion counters on Land Cap, it does not untap during
- your untap phase. At the beginning of your upkeep, remove a depletion
- counter from Land Cap. <T>: Add <W> to your mana pool. Put a depletion
- counter on Land Cap. <T>: Add <U> to your mana pool. Put a depletion
- counter on Land Cap.
-
- Land Equilibrium Blue Enchantment lR1 2UU
- If your opponent controls at least as much land as you do, he or she must
- sacrifice a land for each land he or she puts into play.
-
- Land Leeches Green Summon Leeches g--CdC3 1GG
- 2/2, First strike
-
- Land Tax White Enchantment g--RlU1 W
- During your upkeep, if an opponent controls more land than you, you may
- search your library and remove up to three basic land cards and put them
- into your hand. Reshuffle your library afterwards.
-
- Land's Edge Red Enchant World lR1cU1 1RR
- Any player may discard a card from hand at any time. If that player
- discards a land, Land's Edge does 2 damage to target player of the
- discarding player's choice.
-
- Lapis Lazuli Talisman Artif Artifact iU 2
- <3>: Untap target permanent. Use this ability only when a blue spell is
- successfully cast and only once for each blue spell cast.
-
- Lava Burst Red Sorcery iC XR
- Lava Burst deals X damage to target creature or player. Effects that
- prevent or redirect damage cannot be used to protect that creature.
-
- Lava Tubes Land Land iR
- If there are any depletion counters on Lava Tubes, it does not untap during
- your untap phase. At the beginning of your upkeep, remove a depletion
- counter from Lava Tubes. <T>: Add <B> to your mana pool. Put a depletion
- counter on Lava Tubes. <T>: Add <R> to your mana pool. Put a depletion
- counter on Lava Tubes.
-
- Legions of Lim-Dul Black Summon Zombies iC 1BB
- 2/3, Snow-covered swampwalk
-
- Leshrac's Rite Black Enchant Creature iU B
- Target creature gains swampwalk.
-
- Leshrac's Sigil Black Enchantment iU BB
- <BB>: When any opponent successfully casts a green spell, look at that
- player's hand and choose a card; he or she then discards that card. Use
- this ability only once each time a green spell is cast. <BB>: Return
- Leshrac's Sigil to owner's hand.
-
- Lesser Werewolf Black Summon Lycanthrope lU1 3B
- 2/4, <B>: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter
- on target creature that blocks or is blocked by the Werewolf. Use this
- ability after defense is chosen but before damage is dealt. You may not
- use this ability to reduce the Lesser Werewolf's power below 0.
-
- Leviathan Blue Summon Leviathan g--RdU1 5UUUU
- 10/10, Trample Comes into play tapped and does not untap during your untap
- phase. During your upkeep, you may sacrifice two islands to untap
- Leviathan. Leviathan cannot attack unless you sacrifice two islands during
- your attack. {DK text: "Leviathan comes into play tapped, and does not
- untap as normal during your untap phase. Sacrifice two islands during your
- upkeep phase to untap Leviathan. Leviathan may not attack unless you
- sacrifice two islands during your attack."}
-
- Ley Druid Green Summon Cleric gUUU 2G
- 1/1 <T>: Untap target land. Play this ability as an interrupt. {RV
- text: "<T>: untap a land of your choice. This ability is played as an
- interrupt." A/B/UL text: "Tap Druid to untap a land of your choice. This
- action can be played as an interrupt."}
-
- Lhurgoyf Green Summon Lhurgoyf iR 2GG
- */1+* Lhurgoyf has power equal to the total number of creatures in all
- graveyards, and toughness equal to 1 plus the total number of creatures in
- all graveyards.
-
- Library of Alexandria Land Land nU3
- Tap to add 1 colorless mana to your mana pool OR draw a card from your
- library; you may use the card-drawing ability only if you have exactly
- seven cards in your hand.
-
- Library of Leng Artif Artifact gUUU 1
- Skip the discard phase of your turn. If a spell or effect forces you to
- discard, you may discard to the top of your library rather than to your
- graveyard. If the discard is random, you may look at the card before
- choosing where to discard it. {RV text: "You must skip the discard phase
- of your turn. If a card forces you to discard, you may choose to discard
- to top of your library rather than to graveyard. If discard is random, you
- may look at card before deciding where to discard it." A/B/UL: like RV
- text with 1st sentence "There is no limit to the size of your hand."}
-
- Lich Black Enchantment gR-- BBBB
- You lose all life. If you gain life later in the game, instead draw one
- card from your library for each life. For each point of damage you suffer,
- you must destroy one of your cards in play. Creatures destroyed in this
- way cannot be regenerated. You lose if this enchantment is destroyed or if
- you suffer a point of damage without sending a card to the graveyard.
- {ERRATA: 3rd sentence says: "Cards lost in this way are considered
- sacrificed." and add "If Lich leaves play for any reason, you lose the
- game."}
-
- Life Chisel Artif Artifact lU2 4
- Sacrifice a creature during your upkeep to gain life equal to creature's
- toughness.
-
- Life Matrix Artif Artifact lR1 4
- <4T>: During your upkeep, put one counter on target creature. You may
- remove this counter at any time to regenerate that creature.
-
- Lifeblood White Enchantment lR1 2WW
- You gain 1 life point each time one of opponent's mountains becomes tapped.
-
- Lifeforce Green Enchantment gUUU GG
- <GG>: Counter target black spell. Play this ability as an interrupt. {RV
- text: "<GG>: Counter a black spell as it is being cast. This use is played
- as an interrupt, and does not affect black cards already in play. A/B/UL:
- like RV, but "Destroy" instead of "Counter", "may be" instead of "is"
- played}
-
- Lifelace Green Interrupt gRRR G
- Change the color of target spell or target permanent to green. Costs to
- cast, tap, maintain, or use a special ability of target remain unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to green. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
-
- Lifetap Blue Enchantment gUUU UU
- Gain 1 life each time a forest controlled by target opponent becomes
- tapped. {A/B/UL/RV text: "You gain 1 life each time any forest of
- opponent's becomes tapped."}
-
- Lightning Blow White Instant iR 1W
- Target creature gains first strike until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
-
- Lightning Bolt Red Instant gCCC R
- Lightning Bolt deals 3 damage to target creature or player. {A/B/UL/RV
- text: "Lightning Bolt does 3 damage to one target."}
-
- Lim-Dul's Cohort Black Summon Zombies iC 1BB
- 2/3, Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate
- this turn.
-
- Lim-Dul's Hex Black Enchantment iU 1B
- During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each
- player may pay <B> or <3> to prevent the damage to himself or herself.
-
- Living Armor Artif Artifact dU2cC2 4
- <T>: Sacrifice Living Armor to put a +0/+X counter on target creature,
- where X is the target creature's casting cost.
-
- Living Artifact Green Enchant Artifact gRRR G
- Put a vitality counter on Living Artifact for each damage dealt to you.
- <0>: During your upkeep, remove a vitality counter to gain 1 life. Remove
- only one vitality counter during each of your upkeeps. {RV text:
- "Put a counter on target artifact for each life you lose. During your
- upkeep you may trade one counter for one life, but you can only trade in
- one counter during each of your upkeeps." A/B/UL: like RV but no "your" in
- "During upkeep", "each turn" instead of "during ... upkeeps." A/B/UL/RV
- ERRATA: replace "on target artifact" with "on Living Artifact".}
-
- Living Lands Green Enchantment gRRR 3G
- All forests become 1/1 creatures. The forests still count as lands but
- cannot be tapped for mana the turn they come into play. {RV text:
- "Treat all forests in play as 1/1 creatures. Now they can be enchanted,
- killed, and so forth, and they can be tapped either for mana or to attack."
- A/B/UL: like RV but add "The living lands have no color; they are not
- considered green cards."}
-
- Living Plane Green Enchant World lR1 2GG
- Treat all land in play as both lands and 1/1 creatures. They may not be
- tapped for mana the first turn they are brought into play.
-
- Living Wall Artif Artifact Creature gUU- 4
- 0/6, Counts as a wall, <1>: Regenerates.
-
- Livonya Silone Multi Summon Legend lR1 2GGRR
- 4/4, First strike, Legendary Land-walk
-
- Llanowar Elves Green Summon Elves gCCC G
- 1/1, <T>: Add <G> to your mana pool. Play this ability as an interrupt.
- {RV: "This ability is played as ..." A/B/UL: "1 green mana" instead of
- <G>, "This tap can be played as an interrupt."}
-
- Lord Magnus Multi Summon Legend lU1 3WWG
- 4/3, First strike. Creatures with plainswalk or forestwalk may be blocked
- as if they did not have either ability.
-
- Lord of Atlantis Blue Summon Lord gRRR UU
- 2/2, All Merfolk gain islandwalk and get +1/+1. {A/B/UL/RV text: "All
- Merfolk in play gain islandwalk and +1/+1 while this card is in play."
- A/B/UL: was "Summon Lord of Atlantis".}
-
- Lord of the Pit Black Summon Demon gRRR 4BBB
- 7/7, Flying, trample. During your upkeep, sacrifice a creature. If you
- cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You
- cannot sacrifice Lord of the Pit to itself. {RV text: "You must sacrifice
- one of your own creatures during your upkeep or Lord of the Pit does 7
- damage to you. You may still attack with Lord of the Pit even if you
- failed to sacrifice a creature. Lord of the Pit may not be sacrificed to
- itself." A/B/UL: like RV, but no "your" in "during upkeep", and last
- sentence not present, but probably should be errataed.}
-
- Lost Order of Jarkeld White Summon Knights iR 2WW
- 1+*/1+*, Lost Order of Jarkeld has power and toughness each equal to 1 plus
- the number of creatures target opponent controls.
-
- Lost Soul Black Summon Lost Soul g--ClC2 1BB
- 2/1, Swampwalk.
-
- Lure Green Enchant Creature gUUUiU 1GG
- All creatures able to block target creature must do so. Lure does not
- prevent a creature from blocking more than one creature if blocker has that
- ability. If blocker is forced to block more creatures than it is allowed
- to, defender chooses which of these creatures to block, but must block as
- many creatures as allowed. {A/B/UL/RV text: "All creatures able to
- block target creature must do so. If a creature has the ability to block
- more than one creature, Lure does not prevent this. If there is more than
- one attacking creature with Lure, defender may choose which of them each
- defending creature blocks."}
-
- Lurker Green Summon Lurker dU1 2G
- 2/3, Lurker may not be the target of any spell unless Lurker was declared
- as an attacker or blocker this turn.
-
- Maddening Wind Green Enchant Creature iU 2G
- Cumulative Upkeep: <G>. During target creature's controller's upkeep,
- Maddening Wind deals 2 damage to that player.
-
- Magical Hack Blue Interrupt gRRR U
- Change the text of target spell or target permanent by replacing all
- occurrences of one basic land type with another. For example, you may
- change "swampwalk" to "plainswalk." {A/B/UL/RV: 1st sentence:
- "Change the text of any card being played or already in play by replacing
- one basic land type with another." Also "can" instead of "may".}
-
- Magnetic Mountain Red Enchantment g-RRnU3 1RR
- Blue creatures do not untap during their controllers' untap phase. During
- his or her upkeep, a player may pay an additional <4> to untap a blue
- creature he or she controls. {RV text: "Blue creatures do not untap as
- normal. During their upkeep phases, players must spend <4> for each blue
- creature they wish to untap. This cost must be paid in addition to any
- other untap cost a given blue creature may already require." AN: like RV
- but uses "untap" instead of "upkeep"}
-
- Magus of the Unseen Blue Summon Wizard iR 1U
- 1/1, <1UT>: Untap target artifact opponent controls and gain control of it
- until end of turn. If that artifact is an artifact creature, it can
- attack, and you may use any of its abilities that require <T> as part of
- the activation cost. When you lose control of the artifact, tap it.
-
- Mahamoti Djinn Blue Summon Djinn gRRR 4UU
- 5/6, Flying
-
- Malachite Talisman Artif Artifact iU 2
- <3>: Untap target permanent. Use this ability only when a green spell is
- successfully cast and only once for each green spell cast.
-
- Mana Clash Red Sorcery g--RdU1 R
- You and target opponent each flip a coin. Mana Clash deals 1 damage to any
- player whose coin comes up tails. Repeat this process until both players'
- coins come up heads at the same time. {DK: "player" instead of
- "opponent" in first sentence, "does" instead of "deals"}
-
- Mana Crypt Artif Artifact pU 0
- During your upkeep, flip a coin. Opponent calls heads or tails while coin
- is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3
- damage to you. <T>: Add two colorless mana to your mana pool. Play this
- ability as an interrupt. {Distributed by mail to purchasers of the novel
- _Final Sacrifice_, starting in April 1995.}
-
- Mana Drain Blue Interrupt lU1 UU
- Counters target spell. At the beginning of your next main phase, add <X> to
- your mana pool, where X is the casting cost of target spell.
-
- Mana Flare Red Enchantment gRRR 2R
- Whenever a player taps a land for mana, it produces one additional mana of
- the same type. {RV text: "Whenever either player taps a land for
- mana, it produces 1 extra mana of the appropriate type." A/B/UL: like RV
- with "...taps land for mana, each land produces..."}
-
- Mana Matrix Artif Artifact lR1 6
- Pay up to <2> less than required whenever casting an instant, interrupt, or
- enchantment spell.
-
- Mana Short Blue Instant gRRR 2U
- Mana Short empties target player's mana pool and taps that player's lands.
- {B/UL/RV: "All opponent's lands are tapped, and opponent's mana pool is
- emptied. Opponent takes no damage from unspent mana." Alpha: like beta
- but did not have 2nd sentence.}
-
- Mana Vault Artif Artifact gRRR 1
- Mana Vault does not untap during your untap phase. If it remains tapped
- during your upkeep, Mana Vault deals 1 damage to you. <4>: Untap Mana
- Vault. Use this ability only during your upkeep. <T>: Add three colorless
- mana to your mana pool. Play these additions as interrupts. {RV text:
- "<T>: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap
- normally during untap phase; to untap it, you must pay 4 mana during your
- upkeep. If Mana Vault remains tapped during upkeep, it does 1 damage to
- you. Drawing mana from this artifact is played as an interrupt." A/B/UL:
- like RV but no "during upkeep" after untap cost, and last sentence is
- "Tapping this artifact can be played as an interrupt". ERRATA: Mana Vault
- no longer has errata.}
-
- Mana Vortex Blue Enchantment dU1 1UU
- Each player who controls land sacrifices one land during his or her upkeep.
- If at any time there are no lands in play, Mana Vortex is destroyed. If you
- do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.
-
- Manabarbs Red Enchantment gRRR 3R
- Each time any land is tapped for mana, Manabarbs deals 1 damage to that
- land's controller. {RV text: "Whenever mana is drawn from a land,
- Manabarbs does 1 damage to the land's controller." A/B/UL: like RV but
- begins "Whenever a land is tapped"}
-
- Marble Priest Artif Artifact Creature lU1 5
- 3/3, All walls able to block Marble Priest must do so. Walls able to block
- more than one creature can still do so. If blocking wall is compelled to
- block more creatures than it is legally able to, defender chooses which of
- these attacking creatures to block, but must block as many creatures as it
- legally can. Damage dealt to Marble Priest from walls during combat is
- reduced to 0.
-
- Marhault Elsdragon Multi Summon Legend lU1cC1 3GRR
- 4/6, Rampage: 1.
-
- Marsh Gas Black Instant g--CdC3 B
- All creatures get -2/-0 until end of turn.
-
- Marsh Goblins Multi Summon Goblins dC3 BR
- 1/1, Swampwalk Counts as both a black card and a red card.
-
- Marsh Viper Green Summon Viper g--CdC3 3G
- 1/2, If Marsh Viper damages a player, he or she gets two poison counters.
- If a player has ten or more poison counters, he or she loses the game.
- {DK text: "If Marsh Viper damages opponent, opponent gets two poison
- counters. If opponent ever has ten or more poison counters, opponent loses
- game."}
-
- Marton Stromgald Red Summon Legend iR 2RR
- 1/1, If Marton Stromgald attacks, all other attacking creatures get +*/+*
- until end of turn, where * is equal to the number of other attacking
- creatures. If Marton blocks, all other blocking creatures get +*/+* until
- end of turn, where * is equal to the number of other blocking creatures.
-
- Martyr's Cry White Sorcery dU1 WW
- All white creatures are removed from the game. Players must draw one card
- for each white creature they control that is lost in this manner.
-
- Martyrs of Korlis White Summon Bodyguard qU3 3WW
- 1/6, Unless Martyrs of Korlis is tapped, any damage done to you by
- artifacts is instead applied to Martyrs of Korlis. You may not take this
- damage yourself, though you may prevent it if possible. No more than one
- Bodyguard of your choice can take damage for you in this manner each turn.
-
- Master of the Hunt Green Summon Master lR1 2GG
- 2/2, <2GG>: Put a Wolves of the Hunt token into play. Treat this token as a
- 1/1 green creature with the ability bands with other Wolves of the Hunt.
-
- Maze of Ith Land Land dC1
- <T>: Target attacking creature becomes untapped. This creature neither
- deals nor receives damage as a result of combat.
-
- Meekstone Artif Artifact gRRR 1
- No creatures with power greater than 2 untap during their controllers'
- untap phase. {A/B/UL/RV text: "Any creature with power greater than 2
- may not be untapped as normal during the untap phase."}
-
- Melee Red Instant iU 4R
- Cast only on your turn during combat before defense is chosen. Choose how
- attacking creatures you control are blocked; all defense must be legal.
- After declaring blocking, untap any unblocked attacking creature. Treat
- those creatures as though they had not attacked.
-
- Melting Red Enchantment iU 3R
- All snow-covered lands become non-snow-covered lands of the same type.
-
- Mercenaries White Summon Mercenaries iR 3W
- 3/3, Whenever Mercenaries damages a player, that player may pay <3> to
- prevent that damage.
-
- Merchant Ship Blue Summon Ship nU3 U
- 0/2, If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant
- Ship cannot attack unless opponent has islands in play. Merchant Ship is
- destroyed immediately if at any time you have no islands in play.
-
- Merfolk Assassin Blue Summon Merfolk dU2 UU
- 1/2, <T>: Destroy target creature that has islandwalk. {ERRATA: Dennis
- Detwiller's name is misspelled.}
-
- Merfolk of the Pearl Trident Blue Summon Merfolk gCCC U
- 1/1
-
- Merieke Ri Berit Multi Summon Legend iR WUB
- 1/1, Does not untap during your untap phase. <T>: Gain control of target
- creature. Lose control of that creature if you lose control of Merieke Ri
- Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the
- creature.
-
- Merseine Blue Enchant Creature fC4 2UU
- Put three net counters on Merseine when it is brought into play. Target
- creature Merseine enchants does not untap as normal during its controller's
- untap phase as long as any net counters remain. As a fast effect, target
- creature's controller may pay creature's casting cost to remove a net
- counter.
-
- Mesa Pegasus White Summon Pegasus gCCC 1W
- 1/1, Flying, banding. {A/B/UL/RV: "Flying, bands"}
-
- Mesmeric Trance Blue Enchantment iR 1UU
- Cumulative Upkeep: <1>. <U>: Discard a card from your hand to draw a card.
-
- Metamorphosis Green Sorcery nC4cC3 G
- Sacrifice a creature of yours in play for an amount of mana equal to its
- casting cost plus 1. This mana can be of any one color, and can only be
- used to summon creatures.
-
- Meteor Shower Red Sorcery iC XXR
- Meteor Shower deals X+1 damage divided any way you choose among any number
- of target creatures and/or players.
-
- Mightstone Artif Artifact qU3 4
- All attacking creatures gain +1/+0.
-
- Mijae Djinn Red Summon Djinn g-R-nU2 RRR
- 6/3, If you choose to attack with Mijae Djinn, flip a coin immediately
- after attack is announced; opponent calls heads or tails while coin is in
- the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped
- but does not attack.
-
- Millstone Artif Artifact g-RRqU3 2
- <2T>: Take the top two cards from target player's library and put them into
- that player's graveyard. {AQ/RV: "...in target player's graveyard."}
-
- Mind Bomb Blue Sorcery g--UdU1 U
- Mind Bomb deals 3 damage to each player. All players may discard up to
- three cards of their choice from their hands. Each card a player discards
- in this manner prevents 1 damage to that player from Mind Bomb. {DK:
- "does" instead of "deals"}
-
- Mind Ravel Black Sorcery iC 2B
- Target player chooses and discards a card from his or her hand. Ignore
- this ability if that player has no cards in hand. Draw a card at the
- beginning of the next turn's upkeep.
-
- Mind Twist Black Sorcery gRRR XB
- Target player discards X cards at random from his or her hand. If that
- player does not have enough cards, his or her entire hand is discarded.
- {A/B/UL/RV text: "Opponent must discard X cards at random from hand. If
- opponent doesn't have enough cards in hand, entire hand is discarded."}
-
- Mind Warp Black Sorcery iU X3B
- Look at target player's hand and choose X cards; that player then discards
- those cards. If the player does not have enough cards in hand, his or her
- entire hand is discarded.
-
- Mind Whip Black Enchant Creature iR 2BB
- During target creature's controller's upkeep, he or she pays <3> or Mind
- Whip deals 2 damage to him or her. If Mind Whip deals damage in this way,
- tap that creature.
-
- Mindstab Thrull Black Summon Thrull fC3 1BB
- 2/2, If Mindstab Thrull attacks and is not blocked, you may sacrifice it to
- force the player it attacked to discard three cards. If you do so, it deals
- no damage during combat this turn. If that player does not have enough
- cards, his or her entire hand is discarded.
-
- Minion of Leshrac Black Summon Demon iR 4BBB
- 5/5, Protection from black During your upkeep, sacrifice a creature or
- Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage
- to you in this way, tap it. You cannot sacrifice Minion of Leshrac to
- itself. <T>: Destroy target creature or land. {ERRATA: the second part
- of the penalty for not paying upkeep always occurs if upkeep has not been
- paid, and is not triggered upon damage being successfully dealt to you.}
-
- Minion of Tevesh Szat Black Summon Demon iR 4BBB
- 4/4, During your upkeep, pay <BB> or Minion of Tevesh Szat deals 2 damage
- to you. <T>: Target creature gets +3/-2 until end of turn.
-
- Miracle Worker White Summon Miracle Worker dC3 W
- 1/1, <T>: Destroy target enchantment card on a creature you control.
-
- Mirror Universe Artif Artifact lR1 6
- <T>: Sacrifice Mirror Universe during your upkeep, and trade your number of
- life points with opponent. For example, if you had 2 life points and your
- opponent had 10, you would now have 10 life points and your opponent would
- have 2. Effects that prevent or redirect damage may not be used to counter
- this change of life.
-
- Mishra's Factory Land Land g--UqU3C
- <T>: Add one colorless mana to your mana pool. <1>: Mishra's Factory
- becomes an Assembly Worker, a 2/2 artifact creature, until end of turn.
- Assembly Worker still counts as a land but cannot be tapped for mana the
- turn it comes into play. <T>: Target Assembly Worker gets +1/+1 until end
- of turn. {AQ text: "Tap to add 1 colorless mana to your mana pool -or-
- give any Assembly Worker +1/+1 until end of turn. <1>: Mishra's Factory
- becomes an Assembly Worker, a 2/2 artifact creature, until end of turn.
- Assembly Worker is still considered a land as well." Four artworks exist;
- the light green one with a blue balloon is the C1; the others are U1; the
- orange colored "fall" one is in 4E.}
-
- Mishra's War Machine Artif Artifact Creature g-RRqU1 7
- 5/5, Banding. During your upkeep, choose and discard one card from your
- hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War
- Machine deals damage to you in this way, tap it. {AQ/RV: "Bands"
- instead of "Banding"; text: "During your upkeep, discard one card of your
- choice from your hand, or Mishra's War Machine becomes tapped and does 3
- points of damage to you." ERRATA to 4E version: the second part of the
- penalty for not paying upkeep always occurs if upkeep was not paid, and is
- not triggered upon damage being successfully dealt.}
-
- Mishra's Workshop Land Land qU1
- Tap to add 3 colorless mana to your mana pool. This mana may only be used
- to cast artifacts.
-
- Mistfolk Blue Summon Mistfolk iC UU
- 1/2, <U>: Counter target spell that targets Mistfolk. {ERRATA: play the
- ability as an interrupt}
-
- Moat White Enchantment lR1 2WW
- Non-flying creatures cannot attack.
-
- Mold Demon Black Summon Mold Demon lR1 5BB
- 6/6, When Mold Demon is brought into play, controller must sacrifice two
- swamps or Mold Demon is buried.
-
- Mole Worms Black Summon Worms iU 2B
- 1/1, You may choose not to untap Mole Worms during your untap phase. <T>:
- Tap target land. As long as Mole Worms remains tapped, that land does not
- untap during its controller's untap phase.
-
- Mons's Goblin Raiders Red Summon Goblins gCCC R
- 1/1,
-
- Monsoon Multi Enchantment iR 2RG
- Whenever any island is untapped at the end of its controller's turn, tap
- it; Monsoon deals 1 damage to that player.
-
- Moor Fiend Black Summon Fiend iC 3B
- 3/3, Swampwalk
-
- Moorish Cavalry White Summon Cavalry nC5 2WW
- 3/3, Trample. {The AN card appears as two different versions, one with
- smaller, darker mana circles than normal; this version is C4 and the usual-
- looking version is C1.}
-
- Morale White Instant g--CdC3 1WW
- All attacking creatures get +1/+1 until end of turn. {DK: "gain" instead
- of "get"}
-
- Moss Monster Green Summon Monster lC2 3GG
- 3/6
-
- Mountain Land Land gXXXnC1i
- <T>: Add <R> to your mana pool. {A/B/UL: Misspelled Shuler}
-
- Mountain Goat Red Summon Goat iC R
- 1/1, Mountainwalk.
-
- Mountain Stronghold Land Land lU1
- All your red legends may band with other legends. {This card really is
- worded differently from the other four similar cards.}
-
- Mountain Titan Multi Summon Titan iR 2BR
- 2/2, <1RR>: For the rest of the turn, put a +1/+1 counter on Mountain Titan
- whenever you successfully cast a black spell.
-
- Mountain Yeti Red Summon Yeti lU1cC3 2RR
- 3/3, Mountainwalk, protection from white.
-
- Mox Emerald Artif Artifact gR-- 0
- <T>: Add 1 green mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
-
- Mox Jet Artif Artifact gR-- 0
- <T>: Add 1 black mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
-
- Mox Pearl Artif Artifact gR-- 0
- <T>: Add 1 white mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
-
- Mox Ruby Artif Artifact gR-- 0
- <T>: Add 1 red mana to your mana pool. Tapping this artifact can be played
- as an interrupt.
-
- Mox Sapphire Artif Artifact gR-- 0
- <T>: Add 1 blue mana to your mana pool. Tapping this artifact can be
- played as an interrupt.
-
- Mudslide Red Enchantment iR 2R
- Creatures without flying do not untap during their controller's untap
- phase. At the end of his or her upkeep, each player may pay an additional
- <2> per creature to untap a creature without flying he or she controls.
-
- Murk Dwellers Black Summon Murk Dwellers g--CdC3 3B
- 2/2, When attacking and not blocked, Murk Dwellers gets +2/+0 until end of
- turn. {DK text: "When attacking, Murk Dwellers gain +2/+0 if not
- blocked."}
-
- Musician Blue Summon Mage iR 2U
- 1/3, Cumulative Upkeep: <1>. <T>: Put a music counter on target creature.
- During that creature's controller's upkeep, he or she pays <1> for each
- music counter on the creature, or destroy the creature.
-
- Mystic Might Blue Enchant Land iR U
- Cumulative Upkeep: <1U> When Mystic Might comes into play, choose target
- land you control. <0>: Tap land Mystic Might enchants to give target
- creature +2/+2 until end of turn. {ERRATA: delete everything before
- "choose"}
-
- Mystic Remora Blue Enchantment iC U
- Cumulative Upkeep: <1> Whenever target opponent successfully casts a
- non-creature spell, you may draw a card. That player may pay <4> to
- counter this effect.
-
- Nacre Talisman Artif Artifact iU 2
- <3>: Untap target permanent. Use this ability only when a white spell is
- successfully cast and only once for each white spell cast.
-
- Nafs Asp Green Summon Asp g--CnC4 G
- 1/1, If Nafs Asp damages a player, it also deals 1 damage to that player
- during his or her next draw phase. Before then, the player may pay <1> to
- prevent this damage. {AN text: "If asp inflicts any damage on your
- opponent, your opponent must spend <1> before the draw phase of his or her
- next turn or lose an additional 1 life." The AN card appears as two
- different versions, one with smaller, darker mana circles than normal; both
- versions are C2's}
-
- Naked Singularity Artif Artifact iR 5
- Cumulative Upkeep: <3>. Instead of their normal mana, plains produce <R>,
- islands produce <G>, swamps produce <W>, mountains produce <U>, and forests
- produce <B>.
-
- Nalathni Dragon Red Summon Dragon pU 2RR
- 1/1, Flying, bands. <R>: +1/+0 until end of turn. If more than <RRR> is
- spent in this manner during one turn, bury Nalathni Dragon at end of turn.
- {From Dragon*Con 1994, distributed by mail to convention attendees and also
- distributed with each Duelist #3 and 3 in each Duelist Companion #4.}
-
- Nameless Race Black Summon Nameless Race dU1 3B
- */*, Trample. Pay * life when bringing Nameless Race into play. Effects
- that prevent or redirect damage may not be used to counter this loss of
- life. When Nameless Race is brought into play, * may not be greater than
- the total number of white cards all opponents have in play and in their
- graveyards.
-
- Natural Selection Green Instant gR-- G
- Look at top three cards of any player's library. You may opt to rearrange
- those three cards or shuffle the entire library.
-
- Nature's Lore Green Sorcery iU 1G
- Search your library for any forest and put it directly into play. This
- does not count towards your one land per turn limit. Reshuffle your
- library afterwards.
-
- Nebuchadnezzar Multi Summon Legend lR1cU1 3BU
- 3/3, <XT>: Name a card. Opponent reveals X cards from his or her hand at
- random, or entire hand if he or she does not have enough cards. Opponent
- then discards any of those cards that match the one you named. May only use
- this power during your turn.
-
- Necrite Black Summon Thrull fC3 1BB
- 2/2, If Necrite attacks and is not blocked, you may sacrifice it to bury a
- target creature controlled by the player Necrite attacked this turn. If you
- do so, Necrite deals no damage during combat this turn.
-
- Necropolis Artif Artifact Creature dU2 5
- 0/1, Counts as a wall. <0>: Take a creature in your graveyard and remove
- it from the game. Put X +0/+1 counters on Necropolis, where X is the
- removed creature's casting cost.
-
- Necropotence Black Enchantment iR BBB
- Skip your draw phase. If you discard a card from your hand, remove that
- card from the game. <0>: Pay 1 life to set aside the top card of your
- library. At the beginning of your next discard phase, put that card into
- your hand. Effects that prevent or redirect damage cannot be used to
- counter this loss of life.
-
- Nether Shadow Black Summon Shadow gRRR BB
- 1/1, At the end of your upkeep, if Shadow is in your graveyard with at
- least three creature cards above it, you may return it to play. Shadow can
- attack the turn it comes into play. {RV text: "If Shadow is in
- graveyard with any combination of cards above it that includes at least
- three creatures, it can be returned to play during your upkeep. Shadow can
- attack on same turn summoned or returned to play." A/B/UL: like RV, but
- add "for its normal casting cost" after "your upkeep".}
-
- Nether Void Black Enchant World lR1 3B
- All spells cast are countered unless their casters pay an additional <3>.
-
- Nettling Imp Black Summon Imp gUU- 2B
- 1/1, <T>: Force a particular one of opponent's non-wall creatures to
- attack. If target creature cannot attack, it is killed at end of turn.
- This ability can only be used during opponent's turn, before the attack.
- May not be used on creatures summoned this turn. {A/B/UL: "destroyed"
- instead of "killed", "tap should" instead of "ability can only"; ERRATA:
- replace "summoned this turn" with "which cannot attack because they were
- not in play on their controller's side at the beginning of the turn."}
-
- Nevinyrral's Disk Artif Artifact gRRR 4
- Comes into play tapped. <1T>: Destroy all creatures, enchantments, and
- artifacts, including Nevinyrral's Disk itself. {RV text: "<1>: Destroys
- all creatures, enchantments, and artifacts in play, including Disk itself.
- Disk begins tapped but can be untapped as usual." A/B/UL: like RV but no
- "including Disk itself", add "Disk destroys itself when used." at end.
- A/B/UL Disk was a Mono Artifact, but <T> did not get added to the
- activation cost of the revised card. ERRATA: RV Disk's activation cost is
- <1T>.}
-
- Niall Silvain Green Summon Niall Silvain dU1 GGG
- 2/2, <GGGGT>: Target creature is regenerated.
-
- Nicol Bolas Multi Summon Elder Dragon lR1cU1 2UUBBRR
- 7/7, Flying. An opponent damaged by Nicol Bolas must discard entire hand.
- Ignore this effect if opponent has no cards left in hand. Pay <UBR> during
- your upkeep or Nicol Bolas is buried.
-
- Night Soil Green Enchantment fC3 GG
- <1>: Remove two creatures in any graveyard from the game to put a Saproling
- token into play. Treat this token as a 1/1 green creature.
-
- Nightmare Black Summon Nightmare gRRR 5B
- */*, Flying. Nightmare has power and toughness each equal to the number of
- swamps its controller controls. {A/B/UL/RV text: "Nightmare's power and
- toughness both equal ... its controller has in play." Some beta edition
- Nightmares had lettering flaws in the word "swamp"; I have no idea why WotC
- thinks this is so important, but it made it into the Duelist!}
-
- Norritt Black Summon Imp pCiC 3B
- 1/1, <T>: Untap target blue creature. <T>: Force target non-wall creature
- to attack. If creature cannot attack, destroy it at end of turn. Use this
- ability only during target creature's controller's turn, before the attack.
- Cannot target creatures brought under their controller's control this turn.
- {Ice Age promo. Distributed in each magazine that had another Ice Age
- promo (but not in the comic books) starting in March 1995, and two in
- Duelist Companion #8.}
-
- North Star Artif Artifact lR1 4
- <4T>: You may cast one spell this turn by paying its casting cost with any
- type of mana. For example, <2GG> becomes <4>. However, the card still
- retains its original color. This ability is played as an interrupt.
-
- Northern Paladin White Summon Paladin gRRR 2WW
- 3/3, <WWT>: Destroy target black permanent. {A/B/UL/RV text: "<WWT>:
- Destroys a black card in play. Cannot be used to cancel a black spell as
- it is being cast." A/B/UL: Misspelled Shuler.}
-
- Nova Pentacle Artif Artifact lR1 4
- <3T>: Redirect damage done to you from one source to target creature of
- opponent's choice.
-
- Oasis Land Land g--UnU4
- <T>: Prevent 1 damage to any creature.
-
- Oath of Lim-Dul Black Enchantment iR 3B
- For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent
- you control or choose and discard a card from your hand. You cannot
- sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control
- no permanents other than Oath of Lim-Dul and have no cards in hand. <BB>:
- Draw a card.
-
- Obelisk of Undoing Artif Artifact qU1cU1 1
- <6T>: Return any of your permanents in play to your hand; enchantments on
- that permanent are discarded. Can be used only on permanents you cast.
- {ERRATA: replace "discarded" with "destroyed".}
-
- Obsianus Golem Artif Artifact Creature gUUU 6
- 4/6
-
- Old Man of the Sea Blue Summon Marid nU2 1UU
- 2/3, Tap to gain control of a creature with power no greater than Old Man's
- power. If Old Man becomes untapped, you lose control of this creature; you
- may choose not to untap Old Man as normal. You also lose control of the
- creature if Old Man dies or if the creature's power becomes greater than
- Old Man's.
-
- Onulet Artif Artifact Creature g-RRqU3 3
- 2/2, If Onulet is put into the graveyard from play, you gain 2 life.
- {RV text: "If Onulet is placed in the graveyard, its controller gains 2
- life." AQ: like RV with "goes to" instead of "is placed in". AQ/RV ERRATA:
- "If Onulet goes to the graveyard from play..." RV card miscredits art to
- Kerstin Kaman, should be Anson Maddocks.}
-
- Onyx Talisman Artif Artifact iU 2
- <3>: Untap target permanent. Use this ability only when a black spell is
- successfully cast and only once for each black spell cast.
-
- Orc General Red Summon General dU2 2R
- 2/2, <T>: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of
- turn.
-
- Orcish Artillery Red Summon Orcs gUUU 1RR
- 1/3, <T>: Orcish Artillery deals 2 damage to target creature or player and
- 3 damage to you. {RV: "does" instead of "deals", "but it also does"
- instead of "and". A/B/UL text: "Tap to do 2 damage to any target, but you
- suffer three damage as well." Alpha: Casting cost was <1R>.}
-
- Orcish Cannoneers Red Summon Orcs iU 1RR
- 1/3, <T>: Orcish Cannoneers deals 2 damage to target creature or player and
- 3 damage to you.
-
- Orcish Captain Red Summon Orc fU3 R
- 1/1, <1>: Choose a target Orc. Flip a coin; opponent calls heads or tails
- while coin is in the air. If the flip ends up in your favor, that Orc gets
- +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.
-
- Orcish Conscripts Red Summon Orcs iC R
- 2/2, Cannot be declared as attacking unless at least two other creatures
- are also declared as attacking. Cannot be assigned to block unless at
- least two other creatures are also assigned to block.
-
- Orcish Farmer Red Summon Orc iC 1RR
- 2/2, <T>: Target land becomes a swamp until its controller's next untap
- phase.
-
- Orcish Healer Red Summon Cleric iU RR
- 1/1, <RRT>: Target creature cannot regenerate this turn. <RBBT>: Regenerate
- target black or green creature. <RGGT>: Regenerate target black or green
- creature.
-
- Orcish Librarian Red Summon Orc iR 1R
- 1/1, <RT>: Take the top eight cards of your library; remove four of them at
- random from the game. Put the remaining four on top of your library in any
- order.
-
- Orcish Lumberjack Red Summon Orc iC R
- 1/1, <T>: Sacrifice a forest to add three mana in any combination of red
- and/or green to your mana pool. Play this ability as an interrupt.
-
- Orcish Mechanics Red Summon Orcs qC4 2R
- 1/1, Tap to do 2 points of damage to any target. Each time you use this
- ability, you must choose one of your artifacts in play and place it in the
- graveyard. This artifact cannot be one already on the way to the
- graveyard, and artifact creatures killed in this way may not be
- regenerated. {ERRATA: new text: "<T>: Sacrifice an artifact. Orcish
- Mechanics deal 2 damage to any target."}
-
- Orcish Oriflamme Red Enchantment gUUU 3R
- All attacking creatures you control get +1/+0. {RV text: "During your
- attack, all of your attacking creatures gain +1/+0." A/B/UL text: "When
- attacking, all your attacking creatures gain +1/+0." Alpha: Casting cost
- was <1R>.}
-
- Orcish Spy Red Summon Orc fC3 R
- 1/1, <T>: Look at the top three cards of target player's library and return
- them in the same order.
-
- Orcish Squatters Red Summon Orcs iR 4R
- 2/3, If Orcish Squatters attacks and is not blocked, you may gain control
- of target land controlled by defending player. If you do so, Orcish
- Squatters deals no damage in combat this turn. Lose control of that land
- if Orcish Squatters leaves play or if you lose control of Orcish Squatters.
-
- Orcish Veteran Red Summon Orc fC4 2R
- 2/2, Cannot be assigned to block any white creature of power greater than
- 1. <R>: First strike until end of turn.
-
- Order of Leitbur White Summon Clerics fC3 WW
- 2/1, Protection from black. <WW>: +1/+0 until end of turn. <W>: First
- strike until end of turn.
-
- Order of the Ebon Hand Black Summon Clerics fC3 BB
- 2/1, Protection from white. <BB>: +1/+0 until end of turn. <B>: First
- strike until end of turn.
-
- Order of the Sacred Torch White Summon Paladin iR 1WW
- 2/2, <T>: Pay 1 life to destroy target black spell. Effects that prevent
- or redirect damage cannot be used to counter this loss of life. Play this
- ability as an interrupt. {ERRATA: replace "destroy" with "counter".}
-
- Order of the White Shield White Summon Knights iU WW
- 2/1, Protection from black. <W>: First strike until end of turn <WW>:
- +1/+0 until end of turn
-
- Orgg Red Summon Orgg fU1 3RR
- 6/6, Trample. Orgg may not attack if opponent controls an untapped
- creature of power greater than 2. Orgg cannot be assigned to block any
- creature of power greater than 2.
-
- Ornithopter Artif Artifact Creature g-UUqC4 0
- 0/2, Flying
-
- Osai Vultures White Summon Vultures g--UlC1 1W
- 1/1, Flying. At the end of any turn in which a creature is put into the
- graveyard from play, put a carrion counter on Vultures. <0>: Remove two
- carrion counters to give Vultures +1/+1 until end of turn. {LG: "placed
- in" instead of "put into", no "carrion" anywhere, "the" before "Vultures",
- no "<0>:" before "Remove two..."}
-
- Oubliette Black Enchantment nC4 1BB
- Select a creature in play when Oubliette is cast. That creature is
- considered out of play as long as Oubliette is in play. Hence the creature
- cannot be the target of spells and cannot receive damage, use special
- powers, attack, or defend. All counters and enchantments on the creature
- remain but are also out of play. If Oubliette is removed, creature returns
- to play tapped. {The AN card appears as two different versions, one
- with smaller, darker mana circles than normal; both versions are C2's}
-
- Pale Bears Green Summon Bears iR 2G
- 2/2, Islandwalk
-
- Palladia-Mors Multi Summon Elder Dragon lR1cU1 2WWGGRR
- 7/7, Flying, Trample. Pay <WGR> during your upkeep or Palladia-Mors is
- buried.
-
- Panic Red Instant iC R
- Target creature cannot block this turn. Cast only during combat before
- defense is chosen. Draw a card at the beginning of the next turn's upkeep.
-
- Paralyze Black Enchant Creature gCCC B
- Target creature does not untap during its controller's untap phase. That
- player may pay an additional <4> during his or her upkeep to untap it. Tap
- target creature when Paralyze comes into play. {RV text: "Target
- creature is not untapped as normal during untap phase. Creature's
- controller may spend <4> to untap during his or her upkeep to untap it.
- Tap target creature when Paralyze is cast." A/B/UL: like RV, but
- "...unless 4 mana are spent." instead of "Creature's ... to untap it."}
-
- Part Water Blue Sorcery lU1 XXU
- X target creatures gain islandwalk until end of turn.
-
- Pavel Maliki Multi Summon Legend lU1 4BR
- 5/3, <BR>: +1/+0 until end of turn.
-
- Pearled Unicorn White Summon Unicorn gCCC 2W
- 2/2
-
- Pendelhaven Land Legendary Land lU2
- <T>: Add <G> to your mana pool. <T>: Target 1/1 creature gains +1/+2 until
- end of turn.
-
- Pentagram of the Ages Artif Artifact iR 4
- <4T>: Prevent all damage dealt to you from one source. Pentagram of the
- Ages does not prevent the same source damaging you again later this turn.
-
- People of the Woods Green Summon People of Woods dU2 GG
- 1/*, The * below represents the number of forests controlled by People of
- the Woods' controller.
-
- Personal Incarnation White Summon Avatar gRRR 3WWW
- 6/6, Owner may redirect any or all damage done to Personal Incarnation to
- self instead. If Personal Incarnation is put into the graveyard from play,
- owner loses half his or her remaining life, rounding up the loss. Effects
- that redirect or prevent damage cannot be used to counter this loss of
- life. {RV: "Caster" instead of "owner" everywhere, add "The source
- of damage is unchanged" after first sentence, "goes to" instead of "is put
- into", no "from play", "points" after "remaining life", last sentence
- missing. A/B/UL: like RV but "destroyed" instead of "goes to the
- graveyard". A/B/UL/RV ERRATA: add "from play" after "graveyard".}
-
- Pestilence Black Enchantment gCCC 2BB
- At the end of any turn, if there are no creatures in play, bury Pestilence.
- <B>: Pestilence deals 1 damage to all creatures and players. {RV
- text: "<B>: Do 1 damage to each creature and to both players. If there are
- no creatures in play at the end of any turn, Pestilence must be discarded."
- A/B/UL like RV, with 2nd sentence: "Pestilence must be discarded at end of
- any turn in which there are no creatures in play at end of turn." ERRATA:
- replace "discarded" with "destroyed" in A/B/UL/RV versions.}
-
- Pestilence Rats Black Summon Rats iC 2B
- */3, Pestilence Rats has power equal to the total number of other Rats in
- play, no matter who controls them. For example, as long as there are two
- other Rats in play, Pestilence Rats has power and toughness 2/3.
-
- Petra Sphinx White Summon Sphinx lR1cU1 2WWW
- 3/4, <T>: Target player names a card and then turns over the top card of
- his or her library. If it matches the named card, the card is put in the
- player's hand; otherwise it is put into the graveyard.
-
- Phantasmal Forces Blue Summon Phantasm gUUU 3U
- 4/1, Flying. During your upkeep, pay <U> or destroy Phantasmal Forces.
- {RV text: "Controller must spend <U> during upkeep to maintain or
- Phantasmal Forces are destroyed." A/B/UL: like RV, but no "to maintain".
- Alpha: Letter U instead of blue mana symbol}
-
- Phantasmal Mount Blue Summon Phantasm iU 1U
- 1/1, Flying. <T>: Target creature you control, which has toughness less
- than 3, gains flying and gets +1/+1 until end of turn. Other effects may
- later be used to increase the creature's toughness beyond 3. If Phantasmal
- Mount leaves play before end of turn, bury the creature. If the creature
- leaves play before end of turn, bury Phantasmal Mount.
-
- Phantasmal Terrain Blue Enchant Land gCCC UU
- Target land becomes any basic land type of your choice. {RV text: "Target
- land changes to any basic land type of caster's choice. Land type is set
- when cast and may not be further altered by this card." A/B/UL: like RV,
- but "enchantment" instead of "card."}
-
- Phantom Monster Blue Summon Phantasm gUUU 3U
- 3/3, Flying
-
- Phyrexian Gremlins Black Summon Gremlins qC4 2B
- 1/1, Tap Gremlins to tap an artifact. As long as Gremlins remain tapped
- and in play, that artifact does not untap as normal during its controller's
- untap phase. You may choose not to untap Gremlins during your untap phase.
-
- Piety White Instant g--CnC4 2W
- All blocking creatures get +0/+3 until end of turn. {AN: "defending
- creatures gain" instead of "blocking creatures get" The AN card appears as
- two different versions, one with smaller, darker mana circles than normal;
- this version is C3 and the usual- looking version is C1.}
-
- Pikemen White Summon Pikemen g--CdC3 1W
- 1/1, Banding, first strike. {ERRATA: Dennis Detwiller's name is misspelled
- on the DK version.}
-
- Pirate Ship Blue Summon Ship gRRR 4U
- 4/3 Cannot attack if defending player controls no islands. If at any time
- you control no islands, bury Pirate Ship. <T>: Pirate Ship deals 1 damage
- to target creature or player. {RV text: "<T>: do 1 damage to any
- target. Cannot attack unless opponent has islands in play, though
- controller may still use special ability. Pirate Ship is destroyed
- immediately if at any time controller has no islands in play." A/B/UL:
- like RV, but "tap" instead of "use special ability".}
-
- Pit Scorpion Black Summon Scorpion g--ClC2 2B
- 1/1, If Pit Scorpion damages a player, he or she gets a poison counter. If
- a player has ten or more poison counters, he or she loses the game.
- {LG text: "If scorpion damages opponent, opponent gets a poison counter. If
- opponent ever has ten or more poison counters, opponent loses game."}
-
- Pit Trap Artif Artifact iU 2
- <2T>: Sacrifice Pit Trap to bury target creature without flying that is
- attacking you.
-
- Pixie Queen Green Summon Pixie Queen lR1 2GG
- 1/1, Flying <GGGT>: Target creature gains flying until end of turn.
-
- Plague Rats Black Summon Rats gCCC 2B
- */*, Plague Rats has power and toughness each equal to the number of Plague
- Rats in play, no matter who controls them. For example, if there are two
- Plague Rats in play, each has power and toughness 2/2. {RV text:
- "The *s below are the number of Plague Rats in play, counting both sides.
- Thus if there are two Plague Rats in play, each has power and toughness
- 2/2." A/B/UL: like RV, but used Xs instead of *s, and example said "2"
- rats instead of "two"}
-
- Plains Land Land gXXXiX
- <T>: Add <W> to your mana pool.
-
- Planar Gate Artif Artifact lR1 6
- Pay up to <2> less than required whenever casting a summon spell.
-
- Plateau Land Land gRR-
- <T>: Add either <R> or <W> to your mana pool. Counts as both mountains and
- plains and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both mountains and plains and is affected by spells that affect
- either. Tap to add either <R> or <W> to your mana pool." Revised card has
- new artwork. ERRATA: Revised artwork should be credited to Cornelius
- Brudi.}
-
- Polar Kraken Blue Summon Kraken iR 8UUU
- 11/11, Trample, Cumulative Upkeep: Sacrifice a land. Comes into play
- tapped.
-
- Portent Blue Sorcery iC U
- Look at the top three cards of target player's library; then, either
- shuffle that library or put those three cards on top of the library in any
- order. Draw a card at the beginning of the next turn's upkeep.
-
- Power Artifact Blue Enchant Artifact qU3 UU
- The activation cost of target artifact is reduced by <2>. If this would
- reduce target artifact's activation cost below <1>, target artifact's
- activation cost becomes <1>. Power Artifact has no effect on artifacts
- that have no activation cost or whose activation cost is <0>.
-
- Power Leak Blue Enchant Enchantment gCCC 1U
- During the upkeep of target enchantment's controller, Power Leak deals 2
- damage to him or her. That player may pay <1> for each damage he or she
- wishes to prevent from Power Leak. {RV text: "Target enchantment costs 2
- extra mana during the upkeep phase of each of its controller's turns. If
- target enchantment's controller cannot or will not pay this extra mana,
- Power Leak does 1 damage to him or her for each unpaid mana." A/B/UL: like
- RV, but "each turn during upkeep" instead of "during ... turns."}
-
- Power Sink Blue Interrupt gCCCiC XU
- Counter target spell unless that spell's caster pays an additional <X>.
- That player must draw and pay all available mana from lands and mana pool
- until <X> is paid; he or she may also pay mana from other sources if
- desired. {4E: begins: "Counter a target spell if its caster does
- not pay <X>. Target spell's caster must draw and pay ..." RV text: "Target
- spell is countered unless its caster spends X more mana. Caster of target
- spell must draw and spend all available mana from lands and mana pool until
- X is spent; he or she may also spend mana from other sources if desired.
- If this is not enough mana, target spell will still be countered." A/B/UL
- text: "Target spell is countered unless its caster spends X more mana;
- caster cannot choose to let it be countered. If caster of target spell
- doesn't have enough mana, all available mana from lands and mana pool must
- be paid but target spell will still be countered."}
-
- Power Surge Red Enchantment gRRR RR
- During each player's upkeep, Power Surge deals that player 1 damage for
- each land he or she controls that was untapped at the beginning of the
- turn, before the untap phase. {RV text: "At the beginning of a player's
- turn, before the untap phase, the player must take a counter for each of
- his or her lands that is not tapped. During the player's upkeep, Power
- Surge does 1 damage to that player for each counter; the counters are then
- discarded." A/B/UL text: "Before untapping lands at the start of a turn,
- each player takes 1 damage for each land he or she controls but did not tap
- during the previous turn.", and Misspelled Shuler}
-
- Powerleech Green Enchantment qU3 GG
- Gain 1 life whenever one of opponent's artifacts becomes tapped, or
- whenever the activation cost of one of opponent's artifacts is paid. Is
- not triggered by continuous artifacts.
-
- Pox Black Sorcery iR BBB
- Each player loses 1/3 of his or her life; then chooses and discards 1/3 of
- the cards in his or her hand; then sacrifices 1/3 of the creatures he or
- she controls; and finally sacrifices 1/3 of the lands he or she controls.
- Round each loss up. Effects that prevent or redirect damage cannot be used
- to counter this loss of life.
-
- Pradesh Gypsies Green Summon Gypsies g--ClU1 2G
- 1/1, <1GT>: Target creature gets -2/-0 until end of turn.
-
- Preacher White Summon Preacher dU1 1WW
- 1/1, <T>: Gain control of one of opponent's creatures. Opponent chooses
- which target creature you control. If Preacher becomes untapped, you lose
- control of this creature; you may choose not to untap Preacher as normal
- during your untap phase. You also lose control of the creature if Preacher
- leaves play or at end of game.
-
- Presence of the Master White Enchantment lU1 3W
- While Presence of the Master is in play, any new enchantments cast are
- countered.
-
- Priest of Yawgmoth Black Summon Cleric qC4 1B
- 1/2, Tap to add an amount of black mana equal to target artifact's casting
- cost to your mana pool. This effect is played as an interrupt. Target
- artifact, which must belong to you, is discarded. This artifact cannot be
- one that is already on its way to the graveyard, and artifact creatures
- killed this way may not be regenerated. {ERRATA: new text: "<T>:
- Sacrifice an artifact you own. Add an amount of black mana equal to that
- artifact's casting cost to your mana pool. Play this ability as an
- interrupt."}
-
- Primal Clay Artif Artifact Creature g-RRqU3 4
- */*, When Primal Clay comes into play, choose whether to make it a 1/6
- wall, a 2/2 creature with flying, or a 3/3 creature. {AQ/RV text: "When
- you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3
- creature, or a 2/2 flying creature. Primal Clay then remains in this form
- until altered by another card or removed from play."}
-
- Primordial Ooze Red Summon Ooze lU1cU3 R
- 1/1, Must attack each turn if possible. Gains +1/+1 at end of your upkeep.
- Use counters. Then pay <1> per counter or Ooze deals 1 damage to you for
- each counter and becomes tapped.
-
- Princess Lucrezia Multi Summon Legend lU1 3BUU
- 5/4, <T>: Add <U> to your mana pool. This ability is played as an
- interrupt.
-
- Prismatic Ward White Enchant Creature pUiC 1W
- When Prismatic Ward comes into play, choose a color; all damage dealt to
- target creature by sources of that color is reduced to 0. {Ice Age
- promo. Distributed with issue #45 of Wizard magazine, and two in Duelist
- Companion #8. Note: The Ice Age Prismatic Ward uses the old white mana
- symbols, like the promo.}
-
- Prodigal Sorcerer Blue Summon Wizard gCCC 2U
- 1/1, <T>: Prodigal Sorcerer deals 1 damage to target creature or player.
- {A/B/UL/RV text: "<T>: Do 1 damage to any target." A/B/UL: Misspelled
- Shuler}
-
- Psionic Blast Blue Instant gU-- 2U
- Psionic Blast does 4 damage to any target, but it does 2 damage to you as
- well. {ERRATA: Misspelled Shuler; this is the only "Schuler" card
- not reprinted in a corrected version.}
-
- Psionic Entity Blue Summon Entity g--RlR1 4U
- 2/2, <T>: Psionic Entity deals 2 damage to target creature or player and 3
- damage to itself. {LG text: "<T>: Psionic Entity does 2 damage to
- any target but does 3 damage to itself." ERRATA: LG version should credit
- art to Justin Hampton}
-
- Psychic Allergy Blue Enchantment dU1 3UU
- Choose a color when casting Psychic Allergy. During opponent's upkeep,
- Psychic Allergy does 1 damage to opponent for each card of this color that
- he or she controls. Sacrifice two islands during your upkeep or Psychic
- Allergy is destroyed.
-
- Psychic Purge Blue Sorcery lC1 U
- Psychic Purge does 1 damage to any target. If a spell cast by opponent or a
- permanent under opponent's control causes you to discard this card,
- opponent loses 5 life. Effects that prevent or redirect damage may not be
- used to counter this loss of life.
-
- Psychic Venom Blue Enchant Land gCCC 1U
- Whenever target land becomes tapped, Psychic Venom deals 2 damage to that
- land's controller. {A/B/UL/RV: "does" instead of "deals", "target"
- instead of "that", A/B/UL: "is" tapped, instead of "becomes"}
-
- Puppet Master Blue Enchant Creature lU1cU3 UUU
- If target creature is placed in the graveyard, return creature to owner's
- hand. All enchantments on target creature are destroyed. You may pay <UUU>
- to return Puppet Master to its owner's hand if target creature returns to
- its owner's hand.
-
- Purelace White Interrupt gRRR W
- Change the color of target spell or target permanent to white. Costs to
- cast, tap, maintain, or use a special ability of target remain unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to white. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
-
- Pygmy Allosaurus Green Summon Dinosaur iR 2G
- 2/2, Swampwalk
-
- Pyknite Green Summon Pyknite iC 2G
- 1/1, Draw a card at the beginning of the upkeep of the turn after Pyknite
- comes into play.
-
- Pyramids Artif Artifact nU2 6
- <2>: Prevents a land from being destroyed, or removes an enchantment from
- any land.
-
- Pyroblast Red Interrupt iC R
- Counter target spell if it is blue or destroy target permanent if it is
- blue.
-
- Pyroclasm Red Sorcery iU 1R
- Pyroclasm deals 2 damage to each creature.
-
- Pyrotechnics Red Sorcery g--UlC2 4R
- Pyrotechnics deals 4 damage divided any way you choose among any number of
- target creatures and/or players. {LG: "does" instead of "deals", ends
- with "targets."}
-
- Quagmire Black Enchantment lU1 2B
- Creatures with swampwalk may be blocked as if they did not have this
- ability.
-
- Quarum Trench Gnomes Red Summon Gnomes lR1 3R
- 1/1, <T>: Target plains produces <1> instead of <W> until end of game. Use
- counters.
-
- Rabid Wombat Green Summon Wombat lU1cU3 2GG
- 0/1, Wombat gains +2/+2 for each creature enchantment on it. Attacking does
- not cause Rabid Wombat to tap.
-
- Radjan Spirit Green Summon Spirit g--UlU1 3G
- 3/2, <T>: Target creature loses flying until end of turn. {LG: insert
- "ability" after "flying"}
-
- Rag Man Black Summon Rag Man g--RdU1 2BB
- 2/1, <BBBT>: Look at target opponent's hand. If that player has any
- creature cards in hand, he or she discards one of them at random. Use this
- ability only during your turn. {LG: no "target" before "opponent",
- "opponent" instead of "that player", last sentence: "This ability can only
- be used during controller's turn."}
-
- Raging Bull Red Summon Bull lC1 2R
- 2/2
-
- Raging River Red Enchantment gR-- RR
- When you attack, non-flying defending creatures must be divided as opponent
- wishes between the left and right sides of the River. You then choose on
- which side of the river to place each attacking creature, and attacking
- creatures can only be blocked by flying creatures or those on the same side
- of the River.
-
- Ragnar Multi Summon Legend lR1 UWG
- 2/2, <UWGT>: Regenerate target creature.
-
- Raiding Party Red Enchantment fU3 2R
- Raiding Party may not be the target of white spells or effects. <0>:
- Sacrifice an Orc to destroy all plains. A player may tap a white creature
- to prevent up to two plains from being destroyed. Any number of creatures
- may be tapped in this manner. {ERRATA: insert "he or she controls" after
- "white creature".}
-
- Rainbow Vale Land Land fU1
- <T>: Add 1 mana of any color to your mana pool. Control of Rainbow Vale
- passes to opponent at end of turn.
-
- Raise Dead Black Sorcery gCCC B
- Take target creature from your graveyard and put it into your hand.
- {RV: "Bring one creature from your graveyard to your hand." A/B/UL: like
- RV, but "Return" instead of "Bring one".}
-
- Rakalite Artif Artifact qU3cU1 6
- <2>: Prevent 1 damage to any target. If Rakalite is used, it returns to
- its owner's hand at end of turn; all enchantments on Rakalite are then
- discarded.
-
- Rally White Instant iC WW
- All blocking creatures get +1/+1 until end of turn.
-
- Ramirez DePietro Multi Summon Legend lU1 3BBU
- 4/3, First strike.
-
- Ramses Overdark Multi Summon Legend lR1 2BBUU
- 4/3 <T>: Destroys a target creature which has an enchantment card played on
- it.
-
- Rapid Fire White Instant lR1 3W
- Play before defense is chosen. Target creature gains first strike until end
- of turn. If the creature does not already have rampage, then it also gains
- rampage: 2 until end of turn.
-
- Rasputin Dreamweaver Multi Summon Legend lR1 4WU
- 4/1, Put seven counters on Rasputin when brought into play. You may remove
- a counter to prevent one damage to Rasputin or add <1> to your mana pool.
- This ability is played as an interrupt. Put one counter on Rasputin during
- your upkeep if he started the turn untapped. You may not have more than
- seven of these counters on Rasputin at any time.
-
- Ray of Command Blue Instant iC 3U
- Untap target creature opponent controls and gain control of it until end of
- turn. That creature can attack or use abilities that require <T> as part
- of the activation cost. When you lose control of the creature, tap it.
-
- Ray of Erasure Blue Instant iC U
- Target player takes the top card of his or her library and puts it in his
- or her graveyard. Draw a card at the beginning of the next turn's upkeep.
-
- Reality Twist Blue Enchantment iR UUU
- Cumulative Upkeep: <1UU>. Instead of their normal mana, plains produce <R>,
- swamps produce <G>, mountains produce <W>, and forests produce <B>.
-
- Rebirth Green Sorcery g--RlR1 3GGG
- Each player may be healed to 20 life. Any player choosing to be so healed
- antes an additional card from the top of his or her library. Remove Rebirth
- from your deck before playing if not playing for ante. {LG: "choose to"
- before "be healed", no "so" before "healed", "this card" instead of
- "Rebirth", "you are" before "not playing".}
-
- Recall Blue Sorcery lR1cU3 XXU
- Sacrifice X cards from your hand and then bring X cards from your graveyard
- to your hand. Then remove Recall from the game. {ERRATA: should say
- "Choose and discard X cards from your hand to take X target cards from your
- graveyard and put them into your hand. Remove Recall from the game."}
-
- Reclamation Multi Enchantment iR 2WG
- No black creature can attack unless its controller sacrifices a land
- whenever that creature attacks.
-
- Reconstruction Blue Sorcery g-C-qC4 U
- Bring one artifact from your graveyard to your hand. {The AQ version is
- missing the AQ anvil icon, so it looks like a beta.}
-
- Red Elemental Blast Red Interrupt gCCC R
- Counter target blue spell or destroy target blue permanent. {A/B/UL/RV
- text: "Counters a blue spell being cast or destroys a blue card in play.
- Alpha: Was marked as an Instant instead of an Interrupt}
-
- Red Mana Battery Artif Artifact g--RlU1 4
- <2T>: Put one charge counter on Red Mana Battery. <T>: Add <R> to your mana
- pool and remove as many charge counters as you wish. For each charge
- counter removed from Red Mana Battery, add <R> to your mana pool. Play
- this ability as an interrupt. {LG: no "charge" anywhere, "... mana
- pool. Remove ...", no "from RMB", "This ability is played as ..."}
-
- Red Scarab White Enchant Creature iU W
- Target creatures gets +2/+2 as long as any opponent controls any red cards.
- That creature cannot be blocked by red creatures.
-
- Red Ward White Enchant Creature gUUU W
- Target creature gains protection from red. The protection granted by Red
- Ward does not destroy Red Ward. {A/B/UL/RV cards do not have the
- second sentence, but there is ERRATA to add it to those cards.}
-
- Reflecting Mirror Artif Artifact dU2 4
- <XT>: Target spell, which targets you, targets the player of your choice
- instead. X is twice the casting cost of target spell. This ability is
- played as an interrupt.
-
- Regeneration Green Enchant Creature gCCCiC 1G
- When Regeneration comes into play, choose target creature. <G>: Regenerate
- creature Regeneration enchants. {4E: "<G>: Regenerate target creature
- Regeneration enchants." A/B/UL/RV text: "<G>: Target creature regenerates."
- ERRATA: in IA version, delete everything before "choose"}
-
- Regrowth Green Sorcery gUU- 1G
- Bring any card from your graveyard to your hand. {A/B/UL: "Return"
- any...}
-
- Reincarnation Green Instant lU1 1GG
- If target creature is placed in graveyard this turn, bring a creature from
- that graveyard directly into play under the control of the owner of the
- target creature. Treat this creature as though it were just summoned.
-
- Relic Barrier Artif Artifact lU2 2
- <T>: Target artifact becomes tapped.
-
- Relic Bind Blue Enchant Artifact g--RlU1 2U
- When target artifact opponent controls becomes tapped, you may give 1 life
- or have Relic Bind deal 1 damage to target player. {LG text: "When target
- artifact is tapped, the controller of Relic Bind can choose to do 1 damage
- to any player or give 1 life to any player." LG ERRATA: after "target
- artifact" insert "that opponent controls"}
-
- Remove Enchantments White Instant lC1 W
- Remove all enchantments you control and remove all enchantment cards played
- on all permanents you control. If this spell is cast during opponent's
- attack, also remove all enchantment cards played on attacking creatures.
- All enchantments you own are returned to your hand; all other enchantments
- are destroyed.
-
- Remove Soul Blue Interrupt lC2cC3 1U
- Counter target summon spell.
-
- Repentant Blacksmith White Summon Smith nU2cC3 1W
- 1/2, Protection from red
-
- Reset Blue Interrupt lU1 UU
- All your lands untap. Reset can only be played on an opponent's turn after
- his or her upkeep phase.
-
- Resurrection White Sorcery gUU- 2WW
- Take a creature from your graveyard and put it directly into play. Treat
- this creature as though it were just summoned. {A/B/UL second sentence:
- "You can't tap it until your next turn."}
-
- Revelation Green Enchant World lR1cU1 G
- All players play with the cards in their hands face up on the table.
-
- Reverberation Blue Instant lR1 2UU
- Damage from one sorcery spell is redirected to its caster.
-
- Reverse Damage White Instant gRRR 1WW
- All damage dealt to you so far this turn by one source is retroactively
- added to your life total instead of subtracted. Further damage this turn
- is treated normally. {A/B/UL/RV: "All damage you have taken from any one
- source this turn is added to your life total instead of subtracted from
- it."}
-
- Reverse Polarity White Instant g-U-qC4 WW
- All damage done to you by artifacts so far this turn is retroactively added
- to your life total instead of subtracted. Further damage this turn is
- treated normally. {AQ: "so far this turn by artifacts"}
-
- Righteous Avengers White Summon Avengers lU1 4W
- 3/1, Plainswalk.
-
- Righteousness White Instant gRRR W
- Target blocking creature gets +7/+7 until end of turn. {A/B/UL/RV:
- "defending creature gains" instead of "blocking creature gets", A/B/UL:
- Misspelled Shuler}
-
- Rime Dryad Green Summon Dryad iC G
- 1/2, Snow-covered forestwalk
-
- Ring of Immortals Artif Artifact lR1 5
- <3T>: Counters target interrupt or enchantment. Can only counter spells
- which target a permanent under your control. This ability is played as an
- interrupt.
-
- Ring of Ma'ruf Artif Artifact nU2 5
- <5T>: Instead of drawing a card from the top of your library, select one of
- your cards from OUTSIDE THE GAME. This card can be any card you have that
- you're not using in your deck or that for some reason has left the game.
- Ring of Ma'ruf is removed from the game entirely after use.
-
- Ring of Renewal Artif Artifact fU1 5
- <5T>: Discard a card at random from your hand and draw two cards.
- {ERRATA: should say "Discard a card at random to draw two cards."}
-
- Riptide Blue Instant dC3 U
- All blue creatures become tapped.
-
- Ritual of Subdual Green Enchantment iR 4GG
- Cumulative Upkeep: <2>. All mana producing lands produce colorless mana
- instead of their normal mana.
-
- Riven Turnbull Multi Summon Legend lU1 5BU
- 5/7, <T>: Add <B> to your mana pool. This ability is played as an
- interrupt.
-
- River Delta Land Land iR
- If there are any depletion counters on River Delta, it does not untap
- during your untap phase. At the beginning of your upkeep, remove a
- depletion counter from River Delta. <T>: Add <U> to your mana pool. Put a
- depletion counter on River Delta. <T>: Add <B> to your mana pool. Put a
- depletion counter on River Delta.
-
- River Merfolk Blue Summon Merfolk fU1 UU
- 2/1, <U>: Mountainwalk until end of turn.
-
- Roc of Kher Ridges Red Summon Roc gRR- 3R
- 3/3, Flying.
-
- Rock Hydra Red Summon Hydra gRR- XRR
- 0/0, Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra
- suffers kills one head unless controller spends <R> per head. During
- controller's upkeep, new heads may be grown for <RRR> apiece.
- {A/B/UL: "destroys" instead of "kills"; "<R> is spent" instead of
- "controller ... head."; "During upkeep" (no "controller"). Alpha: letter R
- appeared instead of a red mana symbol}
-
- Rocket Launcher Artif Artifact g-R-qU3 4
- <2>: Do 1 damage to any target. Rocket Launcher may not be used until it
- begins a turn in play on your side. If it is used, Rocket Launcher is
- destroyed at end of turn.
-
- Rod of Ruin Artif Artifact gUUU 4
- <3T>: Rod of Ruin deals 1 damage to target creature or player. {A/B/UL/RV
- text: "<3T>: Rod of Ruin does 1 damage to any target."}
-
- Rohgahh of Kher Keep Multi Summon Legend lR1 2BBRR
- 5/5, All your Kobolds of Kher Keep gain +2/+2. Pay <RRR> during your upkeep
- or Rohgahh and all Kobolds of Kher Keep become tapped and come under
- opponent's control.
-
- Royal Assassin Black Summon Assassin gRRR 1BB
- 1/1, <T>: Destroy target tapped creature. {A/B/UL/RV: "a" instead of
- "target".}
-
- Rubinia Soulsinger Multi Summon Legend lR1cU1 2UWG
- 2/3, <T>: Gain control of target creature. Rubinia does not tap or untap
- this creature. If Rubinia becomes untapped you lose control of this
- creature; you may choose not to untap Rubinia as normal during your untap
- phase. You also lose control of target creature if either Rubinia leaves
- play or you lose control of Rubinia.
-
- Ruins of Trokair Land Land fU2
- Comes into play tapped. <T>: Add <W> to your mana pool. <T>: Sacrifice
- Ruins of Trokair to add <WW> to your mana pool.
-
- Rukh Egg Red Summon Egg nC4 3R
- 0/3, If Rukh Egg goes to the graveyard, a Rukh -- a 4/4 red flying creature
- -- comes into play on your side at the end of that turn. Use a counter to
- represent Rukh. Rukh is treated exactly like a normal creature except that
- if it leaves play it is removed from the game entirely. {The AN card
- appears as two different versions, one with smaller, darker mana circles
- than normal; this version is C3 and the usual- looking version is C1.}
-
- Runed Arch Artif Artifact iR 3
- Comes into play tapped. <XT>: Sacrifice Runed Arch. X target creatures
- with power no greater than 2 cannot be blocked this turn. Other effects
- may later be used to increase a creature's power beyond 2.
-
- Runesword Artif Artifact dU2cC2 6
- <3T>: Target attacking creature gains +2/+0 until end of turn. Any creature
- damaged by target creature may not be regenerated this turn; if such a
- creature is placed in the graveyard this turn, remove it from the game. If
- target creature leaves play before end of turn, Runesword is buried.
-
- Rust Green Interrupt lC2 G
- Counter target artifact effect, which must require an activation cost.
-
- Sabretooth Tiger Red Summon Tiger iC 2R
- 2/1, First strike.
-
- Sacred Boon White Instant iU 1W
- Prevent up to 3 damage to target creature. At end of turn, put a +0/+1
- counter on that creature for each 1 damage prevented by Sacred Boon.
-
- Sacrifice Black Interrupt gUU- B
- Sacrifice one of your creatures to add to your mana pool a number of black
- mana equal to that creature's casting cost. {A/B/UL: Text begins: "Destroy
- one of your creatures without regenerating it, and add to your...", and no
- "that"}
-
- Safe Haven Land Land dU1cU1
- <2T>: Remove target creature you control from game. This ability is played
- as an interrupt. During your upkeep, sacrifice Safe Haven to return all
- creatures it has removed from game directly into play. Treat this as if
- they were just summoned.
-
- Sage of Lat-Nam Blue Summon Sage qC4 1U
- 1/2, Tap to draw a card from your library. Each time you use this ability,
- you must choose one of your artifacts in play and place it in the
- graveyard. This artifact cannot be one that is already on its way to the
- graveyard, and artifact creatures killed this way may not be regenerated.
- {ERRATA: should say: "<T>: Sacrifice an artifact to draw a card."}
-
- Samite Healer White Summon Cleric gCCC 1W
- 1/1, <T>: Prevent 1 damage to any creature or player. {A/B/UL/RV:
- "... to any target"}
-
- Sand Silos Land Land fU1
- Comes into play tapped. You may choose not to untap Sand Silos during your
- untap phase and instead put a storage counter on it. <T>: Remove any number
- of storage counters from Sand Silos. For each storage counter removed, add
- <U> to your mana pool.
-
- Sandals of Abdallah Artif Artifact nU3 4
- <2T>: Gives one creature islandwalk ability until end of turn. If that
- creature is destroyed before end of turn, so are Sandals.
-
- Sandstorm Green Instant g--CnC5 G
- Sandstorm deals 1 damage to all attacking creatures. {AN text: "All
- attacking creatures suffer 1 damage."}
-
- Savaen Elves Green Summon Elves dC3 G
- 1/1, <GGT>: Target enchant land is destroyed.
-
- Savannah Land Land gRR-
- <T>: Add either <W> or <G> to your mana pool. Counts as both plains and
- forest and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both forest and plains and is affected by spells that affect
- either. Tap to add either <G> or <W> to your mana pool."}
-
- Savannah Lions White Summon Lions gRRR W
- 2/1
-
- Scaled Wurm Green Summon Wurm pUiC 7G
- 7/6, {Ice Age promo. Distributed in Combo Magazine #4 and with Duelist
- Companion #8.}
-
- Scarecrow Artif Artifact Creature dU2 5
- 2/2, <6T>: Until end of turn, all damage done to you by flying creatures is
- reduced to 0.
-
- Scarwood Bandits Green Summon Bandits dU1 2GG
- 2/2, Forestwalk <2GT>: Take control of target artifact. Opponent may
- counter this action by paying <2>. You lose control of target artifact if
- Scarwood Bandits leave play or at end of game.
-
- Scarwood Goblins Multi Summon Goblins dC3 GR
- 2/2, Counts as both a green card and a red card.
-
- Scarwood Hag Green Summon Hag dU2 1G
- 1/1, <GGGGT>: Target creature gains forestwalk until end of turn. <T>:
- Target creature loses forestwalk until end of turn.
-
- Scathe Zombies Black Summon Zombies gCCC 2B
- 2/2
-
- Scavenger Folk Green Summon Scavenger Folk dC3cC3 G
- 1/1, <GT>: Sacrifice Scavenger Folk to destroy target artifact.
- {ERRATA: Dennis Detwiller's name is misspelled.}
-
- Scavenging Ghoul Black Summon Ghoul gUUU 3B
- 2/2, At the end of each turn, put a corpse counter on Scavenging Ghoul for
- each creature put into the graveyard during that turn. <0>: Remove a corpse
- counter from Scavenging Ghoul to regenerate it. {RV text: "At the end
- of each turn, put one counter on Ghoul for each other creature that was
- placed in the graveyard during the turn. If Ghoul takes lethal damage you
- may use a counter to regenerate it; counters remain until used." A/B/UL:
- like RV, but "destroyed without regenerating" instead of "placed in the
- graveyard"; "dies" instead of "takes lethal damage."}
-
- Scrubland Land Land gRR-
- <T>: Add either <W> or <B> to your mana pool. Counts as both plains and
- swamp and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both plains and swamp and is affected by spells that affect
- either. Tap to add either <W> or <B> to your mana pool."}
-
- Scryb Sprites Green Summon Faeries gCCC G
- 1/1, Flying
-
- Sea Kings' Blessing Blue Instant lU1 U
- Changes the color of one or more target creatures to blue until end of
- turn. You choose which and how many creatures are affected. Cost to tap,
- maintain, or use a special ability of target creatures remains entirely
- unchanged.
-
- Sea Serpent Blue Summon Serpent gCCC 5U
- 5/5, Cannot attack if defending player controls no islands. If at any time
- you control no islands, bury Sea Serpent. {RV text: "Serpent cannot
- attack unless opponent has islands in play. Serpent is buried immediately
- if at any time controller has no islands in play." A/B/UL: like RV, but
- "destroyed" instead of "buried"}
-
- Sea Spirit Blue Summon Spirit iU 4U
- 2/3, <U>: +1/+0 until end of turn
-
- Seafarer's Quay Land Land lU1
- All your blue legends gain bands with other legends.
-
- Seasinger Blue Summon Merfolk fU3 1UU
- 0/1, Bury Seasinger if you control no islands. <T>: Gain control of a
- target creature if its controller controls at least one island. You lose
- control of target creature if Seasinger leaves play, if you lose control of
- Seasinger, or if Seasinger becomes untapped. You may choose not to untap
- Seasinger as normal during your untap phase.
-
- Season of the Witch Black Enchantment dU1 BBB
- At the end of each player's turn, all of his or her untapped creatures that
- could have attacked but did not are destroyed. If you do not pay 2 life
- during your upkeep, Season of the Witch is destroyed. Effects that prevent
- or redirect damage may not be used to counter this loss of life.
-
- Sedge Troll Red Summon Troll gRR- 2R
- 2/2, <B>: Regenerates. While controller has swamps in play, Sedge Troll
- gains +1/+1. {A/B/UL last sentence: "Troll gains +1/+1 if controller
- has swamps in play." Alpha: miscredited artwork to Jeff A. Menges, should
- be Dan Frazier.}
-
- Seeker White Enchant Creature g--ClU1 2WW
- Target creature cannot be blocked except by white creatures and artifact
- creatures. {LG: "by any creatures except" instead of "except by"}
-
- Segovian Leviathan Blue Summon Leviathan g--UlU1 4U
- 3/3, Islandwalk.
-
- Seizures Black Enchant Creature iC 1B
- Whenever target creature becomes tapped, that creature's controller pays
- <3> or Seizures deals 3 damage to him or her.
-
- Sengir Vampire Black Summon Vampire gUUU 3BB
- 4/4, Flying. Put a +1/+1 counter on Sengir Vampire each time a creature is
- put into the graveyard the same turn Sengir Vampire damaged it. {RV text:
- "Vampire gets a +1/+1 counter each time a creature dies during a turn in
- which Vampire damaged it." A/B/UL: add to RV text: "unless the dead
- creature is regenerated."}
-
- Sentinel Artif Artifact Creature lR1cU1 4
- 1/*, The * in the lower right hand corner is 1 when cast. While blocking,
- you may choose to change * to equal one plus the power of target creature
- sentinel blocks this turn. While attacking, you may choose to change * to
- equal one plus the power of target creature that blocks Sentinel this turn.
- {ERRATA: Yes, one occurrence of "sentinel" on this card is not
- capitalized.}
-
- Seraph White Summon Angel iR 6W
- 4/4, Flying. At the end of a turn in which any creature is damaged by
- Seraph and put into the graveyard, put that creature directly into play
- under your control as though it were just summoned. If you lose control of
- Seraph or if Seraph leaves play, bury the creature.
-
- Serendib Djinn Blue Summon Djinn nU2 2UU
- 5/6, Flying During your upkeep, you must choose one of your own lands and
- destroy it. If you destroy an island in this manner, Serendib Djinn does 3
- damage to you. Serendib Djinn is destroyed immediately if at any time you
- have no land in play. {ERRATA: The upkeep effect is a sacrifice.}
-
- Serendib Efreet Blue Summon Efreet g-R-nU2 2U
- 3/4, Flying. Serendib Efreet does 1 damage to you during your upkeep.
- {Revised card has green border and art from Ifh-Biff Efreet (green AN), but
- it should be treated as a blue card. The Ifh-Biff artwork is by Jesper
- Myrfors but is not properly credited. A corrected version appears in the
- foreign edition "revised" sets and in the "4th edition test print".}
-
- Serpent Generator Artif Artifact lR1cU1 6
- <4T>: Put a Poison Snake token into play. Treat this token as a 1/1
- artifact creature. If this creature damages opponent, opponent gets a
- poison counter. If opponent ever has ten or more poison counters, opponent
- loses game.
-
- Serra Angel White Summon Angel gUUU 3WW
- 4/4, Flying. Attacking does not cause Serra Angel to tap. {A/B/UL text:
- "Does not tap when attacking." and Misspelled Shuler}
-
- Sewers of Estark Black Instant pU 2BB
- If target creature is attacking, it cannot be blocked until end of turn;
- play before defense is chosen. If target creature is blocking, it and all
- creatures it blocks do no damage during combat. {Distributed by mail to
- purchasers of the novel _Arena_, starting in November 1994, and with
- Duelist Companion #8.}
-
- Shahrazad White Sorcery nU2 WW
- Players must leave game in progress as it is and use the cards left in
- their libraries as decks with which to play a subgame of Magic. When
- subgame is over, players shuffle these cards, return them to libraries, and
- resume game in progress, with any loser of subgame halving his or her
- remaining life points, rounding down. Effects that prevent damage may not
- be used to counter this loss of life. The subgame has no ante; using less
- than forty cards may be necessary.
-
- Shambling Strider Green Summon Strider iC 4GG
- 5/5, <RG>: +1/-1 until end of turn
-
- Shanodin Dryads Green Summon Nymphs gCCC G
- 1/1, Forestwalk
-
- Shapeshifter Artif Artifact Creature g--UqU1 6
- */(7-*), Shapeshifter has power and toughness that add up to seven, but
- neither may be more than seven. Set them when Shapeshifter comes into
- play; you may change them during your upkeep. {AQ text: "The *s below
- represent any number from 0 to 6. You set * when Shapeshifter is cast, and
- you may change it during your upkeep."}
-
- Shatter Red Instant gCCCiC 1R
- Destroy target artifact. {A/B/UL/RV text: "Shatter destroys target
- artifact."}
-
- Shatterstorm Red Sorcery g-U-qU1 2RR
- All artifacts in play are buried. {AQ: "... are discarded. Artifact
- creatures cannot be regenerated."}
-
- Shelkin Brownie Green Summon Faerie lC1 1G
- 1/1, <T>: Remove the bands with other ability from target creature until
- end of turn.
-
- Shield Bearer White Summon Soldier iC 1W
- 0/3, Banding.
-
- Shield Wall White Instant lU1cU3 1W
- All your creatures gain +0/+2 until end of turn.
-
- Shield of the Ages Artif Artifact iU 2
- <2>: Prevent 1 damage to you.
-
- Shimian Night Stalker Black Summon Night Stalker lU1cU3 3BB
- 4/4, <BT>: Redirect all damage done to you from any one attacking creature
- to the Shimian Night Stalker.
-
- Shivan Dragon Red Summon Dragon gRRR 4RR
- 5/5, Flying. <R>: +1/+0 until end of turn. {RV only: no "until end of
- turn."}
-
- Shyft Blue Summon Shyft iR 4U
- 4/2, During your upkeep, you may change the color of Shyft to any color or
- combination of colors.
-
- Sibilant Spirit Blue Summon Spirit iR 5U
- 5/6, Flying. Whenever Sibilant Spirit is declared as an attacker,
- defending player may draw a card.
-
- Silhouette Blue Instant lU1 1U
- Until end of turn, damage done to target creature by spells or effects that
- target it is reduced to 0.
-
- Silver Erne Blue Summon Erne iU 3U
- 2/2, Flying, trample.
-
- Simulacrum Black Instant gUUU 1B
- All damage done to you so far this turn is instead retroactively applied to
- a target creature you control. Further damage this turn is treated
- normally. {RV: "... applied to one of your creatures in play. Even
- if there's more than enough damage to kill the creature, you don't suffer
- any of it. Further ..." A/B/UL: like RV, but 2nd sentence begins "If this
- damage kills the creature, it can be regenerated; even if ..."}
-
- Sindbad Blue Summon Sindbad g--UnU3 1U
- 1/1 <T>: Draw a card. If it is not a land, discard it. {AN text: "Tap
- to draw a card from your library, but discard that card if it is not a
- land."}
-
- Singing Tree Green Summon Singing Tree nU2 3G
- 0/3, Tap to reduce an attacking creature's power to 0.
-
- Sinkhole Black Sorcery gC-- BB
- Destroys any one land.
-
- Sir Shandlar of Eberyn Multi Summon Legend lU1 4WG
- 4/7
-
- Siren's Call Blue Instant gUUU U
- All of target opponent's creatures that can attack must do so. At end of
- turn, destroy any non-wall creatures that did not attack. Play only during
- opponent's turn, before opponent's attack. Siren's Call does not affect
- creatures brought under opponent's control this turn. {RV text: "All of
- opponent's creatures that can attack must do so. Any non-wall creatures
- that cannot attack are killed at end of turn. Can only be played during
- opponent's turn, before opponent's attack. Creatures summoned this turn are
- unaffected by Siren's Call." A/B/UL text: "destroyed" instead of "killed",
- "Play" instead of "Can only be played". A/B/UL/RV ERRATA: replace the last
- sentence with "Siren's Call does not affect creatures which cannot attack
- because they were not in play on their controller's side at the beginning
- of the turn."}
-
- Sisters of the Flame Red Summon Sisters g--CdU2 1RR
- 2/2, <T>: Add <R> to your mana pool. Play this ability as an interrupt.
- {DK: "This ability is played as ..."}
-
- Sivitri Scarzam Multi Summon Legend lU1cC1 5BU
- 6/4
-
- Skeleton Ship Multi Summon Legend iR 3UB
- 0/3, If at any time you control no islands, bury Skeleton Ship. <T>: Put a
- -1/-1 counter on target creature.
-
- Skull Catapult Artif Artifact iU 4
- <1T>: Sacrifice a creature to have Skull Catapult deal 2 damage to target
- creature or player.
-
- Skull of Orm Artif Artifact dU2 3
- <5T>: Bring one enchantment card from your graveyard to your hand.
-
- Sleight of Mind Blue Interrupt gRRRiU U
- Change the text of target spell or permanent by replacing all instances of
- one color word with another. For example, you may change "Counters black
- spells" to "Counters blue spells." Sleight of Mind cannot change mana
- symbols. {4E first sentence: "Change the text of target spell or target
- permanent by replacing all occurrences of one color word with another." RV
- first sentence: "Change the text of any card being played or already in
- play by replacing one color word with another", example uses "red" to
- "black" instead of "black" to "blue." A/B/UL: like RV but no "Sleight of
- Mind" in last sentence.}
-
- Smoke Red Enchantment gRRR RR
- No player may untap more than one creature during his or her untap phase.
- {A/B/UL/RV text: "Each player can untap only one creature during his or her
- untap phase."}
-
- Snow Devil Blue Enchant Creature iC 1U
- Target creature gains flying. As long as you control any snow-covered
- lands, that creature also gains first strike when blocking.
-
- Snow Fortress Artif Artifact Creature iR 5
- 0/4, Counts as a wall <1>: +1/+0 until end of turn <1>: +0/+1 until end
- of turn <3>: Snow Fortress deals 1 damage to target creature without flying
- that is attacking you.
-
- Snow Hound White Summon Dog iU 2W
- 1/1, <1T>: Return Snow Hound to owner's hand and target blue or green
- creature you control to owner's hand.
-
- Snow-Covered Forest Land Land iX
- <T>: Add <G> to your mana pool.
-
- Snow-Covered Island Land Land iX
- <T>: Add <U> to your mana pool.
-
- Snow-Covered Mountain Land Land iX
- <T>: Add <R> to your mana pool.
-
- Snow-Covered Plains Land Land iX
- <T>: Add <W> to your mana pool.
-
- Snow-Covered Swamp Land Land iX
- <T>: Add <B> to your mana pool.
-
- Snowblind Green Enchant Creature iR 3G
- Target creature gets -*/-*. When that creature attacks, * is equal to the
- number of snow-covered lands defending player controls. At other times, *
- is equal to the number of snow-covered lands its controller controls. If
- this reduces the creature's toughness to less than 1, the creature's
- toughness is 1.
-
- Snowfall Blue Enchantment iC 2U
- Cumulative Upkeep: <U> Islands may produce an additional <U> when tapped
- for mana. This mana is usable only for cumulative upkeep. Snow-covered
- islands may produce either an additional <UU> or an additional <U> when
- tapped for mana. This mana is usable only for cumulative upkeep.
-
- Sol Ring Artif Artifact gUU- 1
- <T>: Add 2 colorless mana to your mana pool. This ability is played as an
- interrupt. {A/B/UL: "... Tapping this artifact can be played ..."}
-
- Sol'kanar the Swamp King Multi Summon Legend lR1cU1 2RBU
- 5/5, Swampwalk. Sol'kanar's controller gains 1 life each time a black
- spell is cast.
-
- Soldevi Golem Artif Artifact Creature iR 4
- 5/3, Does not untap during your untap phase. <0>: Untap target creature
- opponent controls to untap Soldevi Golem at the end of your upkeep. Use
- this ability only during your upkeep.
-
- Soldevi Machinist Blue Summon Wizard iU 1U
- 1/1, <T>: Add two colorless mana to your mana pool. This mana may only be
- used to pay the activation cost of an artifact. Play this ability as an
- interrupt.
-
- Soldevi Simulacrum Artif Artifact Creature iU 4
- 2/4, Cumulative Upkeep: <1>. <1>: +1/+0 until end of turn
-
- Songs of the Damned Black Interrupt iC B
- Add <B> to your mana pool for each creature in your graveyard.
-
- Sorceress Queen Black Summon Sorceress g-RRnU3 1BB
- 1/1, <T>: Target creature other than Sorceress Queen becomes 0/2 until end
- of turn. {RV text: "<T>: Make another creature 0/2 until end of turn.
- Treat this exactly as if the numbers in the lower right of the target card
- were 0/2. All special characteristics and enchantments on the creature are
- unaffected." AN: like RV, without "and enchantments"}
-
- Sorrow's Path Land Land dU1
- <T>: Exchange two of opponent's blocking creatures. This exchange may not
- cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to
- each creature you control whenever it is tapped.
-
- Soul Barrier Blue Enchantment iU 2U
- Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage
- to him or her. That player may pay <2> to prevent this damage.
-
- Soul Burn Black Sorcery iC 2B
- Soul Burn deals 1 damage to a single target creature or player for each <B>
- or <R> you pay in addition to the casting cost. Gain 1 life for each <B>
- you spend in this way. You cannot gain more life than the toughness of the
- creature or the total life of the targeted player.
-
- Soul Exchange Black Sorcery fU3 BB
- Sacrifice a creature, but remove it from the game instead of putting it in
- your graveyard. Take a creature from your graveyard and put it directly
- into play as though it were just summoned. Put a +2/+2 counter on this
- creature if the creature sacrificed was a Thrull.
-
- Soul Kiss Black Enchant Creature iC 2B
- When Soul Kiss comes into play, choose target creature. <B>: Pay 1 life to
- give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend
- more than <BBB> in this way each turn. Effects that prevent or redirect
- damage cannot be used to counter this loss of life. {ERRATA: delete
- everything before "choose"}
-
- Soul Net Artif Artifact gUUU 1
- <1>: Gain 1 life when a creature is put into the graveyard from play. Use
- this effect only once each time a creature is put into the graveyard.
- {RV text: "<1>: You gain 1 life every time a creature is placed in the
- graveyard. Can only give 1 life each time a creature is placed in the
- graveyard." A/B/UL text: "<1>: You gain 1 life every time a creature is
- destroyed, unless it is then regenerated."}
-
- Spectral Cloak Blue Enchant Creature lU1 UU
- Target creature cannot be the target of instants, sorceries, fast effects,
- or enchantments unless creature is tapped. {ERRATA: add "Spectral Cloak
- does not cause any enchantments on target creature to be destroyed."}
-
- Spectral Shield Multi Enchant Creature iU 1WU
- Target creature gets +0/+2. That creature cannot be the target of further
- spells.
-
- Spell Blast Blue Interrupt gCCC XU
- Counter target spell. X is the casting cost of the target spell. {RV text:
- "Target spell is countered; X is casting cost of target spell." A/B/UL:
- like RV but no "casting".}
-
- Spinal Villain Red Summon Villain lR1 2R
- 1/2, <T>: Destroy target blue creature.
-
- Spirit Link White Enchant Creature g--UlU1 W
- Gain 1 life for every 1 damage target creature deals. You may gain more
- life than the toughness or the total life of the creature or player damaged
- by the creature Spirit Link enchants. {LG text: "For every point of
- damage target creature does, you gain 1 life."}
-
- Spirit Shackle Black Enchant Creature g--UlC1 BB
- Put a -0/-2 counter on target creature every time it becomes tapped. These
- counters remain even if Spirit Shackle is removed. {LG 2nd sentence:
- "Counters remain even if enchantment is removed."}
-
- Spirit Shield Artif Artifact fU1 3
- <2T>: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
- You may choose not to untap Spirit Shield as normal during your untap
- phase.
-
- Spiritual Sanctuary White Enchantment lR1 2WW
- Any player with plains under his or her control gains 1 life point during
- upkeep.
-
- Spitting Slug Green Summon Slug dU2 1GG
- 2/4, <1G>: Spitting Slug gains first strike until end of turn. If this
- ability is not activated, all creatures blocking or blocked by Spitting
- Slug gain first strike until end of turn.
-
- Spoils of Evil Black Interrupt iR 2B
- For each artifact or creature in target opponent's graveyard, add one
- colorless mana to your mana pool and gain 1 life.
-
- Spoils of War Black Sorcery iR XB
- Put X +1/+1 counters on any number of target creatures, distributed any way
- you choose, where X is equal to the number of creatures and artifacts in
- target opponent's graveyard.
-
- Spore Cloud Green Instant fC3 1GG
- Tap all blocking creatures. No creatures deal damage in combat this turn.
- Neither attacking nor blocking creatures untap as normal during their
- controllers' next untap phase.
-
- Spore Flower Green Summon Fungus fU3 GG
- 0/1, During your upkeep, put a spore counter on Spore Flower. <0>: Remove
- three spore counters from Spore Flower. No creatures deal damage in combat
- this turn.
-
- Squire White Summon Squire dC3 1W
- 1/2, {ERRATA: Dennis Detwiller's name is misspelled.}
-
- Staff of Zegon Artif Artifact qC4 4
- <3T>: Target creature loses -2/-0 until end of turn. Creatures with power
- less than 1 deal no damage.
-
- Staff of the Ages Artif Artifact iR 3
- Creatures with any landwalk ability may be blocked as though they did not
- have those abilities.
-
- Stampede Green Instant iR 1GG
- All attacking creatures gain trample and get +1/+0 until end of turn.
-
- Standing Stones Artif Artifact dU2 3
- <1T>: Pay 1 life and add 1 mana of any color to your mana pool. This
- ability is played as an interrupt. Effects that prevent or redirect damage
- may not be used to counter this loss of life.
-
- Stangg Multi Summon Legend lR1cU1 4GR
- 3/4, When Stangg is brought into play, also put a Stangg Twin token into
- play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves
- play, remove Stangg Twin token from game. if Stangg Twin leaves play, bury
- Stangg.
-
- Stasis Blue Enchantment gRRR 1U
- Players do not get an untap phase. During your upkeep, pay <U> or destroy
- Stasis. {RV: 2nd sentence: "Pay <U> during upkeep or Stasis is
- destroyed; cards still do not untap until the next untap phase." A/B/UL:
- 2nd sentence: "Pay <U> during upkeep or Stasis is destroyed."}
-
- Steal Artifact Blue Enchant Artifact gUUU 2UU
- Gain control of target artifact. {A/B/UL/RV text: "You control target
- artifact until enchantment is discarded or game ends. If target artifact
- was tapped when stolen, it stays tapped until you can untap it. If
- destroyed, target artifact is put in its owner's graveyard." A/B/UL/RV
- ERRATA: First sentence ends: "until Steal Artifact is removed or game
- ends."}
-
- Stench of Evil Black Sorcery iU 2BB
- Destroy all plains. Stench of Evil deals 1 damage to each player for each
- plains he or she controls that is destroyed in this way. Each player may
- pay <2> for each 1 damage he or she wishes to prevent from Stench of Evil.
-
- Stone Calendar Artif Artifact dU1 5
- Your spells cost up to <1> less to cast; casting cost of spells cannot go
- below <0>.
-
- Stone Giant Red Summon Giant gUUU 2RR
- 3/4, <T>: Target creature you control, which must have toughness less than
- Stone Giant's power, gains flying until end of turn. Destroy that creature
- at end of turn. Other effects may later be used to increase the creature's
- toughness beyond Stone Giant's power. {RV text: "<T>: Make one of your
- own creatures a flying creature until end of turn. Target creature, which
- must have toughness less than Stone Giant's power at the time it gains
- flying ability, is killed at end of turn." A/B/UL: like RV but no "at ...
- ability"; "destroyed" instead of "killed"}
-
- Stone Rain Red Sorcery gCCCiC 2R
- Destroy target land. {A/B/UL/RV text: "Destroys any one land."}
-
- Stone Spirit Red Summon Spirit iU 4R
- 4/3, Cannot be blocked by creatures with flying.
-
- Stone-Throwing Devils Black Summon Devils nC4 B
- 1/1, First strike. {The AN card appears as two different versions, one
- with smaller, darker mana circles than normal; this version is C3 and the
- usual- looking version is C1.}
-
- Stonehands Red Enchant Creature iC 2R
- Target creature gets +0/+2. <R>: Creature Stonehands enchants gets +1/+0
- until end of turn.
-
- Storm Seeker Green Instant lU1cU3 3G
- Storm Seeker does 1 damage to opponent for every card in his or her hand.
-
- Storm Spirit Multi Summon Spirit iR 3WUG
- 3/3, Flying. <T>: Storm Spirit deals 2 damage to target creature.
-
- Storm World Red Enchant World lR1 R
- If any player has less than four cards in hand at the end of his or her
- upkeep, Storm World does one damage to that player for each card less than
- four.
-
- Stormbind Multi Enchantment iR 1RG
- <2>: Discard a card at random from your hand to have Stormbind deal 2
- damage to target creature or player.
-
- Stream of Life Green Sorcery gCCC XG
- Target player gains X life.
-
- Strip Mine Land Land g--UqU3C
- <T>: Add one colorless mana to your mana pool. <T>: Sacrifice Strip Mine to
- destroy target land. {AQ text: "Tap to add 1 colorless mana to your
- mana pool -or- place Strip Mine in your graveyard and destroy one land of
- your choice." Four artworks exist; the one without sky and without the
- small tower on the near side of the mine is the C1; the others are U1; the
- one with sky and a small cave in the distant wall is in 4E. ERRATA: "place
- ... graveyard" on the AQ version should be "sacrifice Strip Mine".}
-
- Stromgald Cabal Black Summon Knights iR 1BB
- 2/2, <T>: Pay 1 life to counter target white spell. Effects that prevent
- or redirect damage cannot be used to counter this loss of life. Play this
- ability as an interrupt.
-
- Stunted Growth Green Sorcery iR 3GG
- Target player chooses three cards from his or her hand and puts them on top
- of his or her library in any order. If that player does not have enough
- cards in hand, his or her entire hand is put on top of his or her library
- in any order.
-
- Su-Chi Artif Artifact Creature qU3 4
- 4/4, If Su-Chi goes to the graveyard, its controller gains 4 colorless
- mana. {ERRATA: insert "from play" after "graveyard"}
-
- Subdue Green Instant lC1 G
- Target creature deals no damage during combat but gains X toughness until
- end of turn; X is target creature's casting cost.
-
- Sulfurous Springs Land Land iR
- <T>: Add <1> to your mana pool. <T>: Add <B> to your mana pool. Sulfurous
- Springs deals 1 damage to you. <T>: Add <R> to your mana pool. Sulfurous
- Springs deals 1 damage to you.
-
- Sunastian Falconer Multi Summon Legend lU1 3GR
- 4/4, <T>: Add <2> to your mana pool. This ability is played as an
- interrupt.
-
- Sunglasses of Urza Artif Artifact gRRR 3
- You may use white mana in your mana pool as either white or red mana.
- {A/B/UL/RV: "White mana in your mana pool can be used as ..."}
-
- Sunken City Blue Enchantment g--CdC3 UU
- All blue creatures get +1/+1. During your upkeep, pay <UU> or destroy
- Sunken City. {DK text: "All blue creatures gain +1/+1. If you do not
- pay <UU> during your upkeep, Sunken City is destroyed."}
-
- Sunstone Artif Artifact iU 3
- <2>: Sacrifice a snow-covered land to have all creatures deal no damage in
- combat this turn.
-
- Svyelunite Priest Blue Summon Merfolk fU3 1U
- 1/1, <UUT>: Target creature may not be the target of spells or effects
- until end of turn. Use this ability only during your upkeep.
-
- Svyelunite Temple Land Land fU2
- Comes into play tapped. <T>: Add <U> to your mana pool. <T>: Sacrifice
- Svyelunite Temple to add <UU> to your mana pool.
-
- Swamp Land Land gXXXiX
- <T>: Add <B> to your mana pool.
-
- Sword of the Ages Artif Artifact lR1 6
- Sword of the Ages comes into play tapped. <T>: Sacrifice Sword of the Ages
- and as many creatures as you choose. Sword does the combined power of these
- creatures in damage to one target. Sacrificed creatures and Sword are then
- removed from the game entirely.
-
- Swords to Plowshares White Instant gUUUiU W
- Remove target creature from the game. That creature's controller gains
- life equal to its power. {4E: "The creature's" instead of "That
- creature's". RV text: "Target creature is removed from game entirely.
- Creature's controller gains life points equal to creature's power." A/B/UL:
- like RV but add "entirely; return to owner's deck only when game is over."
- after "from the game"}
-
- Sylvan Library Green Enchantment g--RlU1 1G
- You may draw two extra cards during your draw phase. If you do so, put two
- of the cards drawn this turn back on top of your library (in any order) or
- pay 4 life per card not replaced. Effects that prevent or redirect damage
- cannot be used to counter this loss of life. {LG: "... phase, then either
- put two ... or lose 4 lives per ... may not be used ..."}
-
- Sylvan Paradise Green Instant lU1 G
- Changes the color of one or more target creatures to green until end of
- turn. You choose which and how many creatures are affected. Cost to tap,
- maintain, or use a special ability of target creatures remains entirely
- unchanged.
-
- Syphon Soul Black Sorcery lC2 2B
- Syphon Soul does 2 damage to all players except caster. Caster gains life
- points equal to the amount of damage done by Syphon Soul.
-
- Tablet of Epityr Artif Artifact qC4 1
- <1>: You gain 1 life every time one of your artifacts goes to the
- graveyard. Can only give 1 life each time an artifact reaches the
- graveyard.
-
- Taiga Land Land gRR-
- <T>: Add either <G> or <R> to your mana pool. Counts as both forest and
- mountains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell alters
- one of these land types, the other land type is unaffected. {A/B/UL
- text: "Counts as both forest and mountains and is affected by spells that
- affect either. Tap to add either <G> or <R> to your mana pool."}
-
- Takklemaggot Black Enchant Creature lU1cU3 2BB
- Put a 0/-1 counter on target creature during its controller's upkeep. If
- the creature is placed in the graveyard, its controller chooses a new
- target for Takklemaggot. If there are no legal targets, Takklemaggot
- becomes an enchantment AND does 1 damage to the controller of the last
- creature Takklemaggot was on, during his or her upkeep. Takklemaggot does
- not revert to a creature enchantment even if other creatures are afterwards
- brought into play.
-
- Tangle Kelp Blue Enchant Creature dU2 U
- Target creature does not untap during its controller's untap phase if it
- attacked during its controller's last turn. Target creature becomes tapped
- when Tangle Kelp is cast.
-
- Tarpan Green Summon Tarpan iC G
- 1/1, If Tarpan is put into the graveyard from play, gain 1 life.
-
- Tawnos's Coffin Artif Artifact qU1 4
- <3T>: Select a creature in play; that creature is considered out of play as
- long as Coffin remains tapped. Hence the creature cannot be the target of
- spells and cannot receive damage, use special powers, attack, or defend.
- All counters and enchantments on the creature remain but are also out of
- play. If coffin is untapped or removed, creature returns to play tapped.
- You may choose not to untap coffin during the untap phase.
-
- Tawnos's Wand Artif Artifact g--UqU3 4
- <2T>: Target creature with power no greater than 2 becomes unblockable
- until end of turn. Other effects may later be used to increase the
- creature's power beyond 2. {AQ text: "<2T>: Make a creature of power no
- greater than 2 unblockable by all creatures except artifact creatures until
- end of turn. Other cards may be used to increase target creature's power
- beyond 2 after defense is chosen."}
-
- Tawnos's Weaponry Artif Artifact g--UqU3 2
- <2T>: Target creature gets +1/+1 as long as Tawnos's Weaponry remains
- tapped. You may choose not to untap Tawnos's Weaponry during your untap
- phase. {AQ: "gains" instead of "gets", no "your" before "untap phase."}
-
- Telekinesis Blue Instant lR1 UU
- Target creature deals no damage during combat this turn. Creature becomes
- tapped and may not untap as normal during its controller's next two untap
- phases.
-
- Teleport Blue Instant lR1cU1 UUU
- Target creature cannot be blocked until end of turn. Play after attack is
- declared and before defense is chosen.
-
- Tempest Efreet Red Summon Efreet g--RlR1 1RRR
- 3/3, <T>: Choose a card at random from target opponent's hand and put it in
- yours. Bury Tempest Efreet in opponent's graveyard. The change in
- ownership is permanent. Play this ability as an interrupt. Before you
- choose the card to be switched, the opponent may prevent effect by paying
- 10 life or conceding game; if this is done, bury Tempest Efreet. Effects
- that prevent or redirect damage cannot be used to counter this loss of
- life. Remove Tempest Efreet from your deck before playing if not playing
- for ante. {LG text: "<T>: Pick a card at random from opponent's hand
- and place it in yours. Bury Tempest Efreet in opponent's graveyard. The
- change in ownership is permanent. Play as an interrupt, but opponent may
- prevent effect by paying 10 life points or conceding game before the card
- to be switched is chosen--if this is done, Tempest Efreet is buried.
- Effects that prevent or redirect damage may not be used to counter this
- loss of life. Remove this card from deck if not playing for ante."
-
- Terror Black Instant gCCC 1B
- Bury target non-black, non-artifact creature. {RV text: "Buries target
- creature. Cannot target black creatures or artifact creatures." A/B/UL
- text: "Destroys target creature without possibility of regeneration. Does
- not affect black creatures and artifact creatures."}
-
- Tetravus Artif Artifact Creature g--RqU1 6
- 1/1, Flying. When Tetravus comes into play, put three +1/+1 counters on
- it. During your upkeep, you may move each of these counters on or off of
- Tetravus, regardless of who controls them. Counters that are removed
- become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with
- flying. These creatures cannot have enchantments played on them and do not
- share any enchantments on Tetravus. {AQ text: "Tetravus gets three +1/+1
- counters when cast. During your upkeep, you may move each of these
- counters on or off of Tetravus. Counters moved off of Tetravus become
- independent 1/1 flying artifact creatures. If such a creature dies, the
- counter is removed from play. Such creatures may not have enchantments cast
- on them, and they do not share any enchantments on Tetravus."}
-
- Tetsuo Umezawa Multi Summon Legend lR1 RBU
- 3/3, <RBBUT>: Destroy target tapped creature or target blocking creature.
- Tetsuo may not be a target of an enchant creature spell.
-
- Thallid Green Summon Fungus fC4 G
- 1/1, During your upkeep, put a spore counter on Thallid. <0>: Remove three
- spore counters from Thallid to put a Saproling token into play. Treat this
- token as a 1/1 green creature.
-
- Thallid Devourer Green Summon Fungus fU3 1GG
- 2/2, During your upkeep, put a spore counter on Thallid Devourer. <0>:
- Remove three spore counters from Thallid Devourer to put a Saproling token
- into play. Treat this token as a 1/1 green creature. <0>: Sacrifice a
- Saproling to give Thallid Devourer +1/+2 until end of turn.
-
- The Abyss Black Enchant World lR1 3B
- All players bury one target non-artifact creature under their control, if
- they have any, during their upkeep.
-
- The Brute Red Enchant Creature g--ClC1 1R
- Target creature gets +1/+0. <RRR>: Regenerate target creature The Brute
- enchants. {LG: "gets" instead of "gains", "<RRR>: Regenerates."}
-
- The Fallen Black Summon Fallen dU2cU3 1BBB
- 2/3, During its controller's upkeep, The Fallen does 1 damage to each
- opponent it has previously damaged.
-
- The Hive Artif Artifact gRRR 5
- <5T>: Put a Wasp token into play. Treat this token as a 1/1 artifact
- creature with flying. {A/B/UL/RV text: "<5T>: Creates one Giant Wasp, a
- 1/1 flying creature. Represent Wasps with tokens, making sure to indicate
- when each wasp is tapped. Wasps can't attack during the turn created.
- Treat Wasps like artifact creatures in every way, except that they are
- removed from the game entirely if they ever leave play. If the Hive is
- destroyed, the Wasps must still be killed individually."}
-
- The Lady of the Mountain Multi Summon Legend lU1 4GR
- 5/5
-
- The Rack Artif Artifact g-UUqU3 1
- At the end of target opponent's upkeep, The Rack deals that player 1 damage
- for each card in his or her hand fewer than three. {AQ/RV text: "If
- opponent has fewer than three cards in hand during his or her upkeep, the
- Rack does 1 damage to opponent for each card fewer than three."}
-
- The Tabernacle at Pend. Vale Land Legendary Land R1
- All creatures now require an upkeep cost of <1> in addition to any other
- upkeep costs they may have. If the upkeep cost for a creature is not paid,
- the creature is destroyed.
-
- The Wretched Black Summon Wretched lR1cU1 3BB
- 2/5, At the end of combat take control of all creatures that blocked The
- Wretched. The Wretched does not tap or untap these creatures. You lose
- control of these creatures if The Wretched leaves play or if you lose
- control of The Wretched.
-
- Thelon's Chant Green Enchantment fU3 1GG
- During your upkeep, pay <G> or bury Thelon's Chant. Whenever a player puts
- a swamp into play, Thelon's Chant deals 3 damage to him or her unless that
- player puts a -1/-1 counter on a target creature he or she controls.
-
- Thelon's Curse Green Enchantment fU1 GG
- Blue creatures do not untap as normal during their controller's untap
- phase. During his or her upkeep, a blue creature's controller may pay an
- additional <U> to untap it. Each creature may be untapped in this way only
- once per turn.
-
- Thelonite Druid Green Summon Cleric fU3 2G
- 1/1, <1GT>: Sacrifice a creature to turn all your forests into 2/3
- creatures until end of turn. The forests still count as lands but may not
- be tapped for mana if they were brought into play this turn.
-
- Thelonite Monk Green Summon Cleric fU1 2GG
- 1/2, <T>: Sacrifice a green creature to turn a target land into a basic
- forest. Mark changed land with a counter.
-
- Thermokarst Green Sorcery iU 1GG
- Destroy target land. If that land is a snow-covered land, gain 1 life.
-
- Thicket Basilisk Green Summon Basilisk gUUU 3GG
- 2/4, At the end of combat, destroy all non-wall creatures blocking or
- blocked by Basilisk. {A/B/UL/RV text: "Any non-wall creature blocking
- Basilisk is destroyed, as is any creature blocked by basilisk. Creatures
- destroyed this way deal their damage before dying."}
-
- Thorn Thallid Green Summon Fungus fC4 1GG
- 2/2, During your upkeep, put a spore counter on Thorn Thallid. <0>: Remove
- three spore counters from Thorn Thallid to have it deal 1 damage to any
- target.
-
- Thoughtlace Blue Interrupt gRRR U
- Change the color of target spell or target permanent to blue. Costs to
- cast, tap, maintain, or use a special ability of target remain unchanged.
- {A/B/UL/RV text: "Changes the color of one card either being played or
- already in play to blue. Cost to cast, tap, maintain, or use a special
- ability of target card remains entirely unchanged."}
-
- Thoughtleech Green Enchantment iU GG
- Whenever an island controlled by target opponent becomes tapped, gain 1
- life.
-
- Throne of Bone Artif Artifact gUUU 1
- <1>: Gain 1 life for a successfully cast black spell. Use this effect
- either when the spell is cast or later in the turn but only once for each
- black spell cast. {RV text: "<1>: Any black spell cast gives you 1
- life. Can only give 1 life each time a black spell is cast." A/B/UL text:
- "<1>: Any black spell cast by any player gives you 1 life."}
-
- Thrull Champion Black Summon Thrull fU1 4B
- 2/2, All Thrulls get +1/+1. <T>: Take control of a target Thrull. You lose
- control of target Thrull if Thrull Champion leaves play or you lose control
- of Thrull Champion.
-
- Thrull Retainer Black Enchant Creature fU3 B
- Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the
- creature it enchants.
-
- Thrull Wizard Black Summon Thrull fU3 2B
- 1/1, <1B>: Counters a target black spell if caster of target spell does not
- pay an additional <B> or <3>. Play this ability as an interrupt.
-
- Thunder Spirit White Summon Spirit lR1 1WW
- 2/2, First strike, flying.
-
- Thunder Wall Blue Summon Wall iU 1UU
- 0/2, Flying. <U>: +1/+1 until end of turn.
-
- Tidal Flats Blue Enchantment fC3 U
- <UU>: All your creatures that are blocking any non-flying creatures gain
- first strike until end of turn. The attacking player may pay <1> for each
- attacking creature to prevent Tidal Flats from giving that creature's
- blockers first strike.
-
- Tidal Influence Blue Enchantment fU3 2U
- Put a tide counter on Tidal Influence when it is brought into play and
- during your upkeep. If there is one tide counter on Tidal Influence, all
- blue creatures get -2/-0. If there are three tide counters on Tidal
- Influence, all blue creatures get +2/+0. When there are four tide counters
- on Tidal Influence, remove them all. You may not cast Tidal Influence if
- there is another Tidal Influence in play.
-
- Timber Wolves Green Summon Wolves gRRR G
- 1/1, Banding. {A/B/UL/RV: "Bands"}
-
- Timberline Ridge Land Land iR
- If there are any depletion counters on Timberline Ridge, it does not untap
- during your untap phase. At the beginning of your upkeep, remove a
- depletion counter from Timberline Ridge. <T>: Add <R> to your mana pool.
- Put a depletion counter on Timberline Ridge. <T>: Add <G> to your mana
- pool. Put a depletion counter on Timberline Ridge.
-
- Time Bomb Artif Artifact iR 4
- During your upkeep, put a time counter on Time Bomb. <1T>: Sacrifice Time
- Bomb to have it deal * damage to each creature and player, where * is equal
- to the number of time counters on Time Bomb.
-
- Time Elemental Blue Summon Elemental g--RlR1 2U
- 0/2, <2UUT>: Return target permanent to owner's hand. You cannot use this
- ability on permanents with enchantment cards played on them. If Time
- Elemental blocks or attacks, destroy it at end of combat. In this case,
- Time Elemental deals 5 damage to its controller. {LG text: "<2UUT>:
- Return target permanent to owner's hand. Cannot target permanents with
- enchantment cards played on them. If Time Elemental blocks or attacks it is
- destroyed and does 5 damage to controller." ERRATA: read LG card like 4E
- one.}
-
- Time Vault Artif Artifact gR-- 2
- <T>: Gain an additional turn after the current one. Time Vault doesn't
- untap normally during untap phase; to untap it, you must skip a turn. Time
- Vault begins tapped.
-
- Time Walk Blue Sorcery gR-- 1U
- Take an extra turn after this one.
-
- Timetwister Blue Sorcery gR-- 2U
- Set Timetwister aside in a new graveyard pile. Shuffle your hand, library,
- and graveyard together into a new library and draw a new hand of seven
- cards, leaving all cards in play where they are; opponent must do the same.
-
- Tinder Wall Green Summon Wall iC G
- 0/3, <0>: Sacrifice Tinder Wall to add <RR> to your mana pool. Play this
- ability as an interrupt. <R>: Sacrifice Tinder Wall to have it deal 2
- damage to target creature it blocks.
-
- Titania's Song Green Enchantment g-RRqU3 3G
- All non-creature artifacts lose all their usual abilities and become
- artifact creatures with toughness and power each equal to their casting
- costs. If Titania's Song leaves play, artifacts return to normal just
- before the untap phase of the next turn. {AQ/RV: "in play" before
- "lose", "both" instead of "each"}
-
- Tivadar's Crusade White Sorcery dU2 1WW
- All Goblins are destroyed. {ERRATA: Dennis Detwiller's name is
- misspelled.}
-
- Tobias Andrion Multi Summon Legend lU1cC1 3UW
- 4/4
-
- Tolaria Land Legendary Land lU2
- <T>: Add <U> to your mana pool. <T>: During upkeep remove the banding or
- bands with other ability from target creature until end of turn.
-
- Tor Giant Red Summon Giant iC 3R
- 3/3
-
- Tor Wauki Multi Summon Legend lU1cC1 2BBR
- 3/3, <T>: Tor Wauki does 2 damage to target attacking or blocking creature.
-
- Tormod's Crypt Artif Artifact dU2cC2 0
- <T>: Sacrifice Tormod's Crypt to remove all cards in target player's
- graveyard from the game.
-
- Torsten Von Ursus Multi Summon Legend lU1 3WGG
- 5/5
-
- Total War Red Enchantment iR 3R
- Whenever any player declares an attack, destroy all untapped non-wall
- creatures that player controls that don't attack. Do not destroy creatures
- the player did not control at the beginning of the turn.
-
- Touch of Darkness Black Instant lU1 B
- Changes the color of one or more target creatures to black until end of
- turn. You choose which and how many creatures are affected. Cost to tap,
- maintain, or to use a special ability of target creatures remains entirely
- unchanged.
-
- Touch of Death Black Sorcery iC 2B
- Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a
- card at the beginning of the next turn's upkeep.
-
- Touch of Vitae Green Instant iU 2G
- Target creature may untap one additional time this turn. That creature may
- attack or use abilities that require <T> as part of the activation cost
- this turn. Draw a card at the beginning of the next turn's upkeep.
-
- Tourach's Chant Black Enchantment fU3 1BB
- During your upkeep, pay <B> or bury Tourach's Chant. Whenever a player puts
- a forest into play, Tourach's Chant deals 3 damage to him or her unless
- that player puts a -1/-1 counter on a target creature he or she controls.
-
- Tourach's Gate Black Enchant Land fU1 1BB
- Can only be played on a target land you control. Sacrifice a Thrull to put
- three time counters on Tourach's Gate. During your upkeep, remove a time
- counter from Tourach's Gate. If there are no counters on Tourach's Gate,
- bury it. <0>: Tap land Tourach's Gate enchants. All attacking creatures you
- control get +2/-1 until end of turn. {ERRATA: The fast effect should read
- "<0>: Tap target land Tourach's Gate enchants to give all your attacking
- creatures +2/-1 until end of turn."}
-
- Tower of Coireall Artif Artifact dU2 2
- <T>: Target creature cannot be blocked by walls until end of turn.
-
- Tracker Green Summon Tracker dU1 2G
- 2/2, <GGT>: Tracker does an amount of damage equal to its power to target
- creature. Target creature does an amount of damage equal to its power to
- Tracker.
-
- Trailblazer Green Instant iR 2GG
- Target creature cannot be blocked this turn.
-
- Tranquility Green Sorcery gCCC 2G
- Destroy all enchantments. {A/B/UL/RV text: "All enchantments in play must
- be discarded." A/B/UL: Misspelled Shuler. ERRATA: all versions should
- have 4E text.}
-
- Transmutation Black Instant lC1cC3 1B
- Until end of turn, target creature's power and toughness are switched.
- Effects that alter power alter toughness instead, and vice versa.
-
- Transmute Artifact Blue Sorcery qU3 UU
- Search through your library for one artifact and immediately place it into
- play; also, choose any artifact in play that you control and place it in
- its owner's graveyard. If the new artifact has a casting cost greater than
- that of the discarded one, you must pay the difference or Transmute
- Artifact fails and both artifacts are discarded. Shuffle your library
- after playing this card. {The ERRATA for this card is probably
- (hopefully) wrong in Duelist #4; the (probably) correct errata is that the
- artifact placed in the graveyard is a sacrifice, but still made at
- resolution time, after you've chosen a card from your library.}
-
- Triassic Egg Artif Artifact lR1cU1 4
- <3T>: Put one counter on Triassic Egg. If there are at least two such
- counters, you may sacrifice Triassic Egg to take any creature from your
- hand or graveyard and put it directly into play. Treat this creature as
- though it were just summoned.
-
- Triskelion Artif Artifact Creature g--RqU1 6
- 1/1, When Triskelion comes into play, put three +1/+1 counters on it. <0>:
- Remove one of these counters from Triskelion to have Triskelion deal 1
- damage to target creature or player. {AQ text: "Triskelion gets three
- +1/+1 counters when cast. Controller may discard a +1/+1 counter at any
- time to do 1 damage to any target."}
-
- Tropical Island Land Land gRR-
- <T>: Add either <G> or <U> to your mana pool. Counts as both forest and
- islands and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both forest and islands and is affected by spells that affect
- either. Tap to add either <G> or <U> to your mana pool." Alpha: artwork
- miscredited to Mark Poole, should be Jesper Myrfors.}
-
- Tsunami Green Sorcery gUUU 3G
- Destroy all islands. {A/B/UL/RV text: "All islands in play are
- destroyed."}
-
- Tuknir Deathlock Multi Summon Legend lR1 GGRR
- 2/2, Flying <GRT>: Target creature gains +2/+2 until end of turn.
-
- Tundra Land Land gRR-
- <T>: Add either <U> or <W> to your mana pool. Counts as both islands and
- plains and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both islands and plains and is affected by spells that affect
- either. Tap to add either <U> or <W> to your mana pool."}
-
- Tundra Wolves White Summon Wolves g--ClC2 W
- 1/1, First strike
-
- Tunnel Red Instant gUUU R
- Bury target wall. {RV text: "Buries one wall." A/B/UL text: "Destroys 1
- wall. Target wall cannot be regenerated."}
-
- Twiddle Blue Instant gC-C U
- Tap or untap target land, artifact, or creature. {B/UL text: "Caster may
- tap or untap any one land, creature, or artifact in play. No effects are
- generated by the target card." Alpha: like beta but 2nd sentence missing.}
-
- Two-Headed Giant of Foriys Red Summon Giant gR-- 4R
- 4/4, Trample. May block two attacking creatures; divide damage between
- them however controller likes.
-
- Typhoon Green Sorcery lR1 2G
- Typhoon does 1 damage to each opponent for each island he or she controls.
-
- Uncle Istvan Black Summon Uncle Istvan g--UdU2 1BBB
- 1/3, All damage done to Uncle Istvan by creatures is reduced to 0.
-
- Underground River Land Land iR
- <T>: Add <1> to your mana pool. <T>: Add <U> to your mana pool.
- Underground River deals 1 damage to you. <T>: Add <B> to your mana pool.
- Underground River deals 1 damage to you.
-
- Underground Sea Land Land gRR-
- <T>: Add either <B> or <U> to your mana pool. Counts as both swamp and
- islands and is affected by spells that affect either. If a spell destroys
- one of these land types, this card is destroyed; if a spell alters one of
- these land types, the other land type is unaffected. {A/B/UL text:
- "Counts as both swamp and islands and is affected by spells that affect
- either. Tap to add either <B> or <U> to your mana pool."}
-
- Undertow Blue Enchantment lU1 2U
- Creatures with islandwalk may be blocked as if they did not have this
- ability.
-
- Underworld Dreams Black Enchantment lU1 BBB
- Underworld Dreams does one damage to opponent for each card he or she
- draws.
-
- Unholy Citadel Land Land lU1
- All your black legends gain bands with other legends.
-
- Unholy Strength Black Enchant Creature gCCC B
- Target creature gets +2/+1. {A/B/UL/RV: "gains" instead of "gets". A/B/UL:
- Misspelled Shuler. 4th edition has new artwork: burning pentagram in
- background was removed.}
-
- Unstable Mutation Blue Enchant Creature g-CCnC5 U
- Target creature gets +3/+3. During each of its controller's upkeeps, put a
- -1/-1 counter on the creature. These counters remain even if Unstable
- Mutation is removed. {RV text: "Target creature gains +3/+3.
- During the upkeep phase of each of its controller's turns, put a -1/-1
- counter on the creature. These counters remain even if this enchantment is
- removed before the creature dies." AN like RV with second sentence: "Each
- round, put a -1/-1 counter on the creature during its controller's
- upkeep."}
-
- Unsummon Blue Instant gCCC U
- Return target creature to owner's hand. {RV text: "Return creature to
- owner's hand; enchantments on target creature are discarded." B/UL like
- RV, but no "target", and add "Unsummon cannot be played during the
- damage-dealing phase of an attack", and Misspelled Shuler. Alpha: like
- beta but with "CARD ed" instead of "discarded". A/B/UL/RV ERRATA: replace
- "discarded" with "destroyed".}
-
- Untamed Wilds Green Sorcery g--UlU1 2G
- Search your library for any one basic land and put it directly into play.
- This does not count towards your one land per turn limit. Reshuffle your
- library afterwards. {LG: no "directly"}
-
- Updraft Blue Instant iU 1U
- Target creature gains flying until end of turn. Draw a card at the
- beginning of the next turn's upkeep.
-
- Ur-Drago Multi Summon Legend lR1 3BBUU
- 4/4, First strike. Creatures with swampwalk may be blocked as if they did
- not have this ability.
-
- Urborg Land Legendary Land lU2
- <T>: Add <B> to your mana pool. <T>: Remove first strike ability or
- swampwalk ability from target creature until end of turn.
-
- Urza's Avenger Artif Artifact Creature g--RqU1 6
- 4/4, <0>: Urza's Avenger gets -1/-1 until end of turn and your choice of
- flying, banding, first strike, or trample until end of turn. {AQ
- text: "<0>: Avenger loses -1/-1 and gains one of your choice of flying,
- banding, first strike, or trample until end of turn. Attribute losses and
- ability gains are cumulative."}
-
- Urza's Bauble Artif Artifact iU 0
- <T>: Sacrifice Urza's Bauble to choose a card at random from target
- player's hand; look at that card. Ignore this ability if that player has
- no cards left in hand. Draw a card at the beginning of the next turn's
- upkeep.
-
- Urza's Chalice Artif Artifact qC4 1
- <1>: Any artifact cast by any player gives you 1 life. Can only give 1
- life each time an artifact is cast.
-
- Urza's Mine Land Land qC6cC1
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2
- colorless mana to your mana pool. {Four different artworks exist; the
- Bathyscape and Tower are C2 while the Tunnel Mouth and Pulley are C1.}
-
- Urza's Miter Artif Artifact qU1 3
- <3>: Draw one card from your library every time an artifact of yours goes
- to the graveyard. Can only let you draw one card per artifact destruction.
- May not be used when you destroy an artifact to gain benefits from another
- card. {ERRATA: the last sentence should say: "May not be used when
- an artifact was placed in the graveyard due to being sacrificed."}
-
- Urza's Power Plant Land Land qC6cC1
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2
- colorless mana to your mana pool. {Four different artworks exist; the
- "insect" and "sphere" ones are C2 while the others are C1.}
-
- Urza's Tower Land Land qC5cC1
- Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
- Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3
- colorless mana to your mana pool. {Four different artworks exist; the one
- with forest is a C2 while the others are C1's.}
-
- Uthden Troll Red Summon Troll gUUU 2R
- 2/2, <R>: Regenerate. {A/B/UL/RV: "<R>: Regenerates" A/B/UL: Misspelled
- Shuler}
-
- Vaevictis Asmadi Multi Summon Elder Dragon lR1cU1 2BBRRGG
- 7/7, Flying. <B>: Gain +1/+0 until end of turn. <R>: Gain +1/+0 until end
- of turn. <G>: Gain +1/+0 until end of turn. Pay <BRG> during your upkeep or
- Vaevictis Asmadi is buried.
-
- Vampire Bats Black Summon Bats g--ClC2 B
- 0/1, Flying. <B>: +1/+0 until end of turn. You cannot spend more than <BB>
- in this way each turn. {LG 2nd sentence: "No more than <BB> may be spent
- in this way per turn."}
-
- Veldt Land Land iR
- If there are any depletion counters on Veldt, it does not untap during your
- untap phase. At the beginning of your upkeep, remove a depletion counter
- from Veldt. <T>: Add <W> to your mana pool. Put a depletion counter on
- Veldt. <T>: Add <G> to your mana pool. Put a depletion counter on Veldt.
-
- Venarian Gold Blue Enchant Creature lC1 XUU
- Put X counters on target creature. Target creature becomes tapped when
- Venarian Gold is cast. Creature does not untap as normal if it has any of
- these counters on it. Remove one counter during creature's controller's
- upkeep phase. {ERRATA: "Put X counters on Venarian Gold...."}
-
- Venom Green Enchant Creature g--CdC3 1GG
- At the end of combat, destroy all non-wall creatures blocking or blocked by
- target creature. {DK text: "All non-wall creatures target creature
- blocks or is blocked by are destroyed at the end of combat."}
-
- Venomous Breath Green Instant iU 3G
- At end of combat, destroy all creatures blocking or blocked by target
- creature this turn.
-
- Verduran Enchantress Green Summon Enchantress gRRR 1GG
- 0/2, <0>: Draw a card when you successfully cast an enchantment. Use this
- effect only once for each enchantment cast. {A/B/UL/RV text: "While
- Enchantress is in play, you may immediately draw a card from your library
- each time you cast an enchantment."}
-
- Vertigo Red Instant iU R
- Vertigo deals 2 damage to target creature with flying; that creature loses
- flying until end of turn.
-
- Vesuvan Doppelganger Blue Summon Doppelganger gRR- 3UU
- */*, Upon summoning, Doppelganger acquires all characteristics except color
- of any one creature in play on either side; any creature enchantments on
- the original creature are not copied. During controller's upkeep,
- Doppelganger may take on the characteristics of a different creature in
- play instead. Doppelganger may continue to copy a creature even after that
- creature leaves play, but if it switches it won't be able to switch back.
- {A/B/UL: all "normal" characteristics; "except color" in (); "any
- enchantments" - no "creature"}
-
- Veteran Bodyguard White Summon Bodyguard gRR- 3WW
- 2/5, Unless Bodyguard is tapped, any damage done to you by unblocked
- creatures is done instead to Bodyguard. You may not take this damage
- yourself, though you can prevent it if possible. No more than one
- Bodyguard of your choice can take damage for you in this manner each turn.
- {A/B/UL: Last sentence not present; Misspelled Shuler}
-
- Vexing Arcanix Artif Artifact iR 4
- <3T>: Target player names a card and then turns over the top card of his or
- her library. If that is the card named, put it into the player's hand.
- Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2
- damage to that player.
-
- Vibrating Sphere Artif Artifact iR 4
- During your turn, all creatures you control get +2/+0. During all other
- turns, all creatures you control get -0/-2.
-
- Visions White Sorcery g--UlU1 W
- Look at the top five cards of any library. You may then shuffle that
- library. {LG text: "You may look at the top five cards of any library. You
- may then choose to shuffle that library."}
-
- Vodalian Knights Blue Summon Merfolk fU1 1UU
- 2/2, First strike. <U>: Flying until end of turn. Vodalian Knights may
- not attack unless opponent controls at least one island. Bury Vodalian
- Knights if you control no islands.
-
- Vodalian Mage Blue Summon Merfolk fC3 2U
- 1/1, <UT>: Counters a target spell if caster of target spell does not pay
- an additional <1>. Play this ability as an interrupt.
-
- Vodalian Soldiers Blue Summon Merfolk fC4 1U
- 1/2
-
- Vodalian War Machine Blue Summon Wall fU1 1UU
- 0/4, <0>: Tap target Merfolk you control to allow Vodalian War machine to
- attack this turn or to give Vodalian War Machine +2/+1 until end of turn.
- If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this
- manner this turn are destroyed.
-
- Volcanic Eruption Blue Sorcery gRRR XUUU
- Destroy X target mountains. Volcanic Eruption deals 1 damage to each
- creature and player for each mountain put into the graveyard in this way.
- {RV text: "Destroys X mountains of your choice, and does 1 damage to each
- player and each creature in play for each mountain destroyed." A/B/UL: like
- RV, but with "X" instead of "1" and no "for each mountain destroyed", and
- Misspelled Shuler.}
-
- Volcanic Island Land Land gRR-
- <T>: Add either <U> or <R> to your mana pool. Counts as both islands and
- mountains and is affected by spells that affect either. If a spell
- destroys one of these land types, this card is destroyed; if a spell alters
- one of these land types, the other land type is unaffected. {B/UL text:
- Counts as both islands and mountains and is affected by spells that affect
- either. Tap to add either <U> or <R> to your mana pool." This card is
- missing from the Alpha printing.}
-
- Voodoo Doll Artif Artifact lR1cU1 6
- Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not
- tapped at end of your turn, it does X damage to you and is destroyed. X
- equals the number of counters on Voodoo Doll. <XXT>: Voodoo Doll does X
- damage to any one target. {ERRATA: During controller's upkeep, a
- counter must be added before the effect may be activated.}
-
- Walking Dead Black Summon Walking Dead lC1 1B
- 1/1, <B>: Regenerates
-
- Walking Wall Artif Artifact Creature iU 4
- 0/6, Counts as a wall <3>: Walking Wall gets +3/-1 until end of turn and
- can attack this turn. Walking Wall cannot attack the turn it comes under
- your control. Use this ability only once a turn.
-
- Wall of Air Blue Summon Wall gUUU 1UU
- 1/5, Flying
-
- Wall of Bone Black Summon Wall gUUU 2B
- 1/4, <B>: Regenerate. {A/B/UL/RV: "<B>: Regenerates"}
-
- Wall of Brambles Green Summon Wall gUUU 2G
- 2/3, <G>: Regenerate. {A/B/UL/RV: "<G>: Regenerates"}
-
- Wall of Caltrops White Summon Wall lC1 1W
- 2/1, If Wall of Caltrops and one or more other walls join to block an
- attacker AND no other creatures besides walls block that attacker, Wall of
- Caltrops gains banding ability until end of turn.
-
- Wall of Dust Red Summon Wall g--UlU1 2R
- 1/4, No creature blocked by Wall of Dust may attack during its controller's
- next turn. {LG text: "Creatures blocked by Wall of Dust cannot attack
- during your opponent's next turn. Use counters to mark these creatures."}
-
- Wall of Earth Red Summon Wall lC2 1R
- 0/6
-
- Wall of Fire Red Summon Wall gUUU 1RR
- 0/5, <R>: +1/+0 until end of turn. {RV only: no "until end of turn."}
-
- Wall of Heat Red Summon Wall lC1cC3 2R
- 2/6
-
- Wall of Ice Green Summon Wall gUUU 2G
- 0/7
-
- Wall of Lava Red Summon Wall iU 1RR
- 1/3, <R>: +1/+1 until end of turn
-
- Wall of Light White Summon Wall lU1 2W
- 1/5, Protection from black
-
- Wall of Opposition Red Summon Wall lR1cU3 3RR
- 0/6, <1>: +1/+0 until end of turn.
-
- Wall of Pine Needles Green Summon Wall iU 3G
- 3/3, <G>: Regenerate.
-
- Wall of Putrid Flesh Black Summon Wall lU1 2B
- 2/4, Protection from white. Damage done to wall by creatures with
- enchantment cards played on them is reduced to 0.
-
- Wall of Shadows Black Summon Wall lC2cC3 1BB
- 0/1, Damage Wall of Shadows receives from creatures it blocks is reduced to
- 0. Effects that target only walls may not target Wall of Shadows.
-
- Wall of Shields Artif Artifact Creature iU 3
- 0/4, Banding, counts as a wall.
-
- Wall of Spears Artif Artifact Creature g--CqU3 3
- 2/3, First strike, counts as a wall.
-
- Wall of Stone Red Summon Wall gUUU 1RR
- 0/8
-
- Wall of Swords White Summon Wall gUUU 3W
- 3/5, Flying
-
- Wall of Tombstones Black Summon Wall lU1 1B
- 0/1+*, At the end of your upkeep, the * below is set to the number of
- creatures in your graveyard.
-
- Wall of Vapor Blue Summon Wall lC2cC3 3U
- 0/1, Damage done to Wall of Vapor by creatures it blocks is reduced to 0.
-
- Wall of Water Blue Summon Wall gUUU 1UU
- 0/5, <U>: +1/+0 until end of turn. {RV only: no "until end of turn."}
-
- Wall of Wonder Blue Summon Wall lU1cU3 2UU
- 1/5, <2UU>: Gain +4/-4 and allow Wall of Wonder to attack this turn.
-
- Wall of Wood Green Summon Wall gCCC G
- 0/3
-
- Wand of Ith Artif Artifact dU2 4
- <3T>: Look at one card at random from target player's hand. If the card is
- not a land, target player must choose either to discard it or pay an amount
- of life equal to its casting cost. If the card is a land, target player
- must choose either to discard it or pay 1 life. Effects that prevent or
- redirect damage may not be used to counter this loss of life. Can only be
- used during controller's turn.
-
- Wanderlust Green Enchant Creature gUUU 2G
- Wanderlust deals 1 damage to target creature's controller during that
- player's upkeep. {A/B/UL/RV: "does" instead of "deals". RV: "his or
- her" instead of "that player's". A/B/UL: "that player's" omitted.}
-
- War Barge Artif Artifact dU2 4
- <3>: Target creature gains islandwalk until end of turn. If War Barge
- leaves play this turn, target creature is buried.
-
- War Chariot Artif Artifact iU 3
- <3T>: Target creature gains trample until end of turn.
-
- War Elephant White Summon Elephant nC4cC3 3W
- 2/2, Trample, bands. {The AN card appears as two different versions, one
- with smaller, darker mana circles than normal; this version is C3 and the
- usual- looking version is C1.}
-
- War Mammoth Green Summon Mammoth gCCC 3G
- 3/3, Trample.
-
- Warning White Instant iC W
- Target attacking creature deals no damage in combat this turn.
-
- Warp Artifact Black Enchant Artifact gRRR BB
- Warp Artifact deals 1 damage to target artifact's controller during his or
- her upkeep. {A/B/UL/RV: "does" instead of "deals". A/B/UL: "at start of
- each turn" instead of "during ... upkeep."}
-
- Water Elemental Blue Summon Elemental gUUU 3UU
- 5/4
-
- Water Wurm Blue Summon Wurm dC3 U
- 1/1, Water Wurm gains +0/+1 if opponent controls at least one island.
-
- Weakness Black Enchant Creature gCCC B
- Target creature gets -2/-1. {RV: "loses" instead of "gets". A/B/UL:
- like RV, but add "if this drops creature's toughness below 1, it is dead.",
- and Misspelled Shuler}
-
- Weakstone Artif Artifact qU3 4
- All attacking creatures lose -1/-0. Creatures with power less than 1 deal
- no damage.
-
- Web Green Enchant Creature gRRR G
- Target creature gets +0/+2 and can block creatures with flying. {RV text:
- "Target creature gains +0/+2 and can now block flying creatures, though it
- does not gain flying ability." A/B/UL: like RV but uses "the power to fly"
- in place of "flying ability".}
-
- Whalebone Glider Artif Artifact iU 2
- <2T>: Target creature with power no greater than 3 gains flying until end
- of turn. Other effects may later be used to increase that creature's power
- beyond 3.
-
- Wheel of Fortune Red Sorcery gRR- 2R
- All players must discard their hands and draw seven new cards. {A/B/UL:
- "Both" instead of "All"}
-
- Whippoorwill Green Summon Whippoorwill dU2 G
- 1/1, <GGT>: Until end of turn, target creature may not regenerate and
- damage done to target creature may not be prevented or redirected. If
- target creature goes to the graveyard, remove it from game.
-
- Whirling Dervish Green Summon Dervish g--UlU1 GG
- 1/1, Protection from black Put a +1/+1 counter on Whirling Dervish at
- the end of each turn in which it damages opponent. {LG text: "Gains +1/+1
- (use counters) at the end of each turn in which it does damage to
- opponent."}
-
- White Knight White Summon Knight gUUU WW
- 2/2, Protection from black, first strike
-
- White Mana Battery Artif Artifact g--RlU1 4
- <2T>: Put one charge counter on White Mana Battery. <T>: Add <W> to your
- mana pool and remove as many charge counters as you wish. For each charge
- counter removed from White Mana Battery, add <W> to your mana pool. Play
- this ability as an interrupt. {LG: no "charge" anywhere, "... mana
- pool. Remove ...", no "from WMB", "This ability is played as ..."}
-
- White Scarab White Enchant Creature iU W
- Target creatures gets +2/+2 as long as any opponent controls any white
- cards. That creature cannot be blocked by white creatures.
-
- White Ward White Enchant Creature gUUU W
- Target creature gains protection from white. The protection granted by
- White Ward does not destroy White Ward. {A/B/UL/RV cards do not
- have the second sentence, but there is ERRATA to add it to those cards.}
-
- Whiteout Green Instant iU 1G
- All creatures with flying lose flying until end of turn. If Whiteout is in
- your graveyard, you may sacrifice a snow-covered land to return Whiteout to
- your hand.
-
- Wiitigo Green Summon Wiitigo iR 3GGG
- 0/0, When Wiitigo comes into play, put six +1/+1 counters on it. During
- your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been
- blocked since your last upkeep. Otherwise, remove a +1/+1 counter from
- Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
-
- Wild Growth Green Enchant Land gCCCiC G
- Wild Growth adds <G> to your mana pool whenever target land is tapped for
- mana. {4E; "each time" instead of "whenever". RV text: "Whenever
- the usual mana is drawn from target land, Wild Growth provides an
- additional <G>." A/B/UL text: "When tapped, target land provides 1 green
- mana in addition to the mana it normally provides." ERRATA: all versions
- should give the mana to the controller of the land Wild Growth enchants,
- and all versions trigger on mana being drawn from the land.}
-
- Will-O'-The-Wisp Black Summon Will-O'-The-WispgRRR B
- 0/1, Flying, <B>: Regenerate. {A/B/UL/RV: "... <B>: Regenerates"}
-
- Willow Satyr Green Summon Satyr lR1 2GG
- 1/1, <T>: Gain control of target legend. If Willow Satyr becomes untapped,
- you lose control of this legend; you may choose not to untap Willow Satyr
- as normal. You also lose control of legend if Willow Satyr leaves play, if
- you lose control of Willow Satyr, or if the game ends.
-
- Wind Spirit Blue Summon Spirit iU 4U
- 3/2, Flying. Cannot be blocked by only one creature.
-
- Winds of Change Red Sorcery g--RlU1 R
- All players shuffle their hands into their libraries and then draw the same
- number of cards they originally held.
-
- Windseeker Centaur Red Summon Centaur pU 1RR
- 2/2, Attacking does not cause Windseeker Centaur to tap. {Distributed
- by mail to purchasers of the novel _Whispering Woods_, starting in March
- 1995.}
-
- Wings of Aesthir Multi Enchant Creature iU WU
- Target creature gains flying and first strike and gets +1/+0.
-
- Winter Blast Green Sorcery g--UlR1 XG
- Tap X target creatures. Winter Blast deals 2 damage to each of these
- target creatures with flying. {LG text: "X target creatures become
- tapped. Winter Blast does 2 damage to each target creature that has
- flying."}
-
- Winter Orb Artif Artifact gRRR 2
- No player may untap more than one land during his or her untap phase. {RV
- text: "A player may not untap more than one land during the untap phase of
- each of his or her turns." A/B/UL text: "Players can untap only one land
- each during untap phase."}
-
- Winter's Chill Blue Instant iR XU
- Cast only during combat before defense is chosen. At end of combat,
- destroy X target attacking creatures; X cannot be greater than the number
- of snow-covered lands you control. For each attacking creature, its
- controller may pay <1> or <2> to prevent it from being destroyed in this
- way. If that player pays <1>, the creature neither deals nor receives
- damage in combat. If that player pays <2>, the creature deals and receives
- damage in combat as normal.
-
- Witch Hunter White Summon Hunter dU1cU3 2WW
- 1/1, <T>: Witch Hunter does 1 damage to target player. <1WWT>: Return
- target creature opponent controls from play to owner's hand. Enchantments
- on target creature are destroyed.
-
- Withering Wisps Black Enchantment iU 1BB
- At the end of any turn, if there are no creatures in play, bury Withering
- Wisps. <B>: Withering Wisps deals 1 damage to each creature and each
- player. You cannot spend more <B> in this way each turn than the number of
- snow-covered swamps you control.
-
- Wolverine Pack Green Summon Wolverine Pack lC2 2GG
- 2/4, Rampage: 2
-
- Wood Elemental Green Summon Elemental lR1 3G
- */*, *'s are set to the number of untapped forests you sacrifice when Wood
- Elemental is brought into play.
-
- Wooden Sphere Artif Artifact gUUU 1
- <1>: Gain 1 life for a successfully cast green spell. Use this effect
- either when the spell is cast or later in the turn but only once for each
- green spell cast. {RV text: "<1>: Any green spell cast gives you 1
- life. Can only give 1 life each time a green spell is cast." A/B/UL text:
- "<1>: Any green spell cast by any player gives you 1 life."}
-
- Woolly Mammoths Green Summon Mammoths iC 1GG
- 3/2, Gains trample as long as you control any snow-covered lands.
-
- Woolly Spider Green Summon Spider iC 1GG
- 2/3, Can block creatures with flying. If Woolly Spider is assigned to
- block a creature with flying, Woolly Spider gets +0/+2 until end of turn.
-
- Word of Binding Black Sorcery g--CdC3 XBB
- Tap X target creatures. {DK text: "X target creatures become tapped."}
-
- Word of Blasting Red Instant iU 1R
- Bury target wall. Word of Blasting deals an amount of damage equal to that
- wall's casting cost to the wall's controller.
-
- Word of Command Black Instant gR-- BB
- You may look at opponent's hand and choose any card opponent can legally
- play using mana from his or her mana pool or lands. Opponent must play
- this card immediately; you make all the decisions it calls for. This spell
- may not be countered after you have looked at opponent's hand.
-
- Word of Undoing Blue Instant pUiC U
- Return target creature to owner's hand. Return any white enchantments you
- own on that creature to your hand. {Ice Age promo. Distributed with
- issue #1116 of Comics Buyer's Guide, and with Duelist Companion #8.}
-
- Worms of the Earth Black Enchantment dU1 2BBB
- No new land may be brought into play. During any player's upkeep, any
- player may destroy Worms of the Earth by sacrificing two lands or taking 5
- damage from Worms of the Earth.
-
- Wormwood Treefolk Green Summon Treefolk dU1 3GG
- 4/4, <GG>: Wormwood Treefolk gains forestwalk until end of turn and does 2
- damage to you. <BB>: Wormwood Treefolk gains swampwalk until end of turn
- and does 2 damage to you.
-
- Wrath of God White Sorcery gRRR 2WW
- Bury all creatures. {RV text: "All creatures in play are buried." A/B/UL
- text: "All creatures in play are destroyed and cannot be regenerated."}
-
- Wrath of Marit Lage Blue Enchantment iR 3UU
- When Wrath of Marit Lage comes into play, tap all red creatures. Red
- creatures do not untap during their controller's untap phase.
-
- Wyluli Wolf Green Summon Wolf nC5 1G
- 1/1, Tap to give any creature in play +1/+1 until end of turn. {The
- AN card appears as two different versions, one with smaller, darker mana
- circles than normal; this version is C4 and the usual- looking version is
- C1.}
-
- Xenic Poltergeist Black Summon Poltergeist g--RqU3 1BB
- 1/1, <T>: Target non-creature artifact becomes an artifact creature with
- power and toughness each equal to its casting cost. Target retains all
- original abilities. This change lasts until your next upkeep. {AQ
- text: "Tap to turn non-creature artifact into an artifact creature with
- both power and toughness equal to its casting cost. This transformation
- lasts until your next upkeep; target retains all its original abilities as
- well."}
-
- Xira Arien Multi Summon Legend lR1cU1 GRB
- 1/2, Flying. <GRBT>: Target player draws one card.
-
- Yavimaya Gnats Green Summon Insects iU 2G
- 0/1, Flying, <G>: Regenerate.
-
- Yawgmoth Demon Black Summon Demon qU1cU1 4BB
- 6/6, Flying, first strike. During your upkeep, choose one of your
- artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes
- tapped and deals 2 points of damage to you. Artifact creatures destroyed
- in this way may not be regenerated. {ERRATA: change "During your
- ... or" to "Sacrifice an artifact during your upkeep or" and delete the
- last sentence.}
-
- Ydwen Efreet Red Summon Efreet nU2 RRR
- 3/6, If you choose to block with Ydwen Efreet, flip a coin immediately
- after defense is announced; opponent calls heads or tails while coin is in
- the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot
- block this turn.
-
- Yotian Soldier Artif Artifact Creature g--CqC4 3
- 1/4, Attacking does not cause Yotian Soldier to tap.
-
- Zelyon Sword Artif Artifact fU1 3
- <3T>: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
- You may choose not to untap Zelyon Sword as normal during your untap phase.
-
- Zephyr Falcon Blue Summon Falcon g--ClC2 1U
- 1/1, Flying. Attacking does not cause Zephyr Falcon to tap.
-
- Zombie Master Black Summon Lord gRRR 1BB
- 2/3, All zombies gain swampwalk and "<B>: Regenerate". {A/B/UL/RV text:
- "All zombies in play gain swampwalk and '<B>:Regenerates' for as long as
- this card remains in play."}
-
- Zur's Weirding Blue Enchantment iR 3U
- All players play with the cards in their hands face up on the table.
- Whenever any player draws a card, any other player may pay 2 life to force
- the drawing player to discard that card. Effects that prevent or redirect
- damage cannot be used to counter this loss of life.
-
- Zuran Enchanter Blue Summon Wizard iC 1U
- 1/1, <2BT>: Target player chooses and discards one card from his or her
- hand. Ignore this ability if that player has no cards in his or her hand.
- Use this ability only during your turn.
-
- Zuran Orb Artif Artifact iU 0
- <0>: Sacrifice a land to gain 2 life.
-
- Zuran Spellcaster Blue Summon Wizard iC 2U
- 1/1, <T>: Zuran Spellcaster deals 1 damage to target creature or player.
-